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  1. mooon

    mooon (2015) is the fourth video made by Norwegian poet and artist Ottar Ormstad since 2009. Here again viewers encounter letter-carpets and a yellow y Ormstad identifies with and which he is known for. Different from the other videos, letter-carpets are not projected on still images, but for the first time on live video footage Ormstad shot on his Samsung S4 during travels in Denmark, Sweden, Norway, Iceland, Vilnius and Berlin in 2014. The video may be seen as a research for documenting water on the mooon. Like in his video natyr (2011) he's using a strong sound in the very start for creating a period of silence in the beginning of the work. Other references to his earlier works can also be found: The 'eau-poem' in the first part is closely related to his web-poem svevedikt (2006), and his first video LYMS (2009). Ormstad also continues his multi-lingual project using words from different languages intentionally without translation. It invites viewers for an individual experience of the video and visual poetry that is based upon the viewer's language background.

    Ottar Ormstad - 25.06.2015 - 12:26

  2. The Secret Language of Desire

    The Secret Language of Desire (2015) is an electronic literature app exploring the narrative and touchscreen affordances of digital tablets. Merging 27 ultra-short chapters with interactive animations and sound, The Secret Language of Desire traces a woman’s journey from everyday life into a landscape of sensuality and desire. Every chapter of The Secret Language of Desire contains elements to enrich the narrative – objects can be touched, triggering animations and sound, or images can be rubbed off, revealing hidden contents.

    The Secret Language of Desire differs from Heyward’s early works by emphasising textual content over image, sound and interactivity, reworking the balance of multimedia elements into an electronic literature form that is predominantly textually-driven. The project was supported by funding of $15,000 in 2014 from the Australian Government through the Literature Board of the Australia Council for the Arts, its arts funding and advisory body.The work includes mature content and themes. It was produced for iPads and was available in the AppStore from 2015 to 2018.

    Megan Heyward - 04.08.2015 - 12:21

  3. Kaos 3 - Action Poetique 129 130 Emulation

    Kaos 3 - Action Poetique 129 130 Emulation

    Hannah Ackermans - 04.08.2015 - 15:50

  4. All-Time High: A Netprov

    All-Time High was a participatory netprov (networked improv narrative) game that took place on Twitter throughout July. Based on a concept by writers Claire Donato and Jeff T. Johnson (who collaborate on Special America/Atelier Spatial America), All-Time High was developed with Meanwhile Netprov Studio founders Mark C. Marino and Rob Wittig. According to the official website, “In All-Time High we find ourselves— our own high-school-aged selves—together at the same high school in July of 2015. What a nightmare, right?! And yet, what an opportunity. For comedy, if nothing else. And maybe even a bit of redemption.” Readers became co-creators of the Twitter-based netprov with the use of the #ATH15 hashtag, and chose their own adventures at All-Time High. The official Twitter account, @alltimehigh2015, operated as a PA system and make announcements over the course of the netprov. Throughout July 2015, participants will played out the differences (generational, geographical, subcultural) and the commonalities (stress, sugar, hormones) of life on a high-school wormhole.

    clairedonato - 30.08.2015 - 18:44

  5. Kubbe Lager Skyggeteater

    In this digital first picture book app, the reader encounters several interwoven stories connected by a thoroughly digital aesthetics that suits the different stories. The frame narrative centres around Kubbe, an anthropomorphic wooden log (kubbe is Norwegian for log) who is having a picnic with his grandmother and becomes curious about the shadows he sees. Upon hearing his grandmother’s story about how shadow theatre was created in ancient China, Kubbe decides to produce his own shadow theater: an unusal retelling of “Little Red Riding Hood”. The tablet’s affordances of back lighting, animation and visual spatiality are exploited in this app in a manner that suits and enhances the different stories’ individual characteristics. (source: ELO 2015 conference catalog)

