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  1. Remember This Place: 31°20’46’’N 34°46’46’’E

    Remember this place: 31°20’46”N 34°46’46”E explores the concept of a fragile home: one that has been continuously threatened in the physical world, yet continues to survive thanks to the determination of local women who fight daily to preserve their rights to the land. The story does not take place in one location. It does not have one protagonist. It is a journey across many homes, communities, and villages, where we encounter powerful Bedouin women who are activists, architects, artists, and poets working tirelessly to preserve their homes, culture, and histories from being erased.
    Along the way, these women became key collaborators in the project. Together we visited various Bedouin communities that have been threatened with demolition or displacement, in order to record personal memories, digitize communities, and homes across the region, so that they can be remembered in the collective imagination. This VR experience weaves together fragments of spaces, personal memories, and visions of the future to create a virtual universe that speaks to the universal longing for “Home”.

    Martijn Holtkamp - 18.03.2024 - 09:08

  2. Letters from Drancy

    Letters from Drancy is a poignant virtual reality experience that illuminates the power of an unbreakable bond between a mother and her daughter during the Holocaust. Filmed on location in Paris and Normandy in France, Letters from Drancy allows audiences to accompany Marion Deichmann on her daring childhood journey across the borders of Northern Europe, her heartbreaking separation from her mother, her escape with help from the French Resistance in Paris, and her vivid memories of the D-Day bombings in Normandy. Marion’s story is full of loss and longing, but also of the persevering love that endures throughout her life. It is a profound story of courage from those who selflessly offer humanity in the face of hatred.

    Martijn Holtkamp - 18.03.2024 - 09:26

  3. Complex 7

    Embark on a captivating journey through a city frozen in time. In this extraordinary realm, robots and animals harmoniously coexist, their lives unfolding in the absence of humans. As you navigate the bustling streets, a sense of wonder consumes you. Every corner holds a new discovery, every interaction with the mechanical and organic inhabitants reveals a fragment of their intriguing story.

    Martijn Holtkamp - 18.03.2024 - 09:33

  4. The Imaginary Friend

    The Imaginary Friend invites you to take part in the vivid imagination of Daniel, a grieving eight-year-old struggling with the line between reality and fantasy.
    Become Daniel’s imaginary friend and let him share his world with you. Discover his joys and anxieties, even help him fight his demons head-on. However, as you spend time together, Daniel’s surroundings don’t quite understand. Why is he talking to himself? Is he crazy? When his father intends to fix him, Daniel needs to figure out his feelings before disconnecting from reality completely...
    With its unique point of view in storytelling and the latest technical developments in VR, The Imaginary Friend presents an intimate experience unmatched in the VR landscape. Daniel sees, talks and interacts with you, allowing you to form a deeply personal bond with the boy.

    Martijn Holtkamp - 18.03.2024 - 09:37

  5. Wallace & Gromit in "The Grand Getaway"

    The Grand Getaway is an interactive, narrative-led VR experience for the Meta Quest which will take fans on a brand-new adventure with much- loved characters Wallace and Gromit.
    A series of mishaps send Wallace and Gromit’s holiday plans hurtling off course. Join the duo and their new contraptions Auto-Caddy and BERYL (beverage employee related logistics contraption) on a holiday adventure to remember!

    Martijn Holtkamp - 18.03.2024 - 09:44

  6. Sen

    Sen is based on the traditional Japanese tea ceremony. The user is immersed in the traditional Japanese ritual, holding a black Raku tea bowl in the tea house called Tai-an, both national treasures of Japan. In the dimly lit room, the user encounters Sen, the spirit of tea born from the tea cup and unrevealing its relationship with the world as such. It is afraid to learn about the world but gradually finds joy in its existence through interacting with the environment and other similar beings. They find comfort in their connection and interaction and start to think about their relationship with others in a self-centred way. One day, their peaceful world is suddenly destroyed by an inferno. Having lost everything, Sen falls back into the tea bowl and dissolves into particles wandering in the universe. Like Sen, the users realise they are one with all beings in this world and are whisked back to the tea house Tai-an, where their nonchalant lives begin again.

    Martijn Holtkamp - 18.03.2024 - 09:48

  7. Comfortless

    In 1969, a brothel was established exclusively for the US military near the US Air Force Base in Kunsan, South Korea. About 500 residential units were built and “American Town” corporation was established with approval and support from the Korean government. The women recruited from all over the country were called “US military comfort women” by the authorities. American Town grew to be a small self-sustaining city that provided US soldiers with whatever convenience they desired: currency exchange, culinary pleasures, and sex. One thousand American soldiers visited every night.
    Shot on the actual site, Comfortless is a 360-3D cinematic immersive experience of American Town during its heyday in the 1980s. The VR film starts in the present time, where the town is empty and silent. When the night falls, however, various sounds from the past begin to fill the space.
    Viewers traverse this uncanny deserted town, guided by a ghost and the ambient sounds and voices from its past.
    Comfortless offers an immersive experience of the daily routine of American Town, creating an essential archive of the past.

    Martijn Holtkamp - 18.03.2024 - 09:57

  8. My Name is O90

    In the year 2047, the robot dog O90 equipped with artificial intelligence wanders the alleys, having been abandoned. For many years, O90 has wandered the city, seeking out recharging cables that allow him to steal energy.
    One rainy night, the AI pet dog wakes up with his charge running low. He heads to the city to recharge himself before daybreak. He passes through a long tunnel, thinking as usual that this could be his last day wandering the city. O90’s data was not erased, so he continues to remember his friend.
    A robot such as O-90 studies and comes to desire memories, a heart and emotions.

    Martijn Holtkamp - 18.03.2024 - 10:02

  9. Consider the Sea

    Consider the Sea

    Deena Larsen - 18.03.2024 - 18:43

  10. Entanglements

    Entanglements

    Deena Larsen - 18.03.2024 - 18:46

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