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  1. E-Lit in Spanish: Voices of Dissent in a Globalized World

    E-lit narratives in Spanish have been developing at a steady pace with a profound embedded interest in denouncing some of the historical, social and political events which are commonplace in the Spanish speaking world. Their origins can be traced back to iconic works such as Extreme Conditions (1996) and The Wright Brothers’ First Flight (1996) by Juan B. Gutiérrez. Whereas the first e-lit work immerses the reader in a science fiction narrative which portrays the effects of capitalism, the second literary piece takes place in an isolated Latin American town deeply affected by corruption and the typical idiosyncrasies of a small Latin American town.  As a follow up to this declamatory gesture portrayed by these narratives, Gabriella infinita (2000) by Colombian writer Jaime Alejandro Rodríguez Ruiz brings to the fore topics that are common in many Spanish speaking countries, such as a civil war, censorship, repression, fear and exile. In turn, Golpe de gracia (2006) also by Jaime Alejandro Rodríguez Ruiz discusses the role of authoritarianism in society, as represented by one of its main characters.

    Adela María Ramos - 07.06.2017 - 20:17

  2. “No Country for E-Lit?” – India and Electronic Literature

    The current Indian government’s dream of a ‘Digital India’ does not include digital culture or the digital humanities. The country now has its digital library of digitised analog works (mainly printed texts) but it does not have a significant electronic literature. It does have a growing videogames industry that is becoming keener on sophisticated means of non-linear storytelling and also deeper investment in digital storytelling through platforms such as wevideo etc. mainly for the purposes of raising social awareness. Recent videogames such as the indie RPG, Unrest as well as adaptations of Bollywood films such as Ghajini attempt non-linear storytelling. Digital stories, such as ‘We are Angry’, a story about the recent brutalities against women in India, are becoming a popular medium of spreading awareness.

    Kristen Lillvis - 07.06.2017 - 20:19

  3. What Is an @uthor?

    What Is an @uthor?

    Zachary Mann - 07.06.2017 - 20:38

  4. Through the Touching Glass: Literature for Haptic Inter[(surf)aces]

    Leaps and take-offs

    The blue sky above us is the optical layer of the atmosphere, the great lens of the terrestrial globe, its brilliant retina.
    From ultra-marine, beyond the sea, to ultra-sky, the horizon divides opacity from transparency. It is just one small step from earth-matter to space-light – a leap or a take-off able to free us for a moment from gravity.

    Paul Virilio, Open Sky

    Diogo Marques - 26.07.2017 - 13:58

  5. Grasp All, Lose All: Loss of Grasp and Non-Functional Digital Interfaces in Electronic Literature

    “And one should understand tact, not in the common sense of the tactile, but in the sense of knowing how to touch without touching, without touching too much, where touching is already too much.” Jacques Derrida

    A “hasty conclusion”, perhaps, as stated by Derrida, yet, one that was (and still is) able to cause an intense discussion among philosophers. In his questioning of touch, Derrida draws on Jean Luc Nancy’s philosophy of touch, particularly on the latter’s paradox of intangible tangibility, as a way to explore a slightly different meaning of the verb haptein (to be able to touch, to grab, to attach, to fasten), but also meaning “to hold back, to stop” (Nancy [2003]: 2008, 15).

    Diogo Marques - 26.07.2017 - 15:56

  6. "Criar as imagens com a pele": o gesto como processo de leitura háptica na experienciação de obras literárias digitais

    A gradual substituição de interfaces mecânico-electrónicas pelo contacto tátilo-háptico com o ecrã, através de mãos, dedos e, em determinados casos, todo o corpo biológico, acarreta consigo uma série de toques e gestos literais com influência evidente no modo como lemos e escrevemos em ambientes multimodais digitais. Fazendo uso de uma retórica com base em qualidades perceptivas como “transparência” e “suavidade”, esta redução protética parece dar continuidade a um desejo ancestral imediato e não mediado de acesso ao conhecimento. Por outro lado, e de modo paradoxal, ela acaba por reforçar aquilo que à primeira vista parece contrariar: o domínio secular da visualidade propulsionado pelo paradigma de Gutenberg e um entendimento de leitura enquanto processo mormente visual. É com base nas aproximações e afastamentos que paradoxos como o acima referido despoletam que me proponho analisar neste artigo as noções de toque e de gesto, na sua relação com os processos de escrita e leitura.

    Diogo Marques - 26.07.2017 - 16:25

  7. Tacto/Contacto: Processos de Experienciação Háptica no Corpo Cíbrido

    Com o presente artigo proponho-me reavaliar a utilização do adjectivo “háptico” na sua relação com a intensificação da procura de tangibilidade entre ser humano e máquina, nomeadamente através de experiências multissensoriais possibilitadas por processos de realidade/virtualidade misturada. Partindo de uma tradição haptológica de linhas filosóficas, que tem oscilado entre “ocularcêntrica” e “tactilocêntrica”, o artigo explora ainda as noções de toque, de gesto e de contacto, nas suas mais variadas acepções, utilizando-se esta última para explorar a ideia de corpo cíbrido em processos de experienciação háptica com base na Interface Humano-Máquina (IHM).

    Diogo Marques - 26.07.2017 - 16:38

  8. Poetic fingerprints: digital literature’s countercultural and metamedial integration of vision and touch

    This paper reflects on the transformations of reading and writing literature promoted by digital environments by presenting some examples created by Serge Bouchardon between 2010 and 2016: Hyper-tensions. Exploring antinomies such as functionality and controllability versus a loss of grasp, desire for transparency versus a need for opacity, willingness to leave and disseminate traces versus discomfort in the permanent exposure of disseminated traces, the three artworks deal with the integration of sense modalities like vision and touch. This is a core question at a special moment in Occidental history characterized by the fact of it being less and less dominated by writing, taking us to a new illiteracy triggered by the rising of an elite that expresses itself by means of programming of cybernetic data banks and computational facilities. Also, exploring the visual and gestural metaphors in Bouchardon’s works as a synonym for transparency, imperceptibility, and inoperability, I argue that this countercultural strategy is his way of subverting the increasing interest in tangibility and immediacy by digital media industries.

    Diogo Marques - 26.07.2017 - 17:08

  9. Infiltrating Aesthetics: Videogames, Art, and Distinction

    Though scholars of literature and the arts remain skeptical, Strunk explores some of the ways "videogames are making the transition into being objects worthy of artistic attention."

    Raoul Karimow - 12.09.2017 - 13:42

  10. I'll be a postfeminist in a postpatriarchy, or, Can We Really Imagine Life after Feminism?

    From origin stories to progressive science fiction, Lisa Yaszek studies the changing face of feminism.

    I'll be a postfeminist in a postpatriarchy, or, Can We Really Imagine Life after Feminism?" is an essay requested by Elisabeth Joyce for the electronic bookreview (2005.01.29). It is described like this: "From origin stories to progressive science fiction, Lisa Yaszek studies the changing face of feminism.

    Lisa Yaszek discusses new terminologies for feminism, and the patriarchy.

     

    Lena Silseth - 12.09.2017 - 13:55

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