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Creative Work
Year:
2006
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Description (in English):
Pandemonia was a project that sprawled over four years in its making during a period of my life when I was focused on writing hyperfiction. It metamorphosed many times, and with each emergence spawned more complexity.
Pandemonia Is
- A persistent narrative system which tracks the reader as they interact with the content.
- A content management system enabling writers with little technical background to write hypertext fiction.
Taken from website (http://www.jacobgarbe.com/pandemonia)
Teaching Resource that references this work:
Resource | Author | Teaching Resource Type | Year |
---|---|---|---|
Literary Games: The Intersection of Writing and Play (DANM 132, UC Santa Cruz) | Aaron A. Reed | Syllabus | 2011 |