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  1. The Walking Dead: Michonne

    The Walking Dead: Michonne is an episodic adventure video game based on The Walking Dead comic book series by Telltale Games. Taking place between issues 126 and 139 of the comic series, the game shows events of what Michonne was up to during her temporary departure from the group of survivors led by Rick Grimes in the midst of a zombie apocalypse. Samira Wiley voiced Michonne in the game. The three-episode series was released between February and April 2016 for Microsoft Windows personal computers, the PlayStation 3 and 4 consoles, the Xbox 360 and One consoles, and mobile devices.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 22:04

  2. Batman: The Telltale Series

    Batman: The Telltale Series is a 2016 episodic point-and-click graphic adventure video game developed and published by Telltale Games and distributed by Warner Bros. Interactive Entertainment under its DC Entertainment label. The game is based on Bob Kane and Bill Finger's Batman character, though not tied to any previous adaptation of the work in film or other media. A second season, titled Batman: The Enemy Within, was released in 2017.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 23:02

  3. The Walking Dead: A New Frontier

    The Walking Dead: A New Frontier is an episodic adventure video game based on The Walking Dead comic book series developed by Telltale Games. It is Telltale's third season of its The Walking Dead series, with the first two episodes released on December 20, 2016, and a retail season pass disc edition released on February 7, 2017. The game employs the same narrative structure as the past seasons, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first two seasons and the additional episode "400 Days" carry over into the third season. Clementine(voiced by Melissa Hutchison), who was the player's companion during the first season and the player-character in season two returns as a player-character along with another player-character, Javier "Javi" Garcia (voiced by Jeff Schine).

    Daniel Venge Bagge - 07.11.2019 - 23:05

  4. {poem}.py : a critique of linguistic capitalism

    "As soon as they became written down, moveable and transferable words entered the market place, and then necessarily the political sphere. But these words gained an exchange value as integral parts of a text – a story, a poem, a book, for example. Removing or reordering these individual words – or ranking them based on external influences would change the meaning and devalue the text as a whole, in both a literary and monetary way. [...] To explain the logic behind this – the keyword planner is the free tool Google AdWords provides advertisers so they can plan their budgets and decide how much to bid for a particular keyword or key phrase to use in their advert." (artist's website)

    Anne Karhio - 08.11.2019 - 11:22

  5. as it correlates to virtuality

    "Considering where one is standing as the 'last physical space,' the piece is activated when the user/viewer steps into a particular spot, triggering a software that types out random, fictitious, and absurd ‘you-statements’ that would resemble the language utilized in contemporary data-mining and the algorithmic data-based quantification of users. The result is a projection that mimics the process of data extraction, displaying text that is part fictional characteristics forcefully prescribed onto the viewer/user, and part second-person narrative, imperious and coercive, questioning what it means when information represents the populace. The project is partly an examination of the dominance of a supposedly user-centric, individualized, customizable big data society, by placing certain attributes and data onto the viewer/user that are false, constructing a situation that resembles and emphasizes the violence of data-extraction and algorithmic representation, in particular its fallibility, while insisting on the fraught linkage between these virtual enterprises and the persisting physicality."

    (Source: Artist's website)

    Vian Rasheed - 14.11.2019 - 00:14

  6. Present Views of Past Streets (Series)

    This series includes video works that deal with subjective experience of going through an urban space in which one has never been physically.

    Before I first traveled to each location, I took a walk in Google Street View. I added a recording of my voice, in which I commented on feelings, observations and the sounds that I would imagine going through the actual place. During a short stay in the cities, I walked exactly the same routes as I had virtually and recorded sound with binaural microphones to capture the spatial atmosphere. In the last step, the recording was added to the video, merging different layers of time and space as well.

    (Adapted from: Project Description, Author's Website)

    Maud Ceuterick - 09.07.2020 - 15:18

  7. Death Fugue

    During Holocaust Remembrance Day, an annual campus event where I teach, poems written about the Holocaust—including some written by survivors—are read aloud. Paul Celan’s “Death Fugue” is often read, and has been translated by multiple Arts & Humanities faculty. This work of participatory digital art is another translation of the poem as a participatory embodiment of the text. It was created for more than 200 visitors of this event, many of whom were already familiar with Celan’s poem. In Education for Socially Engaged Art: A Materials and Techniques Handbook, Pablo Helguera defines multi-layered participatory structures. This work falls somewhere between (2) directed participation and (3) creative participation. While the visitor was asked to complete a simple task (level 2), they demonstrated varying degrees of creative commitment (level 3) in their participation.

    Steffen Egeland - 03.09.2020 - 13:15

  8. The Shootout

    A western con with your choice of ending.

    (Source: https://webyarns.com/the-shootout-2016/)

    Alan Bigelow's "The Shootout" is a wonderfully fun and interactive western tale with poetic language, immersive sound, and a surprisingly modern ending that you won't see coming. It seems, no matter where technology goes, we cannot help but love stories and puzzles. We just find new packages for them.

    (Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)

    Lucila Mayol Pohl - 17.10.2020 - 15:23

  9. C.a.p.e. Drop-Dog

    'C.a.p.e. Drop-Dog' puts you inside two short stories by Tonnus Oosterhoff: 'Drop' and 'Dog'. Through the VR-glasses you are transported to another time and space. While you walk around, the story devolops. The uninterupted process of watching, reading, listening, and walking gives the impression that you are in two different worlds at the same time. In 'Drop' you eavesdrop on a disturbing conversation about somebody you don't know. Or are they talking about you? In 'Dog' you are addressed by cats and dogs. Or are you one of them?

    Siebe Bluijs - 10.12.2020 - 13:23

  10. Dichtbij

    Een app die op basis van onder meer locatie, tijd, nieuws, omgeving en weersomstandigheden gedichten genereert. Druk op de knop, maak een foto, en de app produceert een gedicht toegesneden op de situatie waar de gebruiker zich op dat moment bevindt. De app werkt wereldwijd.

    Boog en Van der Wens werkten eerder samen aan projecten waarin tekst en beeld samenkomen. Ze verzonnen Dichtbij samen; Boog schreef het basismateriaal voor de gedichten voor de app, Van der Wens verzorgde de vormgeving en de user interface. De app ontving financiële steun van het Nederlands Letterenfonds.

    [Bron: KVB Boekwerk]

    Siebe Bluijs - 28.01.2022 - 15:15

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