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  1. What They Speak When They Speak to Me

    Originally produced as an installation piece for large touchscreen monitors in 2007, this poem is now available as a free iOS App. The Speak app turns all the letters of the poems into a kind of letter cloud or constellation but with the letters hovering over their relative position. When you touch the screen and drag your fingertip across it, the poetic line is reconstituted from that point onwards, following the trail left by your finger’s movement, and fading back into the cloud when you lift your finger. This allows for readers to experience incomplete lines and incomplete words, depending on where you’ve touched in the sentence. Lewis engages this computational structure in his poem thematically, because it is about miscommunication across language, culture, and identity. The snippets of comprehension one gets when hearing speech in different languages are echoed in the poem’s structure.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:42

  2. Alice for the iPad

    This application includes hundreds of pages and animated scenes, based on the classical story of "Alice in Wonderland". Full screen physics modeling brings illustrations to life.

    Sunniva Berg - 13.03.2013 - 13:31

  3. The Waste Land (iPad edition)

    The Waste Land (iPad edition)

    Sunniva Berg - 13.03.2013 - 13:45

  4. Upgrade Soul

    With fluid navigation, interactive 3D and dynamic music, Upgrade Soul tells the story of Hank and Molly Nonnar, wealthy science buffs who decide to fund a risky, experimental therapy to rejuvenate the human body, with only one condition: that they be first in line to receive it. When dangerous complications develop... the battle for psychological dominance begins. • Uniquely immersive • Smooth, seamless navigation • Native multi-panel experience without awkward panning and zooming • Glasses-free interactive 3D on select panels • Rich, dynamic score that you perform as you read • Great experience when mirrored to Apple TV • Behind the scenes extras and unlockable content

    Sunniva Berg - 13.03.2013 - 13:51

  5. Why Some Dolls Are Bad: a generative graphic novel for the iPhone

    Why Some Dolls Are Bad is a generative, permutational graphic novel which engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion, environmental decay, Perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.

    Why Some Dolls Are Bad was originally launched on the Facebook platform but has been adapted for the iPhone and relaunched in 2010. The project collects images from a tag-constrained stream of public Flickr images and combines them with fragments from the original non-linear text. Once the application is downloaded, image and text come together into a frame which is read and then advanced, creating an ongoing dynamic narrative.

    Readers can capture frames and send them to an archive, where each frame becomes a “page” in the novel. The collective archiving of iterative captures from the project means that a version of the book can be read in a linear order.

    Scott Rettberg - 10.04.2013 - 22:49

  6. #Carnivast

    #Carnivast is an interactive electronic literature application for desktop computers and Android devices that explores code poetry as a series of beautiful and complex 3D shapes and textures.

    Andy Campbell - 04.05.2013 - 14:46

  7. Tangibles and Storytelling

    Tangible User Interfaces (TUI) are systems with the goal of giving a physical aspect to accessing information from a digital medium. Combining physical interactions with digital information in order to evoke a sense of interactivity and control over a system. Coupled with storytelling, these user interfaces become potent information relays, as well as being effective edutainment tools for younger audiences. This is because of physical interactions are extremely significant in providing stimuli for the memory, thus facilitating learning.

    In this paper, we discuss and evaluate several different research papers about various different tangible user interfaces designed to facilitate interactive narratives and storytelling. These systems provide insight to the dynamics of interactive storytelling, and how these tangibles can be used to deliver non-linear storylines and detach the users from the role of a passive observer to an active role in the stories.

    Jill Walker Rettberg - 02.07.2013 - 16:08

  8. Meanwhile

    "Meanwhile" begins as our young hero in dire need of a bathroom, knocks on the door of a mysterious recluse. His mansion is in fact a wonderous laboratory filled with amazing inventions: A mind reading helmet, a doomsday device and a time travel machine (although it can only go back ten minutes). Which invention will young Jimmy play with? YOU, the reader get to decide in my branchiest and most complex interactive comic to date. "Meanwhile" works via a network of tubes connecting each panel to the next. Sometimes these tubes split in two giving the readers a choice of which path they would like to follow. Sometimes these tubes even lead off the page and onto tabs sticking out from other parts of the book. Inspired by Scott Mccloud I exploded "Meanwhile" onto a 5'x5' matrix in 2004. I'm currently working on a way to bring it to the web somehow. (Source: author website) Originally published as a book. This entry refers to the 2012 iPad adaptation, which was done by Andrew Plotkin.

    Jill Walker Rettberg - 23.08.2013 - 12:15

  9. Don't Let the Pigeon Run This App!

    This adaptation of the prize-winning children's book "Don't Let the Pigeon Drive the Bus" is a combinatory work where children can choose between three options. The "Egg" mode generates a story without input from the child. The "Chick" mode lets the child choose from sets of objects and goals, for instance, "Complete this sentence: The Pigeon wants to... rule the world / drive a bus / eat your dinner." The story is then told with the child's choices inserted. In the "Big Pigeon" mode, the child can record their own story elements and a story is generated using the child's voice along with the pre-recorded audio.

    Jill Walker Rettberg - 02.09.2013 - 11:09

  10. Conduit d'Aération

    Le 15 septembre 2011, le corps d'un jeune homme est découvert dans le conduit d'aération menant au siège d'une banque. Le rapport de police fait état d'une asphyxie par compression du thorax. Qui était cet homme ? Comment et pourquoi est-il tombé dans ce piège ? Tentative de braquage, vendetta, accès de folie... les interprétations divergent. D'après les journaux, il était 'intégré', avait de l'argent et des papiers en règle.

    Au bout de quelques jours d'enquête, le dossier a été classé sans suite.

    Supposons que Mohamed Ahardane soit Tunisien, qu'il soit venu en France pour ses études et se fasse des amis rapidements. Supposons qu'il retrouve une soeur, qu'il tombe amoureux.

    Supposons qu'il vive la révolution tunisienne par procuration. Supposons alors que l'Histoire le rattrape. On ne peut être loyal sans trahir.

    Conduit d'Aération est une fiction librement inspirée d'un fait divers et racontée par quatre des ses protagonistes. Leurs récits fragmentaires apportent plusieurs points de vu sans pour autant dénouer ce mystère.

    Scott Rettberg - 25.09.2013 - 11:00

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