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  1. The Text That Talks Back

    “The Text That Talks Back” is my most ambitious of these experiment thus far. As the title suggests, my performance will consist of a direct dialogue between myself and the text displayed on the screen. The interaction won’t be entirely rehearsed, either, as the text will be coded to vary its responses at random. The text will ask me questions, challenge me, offer me advice, disagree with me, grow angry with me, and then ignore me altogether and address the audience directly. In shifting power away from the author, “The Text That Talks Back” will illuminate and challenge the very terms of the reader-writer-text relationship.

    Vian Rasheed - 12.11.2019 - 01:16

  2. Dairbhre: One Walk

    Dairbhre is a lyric poetry project about attempting to know a desired place by walking the roads of that place in that place, in memory, and most accessibly/obsessively, in Google Street View. There are many walks. “One Walk,” a poem in 7 sections, goes from Knightstown to a specific house in Upper Tinnies on Valentia Island. Although the project is intended to be about place and displacement, it manifests currently as being about metaphor, a form of transport I find particularly challenging. And they’re all challenging. The poem is composed primarily in Google Street View, but also on the actual road, and allowing memory. Its intended form is audio-visual recording but at the ELO, I will simply read several sections, without the video

    Vian Rasheed - 12.11.2019 - 02:19

  3. option drag

    Four monitors are placed in a row on the wall. As you walk closer an exhaled breath is heard, then a mouse click, a sigh. A voice commands, “then drag up”; a different voice, “like this”. Excerpts of Youtube typography tutorials populate the screens, complete with Photoshop, Maya, Illustrator, GIMP, etc. interfaces along with the type that is being carefully constructed. A rhythm emerges, “Rotate left, pull down, move forward, like that”. In this piece, a multimodal digital poem forms from the aural language of making visual language. Fragments of descriptive phrases are heard over looping patterns of mouse clicks, exhales, sighs and keyboard strokes amplifying the language of micro-gestures. The unseen role of the body in the circuit of human-computer interaction is ever present in this installation exposing the analog labor of creating digital type and the articulation of the physical process of making digital words. The work humorously explores the physicality of creating visual communication and calls attention to the human, social and cognitive labor behind the typography we take for granted in our daily lives.

    Vian Rasheed - 18.11.2019 - 01:07

  4. Emblem/as

    EMBLEM/AS consist of three digital poetic artifacts created in Flash that present three emblem or banners (“Emblemas” in Spanish) related to three geographic-poetic/linguistic areas: 1. MORA AMOR 2. ARENA AL COR 3. UNITED ESTADOS The three artifacts allow interactive experiences based on words created with the acronym of each of the city/banner referenced. As you move the cursor, words and sounds lead new audiovisual and political constructions based on meanings that explore the author’s split sense of identity as a nomadic subject. The first banner, “Mora amor” (Love dwells), was published in 2017 and its record is archived at elmcip.net: https://elmcip.net/creative-work/mora-amor This artifact refers to the banner of the city of Zamora, the place of birth of the author. The interactive words and Spanish sounds explore her sense of disengagement and nostalgia towards this city, while pointing to the conservatism and religious constrains of this area of Spain: Ora, Roma, Mazo, Amor, etc. (Prey, Rome, Mallet, Love).

    Vian Rasheed - 18.11.2019 - 02:05

  5. Her Body #arthack at #FriezeLondon 2019

    Part of the #GlitchedGoddess and #arthack series of the artist. Comment on gendered representation and body shapes.

    "Stemming from an #ArtHack Instagram project which the artist initiated in 2016 to disrupt and democratize the exhibition space, her glitch aesthetic permeates the oscillating female forms depicted in her Glitched Goddesses series." (ANTE Mag: https://antemag.com/2019/03/16/augmented-humanism-the-artwork-of-marjan-...)

    Maud Ceuterick - 08.07.2020 - 12:24

  6. Wolk

    Met de gratis app Wolk kunnen bezoekers van de bibliotheek door een virtueel museum vol poëzie wandelen. Met gebruik van augmented reality komen gedichten tot leven op een manier die goed aansluit bij de belevingswereld en het mediagebruik van jongeren. Het bijbehorende lesprogramma voor primair en voortgezet onderwijs geeft extra handvatten om met de app aan de slag te gaan. Met behulp van de communicatietoolkit breng je de app onder de aandacht van je publiek.

    Siebe Bluijs - 28.01.2021 - 12:10

  7. Releituras de obras de Abílio-José Santos: 'era uma vez uma gata' e 'interrogações'

    Combinatória textual programada a partir de textos de Abílio-José Santos, com som.

    Rui Torres - 21.02.2021 - 18:45

  8. Perspectives: Paradise

    On November 1, 1952, the United States detonated the world's first hydrogen bomb on Enewetak Atoll in the Pacific Ocean. In this VR experience you will feel the effects of “Ivy Mike” 10 km from ground zero. You’ll get to walk on top of a nuclear waste site and meet people living on the atoll today.

    Martijn Holtkamp - 06.03.2024 - 11:25

  9. Outer Wilds

    Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.

    Martijn Holtkamp - 08.03.2024 - 16:02

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