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  1. The Princess Murderer

    "'The Princess Murderer,' a Flash fiction, was originally published in the Iowa Web Review in 2003 and deals with a number of formal and thematic issues that are of interest to scholars of digital fiction. Due to its satirical approach to intertextuality, it may be referenced as both a hypertext in the Genettian sense of being based on an earlier hypo-text (Charles Perrault's 'La Barbe bleue,' or 'Bluebeard') and a piece of fan fiction. Its distinctly ludic character is thematized and problematized by references to the fatal repercussions of clicking (clicking equals killing princesses) and by the tongue-in-cheek subversion of stereotypical melodramatic game endings (having to save the princess, but what if there are too many of them all of a sudden?). Of further analytical interest are, for instance, the text's focus on gender/pornography and technology, on Gothic fiction and media, and its multimodality (you need sound to read it)."

     

    Source: Electronic Literature Directory

    Scott Rettberg - 16.06.2012 - 00:45

  2. Le Livre des Morts

    Appeler une œuvre de création contemporaine le Livre des Morts peut paraître une sérieuse gageure, ou une folie.

    Pourtant, cette œuvre existe, sur le site www.livredesmorts.com , et il ne s’agit pas d’une adaptation de l’un ou l’autre des Livres des Morts connus.

    De quoi s’agit-il alors ? Comment une telle œuvre est-elle née ?

    Voici quelques points de repères.

    Au départ de cette aventure, vers la fin de l’an 2000, il y a des échanges de points de vue par courriel entre Gérard Dalmon, designer vivant à New York, et Xavier Malbreil, écrivain vivant dans le sud de la France.

    Le réseau Internet, d’après nos deux auteurs, pourrait par bien des côtés se comparer au monde des morts. Dans l’un comme dans l’autre, les catégories qui prévalent usuellement sont brouillées, les frontières entre vrai ou faux, tangible ou évanescent, homme ou femme, s’estompent. Ce que l’on tenait pour certain, à peine veut-on le toucher, s’enfuit comme une ombre fuligineuse.

    Scott Rettberg - 28.06.2013 - 14:40

  3. obituaries.count

    What the user sees is a black-and-white, rectangular obituary in the middle of the
    computer screen which addresses the victims of the last Iraq war. By letting the languages
    and the meaning the textual fragments create fluctuate, the author emphasises
    the fact that obituaries are a global phenomenon, the rhetorics of which are replaceable
    and interchangeable regardless of where these are being written or read. The date of
    the obituary is always the same as the actual date the text is read on, thus the text
    gains the quality of actuality and credibility at the same time. Furthermore, in order to
    increase the desired artistic effect, the author has put a body-count at the bottom of the
    page, which is incremented roughly every second. Furthermore, there are strong sounds
    of war, such as machine-gun fire, and screams of women and children in the background.

    (Source: Roman Zenner "Hypertextual Fiction on the Internet: A Structural and Narratological Analysis")

    Scott Rettberg - 16.07.2013 - 16:27

  4. Boromir Death Simulator

    This is a text-based re-enactment of Boromir's death scene from The Fellowship of the Ring. The simulation uses Dungeons and Dragons 3rd Edition rules.

    It was originally implemented in Python in 2003. It was ported to HTML5 in 2011.

    The HTML5 version uses the Application Cache to enable offline use, and has been tested on IE8, Opera, Chrome, Safari, Firefox, and iOS.

    (Source: Author's description, Github)

    Filip Falk - 26.09.2017 - 22:48