Search

Search content of the knowledge base.

The search found 2124 results in 0.057 seconds.

Search results

  1. The Legible City

    In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of actual cities - Manhattan, Amsterdam and Karlsruhe - the existing architecture of these cities is completely replaced by textual formations written and compiled by Dirk Groeneveld. Travelling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.

    Scott Rettberg - 24.05.2011 - 12:14

  2. The Distributed Legible City

    A later version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionality that to a large extent becomes its predominant feature. In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the virtual environment.They can meet each other (by accident or intentionally), see abstracted avatar representations of each other, and when they come close to each other they can verbally communicate with each other.

    While the Distributed Legible City shows the same urban textual landscape as the original Legible City, this database now takes on a new meaning. The texts are no longer the sole focus of the user's experience, but instead becomes the con_text (both in terms of scenery and content) for the possible meetings and resulting conversations (meta_texts) between the bicyclists. In this way a rich new space of co-mingled spoken and readable texts is generated. In other words the artwork changes from being merely a visual experience, into becoming a visual ambiance for social exchange between visitors to that artwork.

    Scott Rettberg - 24.05.2011 - 12:23

  3. The Tulse Luper Suitcases

    The story starts in 1928 with the finding of Uranium in Colo- rado, and ends in 1989 with the fall of the Berlin Wall. It tells the adventures of a man, Tulse Luper, a writer and project-maker who spent his life “under lock and key” in several parts of the world and archived his life in 92 suitcases. Tuned to the author’s characteristic style, it is an encyclopedic project, but one that responds in a unique way to the stimuli of new visual languages and narrative formats. Because of this, it is accomplished in different media (a television series, numerous DVDs, movie trilogy, VJing performance, web site, online game, a library of 92 books, various theater events and exhibitions).

    (Description from Giselle Beiguelman, "The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book")

    Scott Rettberg - 24.05.2011 - 21:13

  4. What We Will

    (wot we will hv of wot we r smthing past)

    'What we Will' utilises the potential of QuickTime interactive movie formats, particularly its photographic panoramas. This is combined with live-recorded and composed soundscapes which are embedded in the navigable movies. Structuring the piece, there are further layers of dramatic, textual and literal art elements. There is also a more familiar exploration of dramatic potential through human characters, fragmentary personal histories, memories and secrets, all helping to construct a non-linear narrative and emotional structure. As we experience the 24-hour cycle of their day, we are uncertain as to whether any particular moment follows or, rather, proceeds what we have seen before.

    Scott Rettberg - 24.05.2011 - 21:34

  5. Tafel/Blackboard

    1993/94 und 1999

    Vor einer alten Wandtafel - auf der noch Spuren weggewischter Kreide erkennbar sind - ist ein Monitor auf Schienen befestigt. Ein Betrachter kann diesen Monitor horizontal und vertikal verschieben. Dabei fährt der Monitor über Wörter und Sätze, die auf der realen Tafel nicht zu sehen sind. Fährt der Monitor über eine Position, an der vorher ein Wort stand, befindet sich hier jetzt ein anderes Wort. Die Wörter und Sätze sind Zitate und Zitatfragmente, die aus dem Themenkomplex Erinnerung/Text/Abbild stammen. Sie wurden von unterschiedlichen Personen mit Kreide auf die Tafel geschrieben, fotografiert, digitalisiert und dann wieder von der Tafel gewischt. Der Computer ordnet zufällig die Zitate verschiedenen Positionen auf der Tafel zu.

    (Source: Project site)

     

    Scott Rettberg - 24.05.2011 - 21:53

  6. The Minotaur Project

    The Minotaur Project is a cluster of four poems fused with image, movement and sound. It is part of a hypermedia novel in verse that explores contemporary issues of identity using the framework of classical myth. Minotaur appears as a fragmented persona confined in the computer’s labyrinth. It attempts to understand self and others (specifically Kore, the main character in this verse novel) without that primary means of connection to the sensate world, the body.

    Scott Rettberg - 26.05.2011 - 17:10

  7. With Love, from a Failed Planet

     A satirical piece of netart featuring multiple short fictions detailing the failure of well-known, contemporary institutions, primarily corporations such as Apple, IKEA, and CNN, though corporatized political entities (Canada, France, and the White House) and individuals (author Neil Gaiman) are also ribbed. Readers access the prose narratives by hovering over iconographic logos, affixed to a rotating, transparent globe. A minimalist, electronic soundtrack, reminiscent of those used in planetarium productions from the late 1970s and early 1980s, enhances the work's retro-futurist commentary on the factors leading to obsolescence in the capitalist world-system. 

    Eric Dean Rasmussen - 28.05.2011 - 09:55

  8. him

    “Him” is a hypertext poem where the lines lead to different aspects of male identity cut out of magazines and the reader becomes lost in the permutation.

    (Source: Author's description in State of the Arts CD)

    Scott Rettberg - 28.05.2011 - 12:17

  9. Nepabunna

    Nepabunna uses remote sensing data from the Landsat 5 satellite as the starting point, then progresses to a mythopoeia of contemporary technology (using Australian Aboriginal themes) and finally cites string theory as an example of the nexus between science/beauty/truth. Poetry and digital media combine to examine this nexus.

    (Source: Author's description for the 2001 Electronic Literature Awards)

    Scott Rettberg - 30.05.2011 - 12:14

  10. Translucidity

    Translucidity is essentially an appendix to Lexia to Perplexia. Though both pieces deal with network phenomenology, where Lexia to Perplexia primarily deals with network attachment, Translucidity deals with issues of faciality.

    Scott Rettberg - 30.05.2011 - 13:26

Pages