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  1. Book of Shadows

    Interactive audio-visual artwork existing as a CD-ROM (published Ellipsis, London) and a website (1994). Book of Shadows has two components, a traditional book and a cd-rom. The book includes print versions of two works, 'Book of Shadows' and 'The Living Room', and essays covering Simon Biggs' videos (by Steven Bode), installations (Rudolf Frieling), and interactive works (Sean Cubitt). Rich in content and highly interactive, the CD-ROM is a showcase of Biggs' highly regarded interactive art, most of which was originated as large-scale computer-controlled installations. Where the original works reacted to the presence and actions of an audience within a gallery or public space, the user of the CD-ROM interacts through movement of the mouse. The works explore Biggs' preoccupations with metaphysics and identity though a series of compelling and arresting images and animations that are both aesthetically and technically fascinating.

    (Source: Publisher's description)

    Simon Biggs - 21.09.2010 - 11:29

  2. Great Wall of China

    The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a real-time interactive language machine. This uses the metaphor of the actual Great Wall of China as a navigational device. The system is capable of creating an endless stream of ever evolving and changing texts.

    Simon Biggs - 21.09.2010 - 11:32

  3. The Many Voices of Saint Catarina of Pedemont

    This work employs animation, sound, graphics, and navigation as semiotic components working together with words to create multiple interpretive layers focusing on the spiritual preactices of a fictional medieval mystic, Saint Caterina. As the different voices offer varying perspectives, the user is immersed in a richly imaged and layered topography where the church hierarchy, academic scholars, the mass of believerss, and the female saint contest for the meaning and significance of her mystical experiences

    (Source: N. Katherine Hayles, "Deeper into the Machine: the Future of Electronic Literature", State of the Arts)

    Scott Rettberg - 30.05.2011 - 13:57

  4. Cinema Volta: Weird Science and Childhood Memory

    "James Petrillo’s classic tale Cinema Volta proves to be something strange at first glance. Combining both text and graphics from the mind of Petrillo, this electronic work simply eludes any categoric pigeonholing. Combining a dream like atmosphere and commentaries on such seminal scientific and literary players as Edison, Tesla, Dante and Mary Shelly, Cinema Volta establishes itself as a representation of the modern memoir in the information age."

    (Source: catalog text from exhibition at ELO conference 2008, "Two Decades of Electronic Literature: From Hypercard to YouTube")

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    Jill Walker Rettberg - 27.07.2011 - 21:48

  5. Je ziet hier iedereen voorbijkomen, de Westerparkse gedichten

    You See Everyone Go By is the result of a four year project in which Hans Kloos made a portrait of the Amsterdam district Westerpark by writing poems about particular places and people in the district. It was originally published as a CD-ROM that opened a full screen window with a map of Westerpark with the choice between gedichten (poems) and stemmen (voices). Clicking on one of these would open a new map of the district with dots appearing all over the map. The dots in their turn would lead to either the text or an animation of a poem or to a recording of the poem, read not by the author, but by someone with a direct connection to the poem. Je ziet hier iedereen voorbijkomen is not about the author, but about a place and its people.

    The work is in entirely in Dutch. Although on some occasions a poem has been translated into English, these translations are not included here.

    David Prater - 09.11.2011 - 14:21

  6. A Life Set for Two

    A Life Set for Two is an animated hypertext poem programmed in Visual Basic that explores the "dynamic processes of thought and memory." The story unfolds through the metaphor of two different menus––one belonging to the male narrator recounting a failed affair and other belonging to his lover, whom readers come to know only through the eyes of the narrator.

    (Source: Author's website)

    Jill Walker Rettberg - 06.12.2011 - 13:08

  7. Amanda Stories: Ten Children's Adventures by Amanda Goodenough

    "These stories combine storytelling with intuitive interactivity. Point and click to send spunky Inigo the Cat and Your Faithful Camel through one adventure after another! Each tale contains color animations, sound effects, original music and a variety of endings. Includes the complete four-volume collectino of ten stories on a single CD-ROM, for both Macintosh and Windows-based computers." Blurb on back of CD cover.

    At least one of the stories was previously published as a HyperCard stack: Inigo Gets Out (1987)

    Jill Walker Rettberg - 26.01.2012 - 13:02

  8. Hilfe!

    Vier aus dem Internet gebeamte Browser-Fensterchen namens Lea, Pia, Ed und Max huschen vor dem Leser über den Bildschirm, locken, umschmeicheln und verfluchen ihn. Der Leser klickt, was ihm gefällt, und macht sich Liebhaber, Feinde, Bewunderer, Beleidigte.
     

    (Source: cyberfictio.ch)

    Jörgen Schäfer - 07.11.2012 - 17:02

  9. Developing: the Idea of Home

    If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

    Scott Rettberg - 13.01.2013 - 21:48

  10. Paris Réseau/ Paris Network

    CD-Rom bilingue (français/anglais) pour Macintosh et Windows par Karen O’Rourke Paris Réseau restitue par la photographie, le son et l'animation interactive une image composite de la ville, où des traces de lieux sont confrontées aux souvenirs de personnes qui les ont connus. Il s’ouvre sur un plan de la ville. A mesure que l’on s’approche, l’image se pixellise, le sujet se dissout. Dans chacune des quatre zones, on parcourt les lieux différemment. Quatre regards, quatre temps, quatre dispositifs structurels. On aura toujours, même lorsque l’on se déplace, une vue fragmentaire, évoquant un hors champ plus vaste, plus complet, toujours hors de portée. On entre comme par effraction. Chacune des quatre parties a son propre système de navigation. 1. Six parcours. 2. Jogging au square de la Roquette. 3. Voyage autour de ma cour. 4. L’affiche blessée. L’une met l’accent sur les effets perceptifs, une autre nous incite à imaginer des gens et des événements que nous ne voyons pas, la troisième nous permet d’explorer et la quatrième autorise le bricolage des objets sur l’écran.

    Karen O'Rourke - 02.02.2013 - 20:05

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