    Hannah Ackermans - 31.08.2015 - 10:58

  6. Lusca Mourns The Telegraph | In Search of Lost Messages

    This project is an app that re-imagines a sea monster who communicates as or via an app. Lusca, is an ancient sea monster, who once thrived upon the telegram messages that were sent using the telegraph cable system. Back in the day, when she first noticed the cable structures being built, they were of no interest. Then, as the system came to life, the various noises aroused her curiosity. Sometime around 1877, after numerous tentative approaches to this unknown creature, she figures out how to latch onto to the structure, and manages to extract a transmission or two. The messages she steals fill her with new feelings. She grows strong. Her consciousness evolves. Sometime around the turn of the 21st century the volume of messaging drops. She sees the disrepair, the rust. She grows hungry. She is dying. She needs those messages. You can help. The app invites users to submit new messages in order to keep Lusca from losing consciousness. She then releases stolen messages of the past in order to absorb those of the present. Lusca might still be monitoring the airwaves.

    (Source: http://luscatelegraphs.com/)

    Hannah Ackermans - 02.09.2015 - 10:25

  7. Collocations

    Collocations is a work of experimental writing that explores the philosophical implications of quantum mechanics by appropriating and transforming two key texts from Niels Bohr and Albert Einstein’s historic debates about the complementary relationship between position and momentum. By interacting with Collocations, the user turns into an experimenter, observing and physically manipulating the device to materialize unique textual configurations that emerge from within Bohr and Einstein’s original writings. Striking a balance between predetermined and algorithmically influenced texts, Collocations constructs a new quantum poetics, disrupting classical notions of textuality and offering new possibilities for reading. (Source: ELO 2015 catalog)

    Hannah Ackermans - 03.09.2015 - 09:54

  8. Langlibabex

    Langlibabex is a multilingual collaboration that departs from our shared experience of reading and responding in constrained poetic forms to Jorge Luis Borges’s short story “The Library of Babel.” As collaborators who met at ELO 2014 and shared conversation in three languages, we are committed to working in French, English, Portuguese, and Spanish, and translating one another’s work across continents and media.

    (Source: ELO 2015 catalog)

    Hannah Ackermans - 03.09.2015 - 10:53

  9. Encyclopedia

    Encyclopedia is an ecological work featuring digital and physical content. The core of the work is a text generator that creates encyclopedic entries for extinct fictive animal species. These unique entries are given away as one-off printed index cards to visitors of the exhibition. Encyclopedia aims to put a gentle focus on the state of the planet, meanwhile exploring the possibilites of digital literature and art. The textual presentations of each animal shift between matter-of-fact descriptions of habitat and feeding habits, and more poetic sentences on the characteristics of the species and its surroundings. The generator analyzes text content and additional data from EoL.org (Encyclopedia of Life), which has comprehensive information on a huge amount of species, extinct and still living. It then outputs an encyclopedic entry derived from the data, creating a fictive animal species, starting (and simultaneously ending) a new track in evolution. Each entry is unique, never to be repeated.

    Hannah Ackermans - 03.09.2015 - 11:22

  10. if-notNow, if-then-when-else

    if-notNow, if-then-when-else www.alintakrauth.com/ifthen is an interactive 3D html5 piece that looks at the theme of climate change as an environmental disruption, through the lens of glitch art and code poetry. The piece opens on a page of movable squares, purposefully reminiscent of digital pixels, but moving and squirming, much like watching people move through a city from above. These boxes can be clicked on to zoom in and back out again, in order to read the coded and glitched poetry.
    Both glitch and code are clear visual examples of what goes on behind the scenes in a digital world, and here this is juxtaposed with real-world human-made disruption. In the artist’s native home country of Australia, where the glitched footage is taken, this constant tug between too little and too much rain is now experienced on a yearly basis, and the poetry within this piece reflects that sense of too little vs. too much through the cause and affect relationship of “if-then statements” – a particular cause and affect coding statement.

    Hannah Ackermans - 05.09.2015 - 10:43

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