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  1. ISEA2011 Istanbul

    The 17th international symposium on electronic art.

    Eric Dean Rasmussen - 22.08.2011 - 10:12

  2. ISEA2010 RUHR

    ISEA2010 RUHR, the 16th International Symposium on Electronic Art, took place from 20–29 August 2010 in the cities of Dortmund, Essen and Duisburg. ISEA is one of the most important international festivals for digital and electronic art and was hosted in Germany for the first time, as part of the programme of RUHR.2010, European Capital of Culture. More than eight hundred artists and scientists from over fifty countries came together to present the latest developments in contemporary art and digital culture at the ISEA2010 RUHR exhibitions, lectures, concerts and workshops. Thousands of visitors from the Ruhr region and beyond took part in the numerous events. (Source: ISEA2010 website)

    Eric Dean Rasmussen - 22.08.2011 - 10:25

  3. Teoria Digital: dez anos do FILE - Festival Internacional de Linguagem Eletrônica

    Teoria Digital: dez anos do FILE - Festival Internacional de Linguagem Eletrônica

    Luciana Gattass - 05.10.2012 - 17:18

  4. Artemídia e Cultura Digital

    Artemídia e Cultura Digital, de Artur Matuck e Jorge Luiz Antonio inaugura a coleção homônima que a Musa Editora lança ao mesmo tempo que o livro, divisão da Biblioteca Aula (abriga as diversas coleções da Musa), “Artemídia e Cultura Digital”, dirigida por Artur Matuck e amparada por um Conselho Editorial de notáveis que nos desvendará o novo de toda parte pela sugestão de autores e obras que darão continuidades às publicações. O livro reúne os textos produzidos no simpósio Acta Media III – Simpósio Internacional de Artemídia e Cultura Digital, que ocorreu não apenas no espaço físico e no tempo restrito das palestras e subsequentes debates, mas também nos domínios virtuais e nos tempos diferenciados de interlocução do ciberespaço. As palestras foram ministradas no auditório do MAC-USP, de setembro a dezembro de 2004, mas o processo virtual estendeu-se até março de 2005. A organização em livro, já prevista, ocorreu posteriormente e sua edição incorporou novos atores, com relevância no trabalho de design, tomando a cara gráfica do livro que ora lançamos.

    Luciana Gattass - 10.10.2012 - 15:41

  5. FILE SP 2012

    The thirteenth edition of the FILE - Electronic Language International Festival was held from July 17 to August 19 in the Art Gallery of SESI-SP, located in the Centro Cultural FIESP - Ruth Cardoso, on Paulista Avenue, 1313, in São Paulo. FILE SP 2012 encompasses a series of festivais such as the FILE Installation, Tablet, Games, Hypersonica, Machinima, Media Art and Anima+..

    (Source: website)

    Luciana Gattass - 18.10.2012 - 16:24

  6. FILE Rio 2012

    FILE RIO 2012 presents from April 10th to May 13th unpublished projects in different areas of electronic arts: installations, applications for tablets, machinimas, media art and sound art.
    FILE - Electronic Language International Festival - is a Brazilian initiative connected to the network of major worldwide productions of the genre.

    Luciana Gattass - 18.10.2012 - 16:42

  7. FILE POA 2011

    The second edition of FILE POA - Electronic Language International Festival happens this year from January 26 to February 27, at Santander Cultural, in the historical center of Porto Alegre. FILE POA 2011 shows works that were awarded by FILE PRIX LUX, the international award dedicated to professionals in the area of electronic and digital languages, launched by the festival in 2010, imersive and interactive Installations, Games, Machinimas and Animations.

    (Source: website)

    Luciana Gattass - 18.10.2012 - 16:53

  8. Art and Electronic Media

    Art and Electronic Media is part of the Themes and Movements series published by Phaidon Press. This book demonstrates the formidable history of artistic uses of electronic media, a history that parallels the growing pervasiveness of technology in all facets of life. Over 200 artists and institutions from more than 30 countries are represented. The centrality of artists as theorists and critics is reflected in the focus on artists’ writings. The goal is to enable the rich genealogy of art and electronic media to be understood and seen – literally and figuratively – as central to the histories of art and visual culture.

    Elisabeth Nesheim - 07.03.2013 - 15:18

  9. Art of the Pan-Opt-in-a-Con: FarmVille and the Gamification of the Digital Landscape [Original: The Tyranny of Completion; Or, How Electronic Art Can Engage the Firehose]

    Toward the end of 2020, one of the most culturally impactful web games of all time shut down—at least, the original, Flash-based version did. FarmVille, by social game studio Zynga, was not outstanding for its gameplay mechanics nor for its imaginative qualities. In fact, social games like Farmville are defined by game designer and scholar Ian Bogost as “games you don’t have to play.” Rather, FarmVille was special because it tapped into 2009-era Facebook’s lax user-generated notification system, and its developers succeeded in creating a user-operated spam cannon disguised as a game. What made FarmVille a cultural phenomenon is best represented by the metanarrative about how it manufactured and sold compulsive behavior to a new audience. By targeting ludic luddites with its folksy facade and “freemium” business model, FarmVille ushered in a new era of games that encouraged users to exchange money for in-game effects.

    Milosz Waskiewicz - 25.05.2021 - 15:20