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  1. Lys-Mørke

    English title "Light-Darkness." Description by Hans Kristian Rustad: a remediation of a play with the same title. Moving the work into a digital environment Næss makes use of written and verbal text, pictures, graphics, and animations to create a quite different work than the original. She also explained in an interview that the play not really was meant for the stage, but that she was waiting for its right medium. So she utilises facilities of the medium to make the text appear as she first intended. 

    The work is interactive in the sense that the reader need to move the mouse courser over the screen to make something happen. The narrative is divided into three different and independent stories, and which of the three stories that appear, depends on where on the screen the reader holds his mouse cursor.

    Scott Rettberg - 19.10.2010 - 16:16

  2. Palavrador

    Palavrador is a poetic cyberworld built in 3D (Palavrador comes from the Portuguese word palavra, which itself means "word"). Directed by Francisco Carlos de Carvalho Marinho (Chico Marinho), it was nonetheless conceived and implemented as a result of synergetic collective assemblage of ideas and activities of a wider group of authors with backgrounds in the arts, literature, and computer science. Six flocks of meandering poems autonomously wander through the three-dimensional space. The readers may choose how many flocks of poems they want to see wandering through the environment, and the poems (botpoems) are able to turn around obstacles to keep their unveiling cohesion while moving through the space. The logic of movements was implemented using artificial intelligence procedures based on swarm behavior and steering behaviors of autonomous locomotion agents. Among the virtual objects of the Palavrador there is a labyrinth whose architecture is generated by mathematical procedures (fractal). There are also video poems, the sounds from which are modulated in relation to the distance of the readers, thus creating an immersive journey with a musical dimension.

    Scott Rettberg - 15.04.2011 - 15:26

  3. mar puro

    Description from artist´s website: This piece is based on a collection of poems by the Spanish poet Carmen Conde (1907-1996). I created an ocean journey with Conde’s words
    as the white crests of waves crashing onto a new shore.

    Patricia Tomaszek - 05.05.2011 - 14:41

  4. Slaaplied (Lullaby)

    Dit gedicht is als het ware geboren uit een Sinfonia van Johann Sebastian Bach, hypnotisch gespeeld door Glenn Gould. De lezer wordt verplaatst naar een ziekenhuis of een verzorgingshuis, waarin een oud iemand de laatste uren van zijn leven is aangekomen. Hij bevindt zich in een staat tussen waken en slapen.  OPGEPAST: ZEER ONTROEREND! Slaaplied is verschenen in het Nederlands, Engels, Duits en Tsjechisch.

    David Prater - 09.11.2011 - 15:25

  5. Poemas encontrados

    Dynamic collage-poem based on newspapers RSS feeds.

    Rui Torres - 25.11.2011 - 22:12

  6. Código de barras

    Bar codes, each accompanied by fragments of sentences and a play button are arranged on opposite sides of the page. Pressing the play button of the bar codes on the right hand side the user hears the words read aloud in a warm, present voice. The bar codes on the left side of the page also have voice recordings, but this voice sounds tinny and distant and speaks single English words, such as "distance", instead of the longer Spanish phrases that are written beneath each bar code.

    Jill Walker Rettberg - 28.03.2012 - 11:05

  7. SFZero

    SF0 is an alternate-reality game in which players are encouraged to complete surreal tasks from a variety of disciplines. Generally, these tasks are designed to in some way effect the real world. An example of a task: "Refuse to allow your celebrations and habits be bound by arbitrary turns of the celestial screw. Publicly do something out of season. Document the reactions of the timebound."

    Scott Rettberg - 18.04.2012 - 00:36

  8. Forest

    Pandemonia was a project that sprawled over four years in its making during a period of my life when I was focused on writing hyperfiction. It metamorphosed many times, and with each emergence spawned more complexity.

    Pandemonia Is

    • A persistent narrative system which tracks the reader as they interact with the content.
    • A content management system enabling writers with little technical background to write hypertext fiction.

    Taken from website (http://www.jacobgarbe.com/pandemonia)

    Aaron Reed - 20.06.2012 - 19:18

  9. Foi

    video poem presented at Poiesis in Rio, 2007.

    Luciana Gattass - 22.11.2012 - 15:04

  10. Atame: A Angústia do Precário

    Atame: A Angústia do Precário

    Luciana Gattass - 28.11.2012 - 15:27

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