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  1. Google Earth: A Poem for Voice and Internet

    This highly professional video documents a live performance of this poem, which uses primarily three materials: speeches by presidents George W. Bush and Barack Obama, and Google Earth. These works are brought together in a political and economic mashup that incorporates texts read aloud by Portela in English and translated to Spanish and Portuguese, voice recordings of the speeches, and a large projected video of Google Earth navigating to parts of the world that resonate with the poem. Portela intervenes upon these materials in a variety of ways, defamiliarizing them towards the poetic, emphasizing particular words or passages by isolating and repeating them, and placing them in conversation with its other materials through juxtaposition and superposition. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 20.05.2011 - 22:32

  2. Snow Queen

    Snow Queen, a debut videopoem by Machine Libertine, is a combination of masculine poetry «Poison Tree» by William Blake contrasted to mechanic female MacOS voice and Sever group remix of Souzfilm animation «Snow Queen» (1957). The cubist imagery of the Snow Queen's realm evokes parallels with the realm of the digital that is as unstable as the icicles that Key composes the word "eternity" from.

    Natalia Fedorova - 26.01.2013 - 15:08

  3. Księga Słów Wszystkich - The Book of All Words

    Piwkowski's work is an algorithm that generates (and prints) pages of an infinite book. The inexhaustible book is a collection of all possible combinations of 26 letters of Latin alphabet. User can only see the on-demand page that is a result of his own word query. [Taken from Electronic Literature Publishing and Distribution in Europe, 2012]

    Dan Kvilhaug - 13.03.2013 - 16:16

  4. Sintext-W

    'Sintext-W' (1999-2000) is a Java version for the Web of the text generator 'Sintext,' (1993) with the collaboration by José Manuel Torres. According to the Web Java demo, 'Sintext-W' can be understood as: In this space the cybernaut can have a first contact with the automatic text generator 'Sintext-W' (Text Synthesizer). The user can visualize the automatic generation of 3 generative texts available here: · 'Didáctica' (example) · 'Balada de Portugal' (extract) · 'Teoria do Homem Sentado' (fragment) For this purpose it is enough that the user clicks on the buttons located below, under the 2nd display window; in the 1st window one may consult the matrix-text which originates it. The text's flow rate may be accelerated or delayed by two controllers; the user can also choose to execute the texts in an endless cycle as a continuous creation of new meanings. (Text adapted and translated by Álvaro Seiça based on the Java demo version at http://www.pedrobarbosa.net/sintext-pagpessoal/sintext.htm)

    Scott Rettberg - 11.07.2013 - 11:44

  5. Computer Poetry

    Silvestre Pestana programmed in BASIC, first for a Sinclair ZX-81 and ZX-82, and then, already with chromatic lighting, for a Sinclair ZX Spectrum, three poems respectively dedicated to Henri Chopin, E. M. de Melo e Castro and Julian Beck, which resulted in the Computer Poetry (1981-83) series. Pestana, a visual artist, writer and performer – who had returned from the exile in Sweden after Portugal’s Carnation Revolution of April 25, 1974 – brought diverse influences put forward with photography, video, performance, and computer media. From his creative production, it should be emphasized the iconic conceptual piece Povo Novo [New People] (1975), which was remediated by the author himself in the referred series of kinetic visual poems, or “infopoems” (Melo e Castro 1988: 57).

    Alvaro Seica - 11.09.2013 - 10:04

  6. Złe słowa / Angry Words

    Gra stanowi propozycję innej metodologii lektury: czytania jako niszczenia. Przy pomocy garści poręcznych wulgaryzmów czytelnik postawiony jest przed radosną koniecznością rozmontowywania monumentalnych tekstów kultury. Przeniesienie mechaniki Angry Birds do sfery tekstu jest drogą do nirwany. Projekt bezdyskusyjnie zwyciężył w konkursie na utwór nowomedialny ogłoszonym przez Korporację Ha!art w 2012 roku.

    Piotr Marecki - 18.10.2013 - 11:56

  7. Tavs

    This manga-inspired graphic novel app is about thirteen-year-old Tavs, who chooses his name (meaning “silent”) when he writes a declaration to his parents: “From now on I will be silent”. The story is about the loneliness and loss Tavs feels upon the death of his twin and his family’s move to Tokyo. TAVS is a fantasy narrative with gothic, humorous and boy-meets-girl elements and references to haiku and manga. The app mixes text, music, still images, sound effects and animation into an immersive aesthetic experience. For example, as we read of Tavs’ sorrow and frustration the words begin to fall down from the screen and the reader has to take an active part in the reading process by grabbing the sentences. The chapters show great variation, operating between expressive powerful animations and stills and black pages, between strong sound effects and silence and between spoken and written words, right up to the final fight between the twins; between life and death. (source: ELO 2015 catalog)

    Jill Walker Rettberg - 17.09.2014 - 15:47

  8. Curlew

    Curlew is an interactive, multimedia poem about one man's encounter with the forces of nature. The narrative centers on Catsinas, a fisherman living alone in a makeshift shack on Curlew, one of several barrier islands in the Gulf Coast known as the Chandeleurs. Based on a true account, the story chronicles the man's futile attempt to save Curlew's shoreline to a storm's destruction of his adopted home.

    Dene Grigar - 30.10.2014 - 03:39

  9. House of Trust

    House of Trust is a generative poem that addresses issues of information access and control in the 21st century. It proposes that free libraries are houses of trust. At the same time, it brings up images of redaction and censorship as well as broaching many concerns about the technical developments associated with information sharing. House of Trust consciously positions itself in a tradition of e-literary work: it is based on Alison Knowles and James Tenney’s A House of Dust (1967), generally considered to be the first computer-generated poem, which had its beginnings at an informal Fluxus seminar in which Tenney demonstrated how the Fortran language could be employed in chance operations in artmaking. (source: ELO 2015 catalog)

    Julianne Chatelain - 29.11.2014 - 15:48

  10. The Sailor's Dream

    This is a story about a girl, a woman and an old sailor told in images, sounds and fragments of text that the reader must find by navigating through a dreamlike ocean landscape. By taking advantage of the affordances of a tablet, Simon Flesser and Magnus Gardebäck have created a fictional world built on an exceptional lyrical narrative, engaging graphics and a soundtrack that completes a well balanced enviroment that readers will love to navigate. The work uses the iPad in portrait mode, and begins with a dark screen with the words: “It’s night.” The reader swipes the words to the left to read more, sentence by sentence on the dark screen: “A girl lies in her bed. There’s not a sound. No footsteps in the hallway, no one talking or whispering. Everything is quiet. The girl shuts her eyes.” The sound of waves fades in, and you see you are in the ocean with islands to explore. A visual hypertext without links, you navigate through this world finding spaces that lead to short texts that seen together tell a story of loss, memories and fire.

    Hannah Ackermans - 28.08.2015 - 11:40

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