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Literature, Technology & Algorithms
Literature, Technology & Algorithms
Li Yi - 29.08.2018 - 15:26
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E-lit in the Classroom
E-lit in the Classroom
Li Yi - 05.09.2018 - 14:56
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Electronic Literature Organization 2019: Peripheries (ELO 2019)
The theme for ELO2019 #ELOcork is “peripheries”: delegates are invited to explore the edges of literary and digital culture, including emerging traditions, indeterminate structures and processes, fringe communities of praxis, effaced forms and genres, marginalised bodies, and perceptual failings.
(source: homepage ELO2019 website)
Hannah Ackermans - 02.08.2019 - 09:13
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Freeplay Independent Games Festival
Freeplay is Australia’s longest-running and largest independent games festival, located in Melbourne, Australia. Freeplay draws Australia’s independent games community together at its conference, public events program, arcade, and awards. The festival joins players, makers, critics, artists, designers, coders, academics, students, and families for a critical celebration of the artistry of games and digital culture.
Freeplay continues to champion creative and artistic exploration and experimentation in games, highlighting and uncovering grassroots talent in Melbourne and Australia, as videogames continue to grow and gain cultural significance and legitimacy.
Gesa Blume - 08.09.2019 - 20:47
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Electronic Literature Organization 2021: Platform (Post?) Pandemic
Electronic Literature Organization 2021: Platform (Post?) Pandemic
Scott Rettberg - 03.02.2021 - 11:17
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ELO 2020: (Un)Continuity
ELO 2020: (Un)Continuity
Malthe Stavning Erslev - 12.11.2021 - 10:38
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ELO 2021: Platform (Post?) Pandemic
Globalized platforms present new opportunities for writers and readers both because of their large audiences and the fact that new forms of electronic literary cultures are emerging around them. The current rise of global platforms and platform culture however challenge Electronic Literature’s history of developing independent, purpose-specific platforms, since commercial platforms are often closed formats with largely rigid templates for ‘content’. In this sense, forms of criticality are challenged by the fact that the platforms are typically owned, maintained and often quickly updated (and sometimes made obsolete) by global corporations.
Malthe Stavning Erslev - 12.11.2021 - 14:01