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  1. Glimmer

    An anonymous parcel containing a small, bright orange plastic fish arrives one morning triggering a frightening, unexpected memory in the mind of the protagonist. Glimmer is a short mouse-responsive work of digital fiction that uses ambient sounds and rich-textured video effects to compliment the writing. There is a scene of a turbulent imaginary ocean in the middle of the work which was entirely rendered using 3D software.

    Andy Campbell - 19.05.2011 - 13:12

  2. Clearance

    Inspired by British stone carver Billy Johnson who, in 2007, left a series of stone heads outside houses and public locations across the North of England, Clearance presents the user/reader with a series of barren, mouse-responsive landscapes and video sequences littered with renmants of narratives from an unexplained apocalyptic event. 

    Andy Campbell - 19.05.2011 - 13:26

  3. ACITEOP. Disfunciones poéticas del lenguaje.

    Roman Jakobson defined the poetic function of language as being governed by principles of selection and order. Under this vision the poet is in charge of selecting and organising words in a particular way in order to achieve a poetic effect.

    ACITEOP is a programme that groups together different experimental tools used for constructing poetic narratives, both textual and visual, through the deconstruction of the poetic function of language using different algorithms.

    The result, which is different with each reading or interaction, is both a deconstructed text and a brand new piece of work generated from that same process of deconstruction.

    This first version is a simple example of the programme that creates a narrative based on text, sound and images, which begins with the deconstruction of the poem "Between What I See and What I Say" by Octavio Paz, who dedicated the poem to the Russian linguist Roman Jakobson after his death.

    Pelayo - 19.05.2011 - 13:34

  4. ELIZA

    Eliza (Weizenbaum 1966) is the first chatterbot -- a computer program that mimics human conversation. In only about 200 lines of computer code, Eliza models the behavior of a psychiatrist (or, more specifically, the "active listening" strategies of a touchy-feely 1960s Rogerian therapist).

    (Source: Dennis G. Jerz's site)

    Scott Rettberg - 20.05.2011 - 11:13

  5. The LA Flood Project

    The LA Flood Project is a [work in progress] locative media experience made up of three segments:

    1. Oral histories of crises in Los Angeles
    2. A locative narrative about a fictional flood
    3. A flood simulation

    (Source: Project site)

    Scott Rettberg - 20.05.2011 - 12:28

  6. Mirroring Tears: Visages

    An instantiation of the Readers Project performed at E-Poetry 2011, the project includes "mirroring translators" that translate poetry from French to English while exhibiting particular types of reading behaviors.

    Scott Rettberg - 20.05.2011 - 13:53

  7. GENERATION[S]

    GENERATION[S] expands upon a series of short fictions generated by Python scripts adapted (with permission) from two 1k story generators written by Nick Montfort, and incorporates GORGE, a never-ending tract spewing verse approximations, poetic paroxysms on food, consumption, decadence and desire, a hack of Montfort’s elegant poetry generator Taroko Gorge. There was only one rule in creating GENERATION[S]: No new texts. All the texts in this book were previously published in some way. The texts the generators produce are intertwined with the generators’ source code, and these two types of texts are in turn interrupted by excerpts from the meta narrative that went into their creation. Most of the sentences in the fiction generators started off as Tweets, which were then pulled into Facebook. Some led to comments that led to responses that led to new texts. All these stages of intermediation are represented in the print book iteration of GENERATION[S]. 

    (Source: Author's website)

    Scott Rettberg - 20.05.2011 - 14:44

  8. Det siste utbruddet / The Last Volcano

    This video project explores Norwegian folk histories that return as fragments in light of ongoing volcanic eruptions. The project was recorded in Bergen following the disruptions caused by the activities of the Eyjafjallajökull volcano in Iceland. A folk history of disaster is set against slowly revolving images set in a contemporary landscape. This is the first of a series of works recorded in Norway that juxtapose folk histories and contemporary events to explore narrative and associative characteristics of cultural anxieties and collective memory. The project was researched and filmed by Roderick Coover in 2010 thanks to a distinguished-scholar-in-residence award from the University of Bergen.

    Scott Rettberg - 20.05.2011 - 22:55

  9. Prosthesis

    Prosthesis is a set of live vocal performances addressing complicities inherent in the use of digital technology and emergent artificialities in cognition, language, and the physical body. It consists of nine main sections, including readings augmented by projections and recorded voice, and concludes with a song.

    (Source: Author's site)

    Scott Rettberg - 20.05.2011 - 23:47

  10. Wasser

    In his “geopoetical” story Wasser [Water] (2004), Stefan Schemat integrates real places and landscapes into his narrative spaces. 13 Recipients, equipped with “augmented reality outfits,” a backpack with a notebook, a GPS device and headphones are sent through a town or a landscape on a one-hour walk; i.e., the recipient has to fulfill a mission under constraints of time. The concrete narrative sequence—i.e., the sequence in which the computer system connects the narrative fragments depending on the location—and the duration and speed of the narrative depend on the choice of the route the recipients take.

    (Source: Jörgen Schäfer, Reassembling the Literary, in Beyond the Screen)

     

    Scott Rettberg - 23.05.2011 - 11:41

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