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  1. The Word Made Digital (CMS 609J, Fall 2009)

    The Word Made Digital (CMS 609J, Fall 2009)

    Jill Walker Rettberg - 24.03.2011 - 22:52

  2. Electronic Literature (DIKULT 203, Fall 2011)

    Electronic Literature (DIKULT 203, Fall 2011)

    Eric Dean Rasmussen - 05.09.2011 - 16:14

  3. Liberdade

    Liberdade [Freedom in Portuguese] is a collaborative digital creation that promotes a dialogue between poetry and videogame languages. Both immersive and interactive, integrating poetic language and technological forms, the work reproduces parts of Liberdade, a neighborhood in São Paulo, allowing users to metaphorically explore the concept of memory. These programmed environments can be saved by readers as personal memories. The convergence of stories (mostly microtales), animations (such as stop-motion and video fragments), poems, and a variety of sound textures, provides an experience that challenges ways of reading and writing in programmed 3D environments. Created at the Federal University of Santa Catarina, Brazil, in 2013, by Chico Marinho and Alckmar Santos, with the help of programmer Lucas Junqueira and writer Álvaro Andrade Garcia, a future version of this complex simulated experience will evolve into a multiplayer version, in which different readers/users will be able to interact with each other's memories of the reading experience.

    Hannah Ackermans - 11.09.2015 - 11:08

  4. A Modern Ghost

    An interactive short story, A MODERN GHOST explores a young man's memories of a love that was never realized.

    Featuring an original soundtrack, 22 photo illustrations, and a few innovative surprises, it is the first release by digital literature studio AltSalt.

    LENGTH: 3-5 minutes

    (Source: App store description of the work)

    Nina Kolovic - 03.11.2018 - 14:33

  5. The Spectral Dollhouse

    In Jilly Dreadful's hypertext work The Spectral Dollhouse, the death scenes are staged; the blood is (presumably) fake; and the owner of the house is, or was, a doll; and yet it looked like we'd seen ghosts after ouiji-ing our way through this work, which in the author's words, investigates "the literary oppression that women face in regards to the procreation of their stories and bodies" as well as the question of whether (and/or how) photography is representational of reality. In a way, though, we had seen ghosts, as Dreadful admits, "fiction haunts nonfiction," resulting in a piece that balances sure-footedly on the line where truth and artifice abut one another, with Dreadful taking handfuls of each to make one replete with the other.

    Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

    Chiara Agostinelli - 20.11.2018 - 16:48

  6. The Book of Kells

    From Samantha Gorman's artist statement for The Book of Kells: "Deconstruction is a weaving of historical study, literary theory, travel narrative, meditative prose, mystical contemplation, and academic inquiry. All elements are united by research and reflection on The Book of Kells, an illuminated Latin version of the Bible circa 800 AD, and the techniques that produced it. The prose of Deconstruction is informed by my travel and close survey of The Book of Kells at Trinity College Dublin. Additionally, Deconstruction touches upon the evolution of how writing is disseminated from manuscript culture to Gutenberg and the Internet, as well as how these media are implicated in the increasing liberation of the reader, both in terms of social access and the reading practice itself ... Reflecting on the original manuscript's hypertextual melding of text and image, the icons of The Book prompt the texts of Deconstruction: lexias emerge from and are symbolized by designs on the manuscript's folios. Overall, the work is a study on the original manuscript within the scriptorium of electronic media and methods."

    Chiara Agostinelli - 20.11.2018 - 16:56