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  1. Authoring Software

    A resource for teachers and students of new media writing, who are exploring what authoring tools to use, for new media writers and poets, who are interested in how their colleagues approach their work, and for readers, who want to understand how new media writers and poets create their work, the Authoring Software project is an ongoing collection of statements about authoring tools and software. It also looks at the relationship between interface and content in new media writing and at how the innovative use of authoring tools and the creation of new authoring tools have expanded digital writing/hypertext writing/net narrative practice.

    Judy Malloy - 11.03.2011 - 18:05

  2. Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions

    This was an exhibition organized in conjunction with the Electronic Literature Organization's 2008 Conference & Media Art Festival that took place at Washington State University Vancouver and curated by Dene Grigar. It features 18 works published by Eastgate Systems, Inc., Voyager, and independently by artists.

    Eric Dean Rasmussen - 05.10.2011 - 09:28

  3. Digital Publishing (PUBL 6318)

    Digital Publishing (PUBL 6318)

    Eric Dean Rasmussen - 08.03.2012 - 09:26

  4. Digital og Sosial

    Welcome to a conference where you won't just hear about social technolgies, knowledge sharing and electronic literature, you'll live in the network.

    Be inspired by internationally reknowned speakers such as Howard Rheingold, who coined the term smart mobs to describe what happens when the masses can communicate outside of the control of hierarchical structures; Lisbeth Klastrup, the Danish expert on virtual worlds, multi-user games and electronic storytelling; Cory Doctorow, science fiction writer and champion of open sharing of knowledge and culture; Scott Rettberg, founder of the Electronic Literature Organisation and author of prize-winning works of electronic literature; Torill Mortensen, weblogging expert and scholar of social texts in games and on the web; and many other speakers from Norway and elsewhere.

    Get engaged in workshops that will help you get started with the technicalities of social technology and social knowledge sharing, and take your knowledge further in workshops that ask how to use the technical basis to create and share your ideas.

    Scott Rettberg - 28.09.2012 - 12:29

  5. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013)

    Elisabeth Nesheim - 04.02.2013 - 13:00

  6. Compréhension

    Compréhension/Comprendre is a piece by Annie Abrahams (1997/1998) that explores the ideas of identity, perception and the fluidity of these two concepts. The piece begins with a pink screen and two pieces of text. In one corner, the reader sees the statement, “Vous ne me comprendrez jamais.” (You will never understand me) And in another corner there is a question, “Pourquoi pas?” ( Why not?) On this first page (and also on other pages throughout) the author gives the reader a choice. By clicking on the hyperlinks, the reader has the impression that he or she is talking with a person. The program becomes a sort of artificial being. Here, one has the choice to accept the declaration, or to argue it.

    Erin Stigers - 23.09.2014 - 02:13

  7. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015)

    Alvaro Seica - 04.02.2015 - 13:07

  8. Language and the Interface

    “Language and the Interface” features a selection of 27 works, and results from research work carried out for the FCT PhD Programme in Materialities of Literature. The exhibition is curated by Daniela Côrtes Maduro, Ana Marques da Silva and Diogo Marques. It has been designed as an exploratory sample of writing strategies from different moments (1990-2015), in various languages (English, Portuguese, French), using diverse technologies (stand-alone and networked computer, tablets and mobile devices, augmented reality applications). The show is part of the international conference “Digital Literary Studies” hosted by the School of Arts and Humanities at the University of Coimbra, May 14-15, 2015. The works will be on display at the Faculdade de Letras (Room 6, 4th floor). For further information see: Exhibition “Language and the Interface”. (Source: Digital Literary Studies Conference 2015)

     

    Curatorial Statement:

    Alvaro Seica - 01.05.2015 - 13:03

  9. Digital Literary Studies 2015

    ‘Digital Literary Studies’ is an international conference exploring methods, tools, objects and digital practices in the field of literary studies. The digitization of artifacts and literary practices, the adoption of computational methods for aggregating, editing and analyzing texts as well as the development of collaborative forms of research and teaching through networking and communication platforms are three dimensions of the ongoing relocation of literature and literary studies in the digital medium. The aim of this two-day conference is to contribute to the mapping of material practices and interpretative processes of literary studies in a changing media ecology.

    (Source: https://eld2015.wordpress.com/call-for-papers/)

    Alvaro Seica - 14.05.2015 - 12:36

  10. Electronic Literature Organization 2015: The End(s) of Electronic Literature

    "The End(s) of Electronic Literature" Conference took place August 5-7, 2015, and was hosted by the BEL, the Bergen Electronic Literature Research Group at the University of Bergen. Pre-conference workshops took place on August 4th. The call for papers and works resulted in more than 300 submissions and selections have been made for the conference, performances, and exhibitions. (Source: http://conference.eliterature.org/2015)

    Jill Walker Rettberg - 18.05.2015 - 22:50

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