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  1. Elpenor

    The installation, “Elpénor,” is an interactive generated multimedia piece based on an electronic music by Xavier Hautbois. It treats of the confusion by generatively destructuring all media (the music, 3 texts, 1 visual) in order to produce a narrative depending on the activity of the reader. The reader must progressively dig with the mouse a visual composed with a layer of pictures from 2 different Spanish countries. The program recreates randomly these pictures and thwarts the reader’s activity. It results in an interactive generated visual that is the user interface of the piece. Each picture is associated with a concept and the others parts of Elpénor are text and music generators that react at each time to the proportion of each concept into the visual interface. These generators are very specific. The music generators deconstructs a previous work by Xavier Hautbois by moving into the score. It does not result to an “open work” in the classic sense because the music is generated and each sample depends on the current state of the generator that does not exist in an orchestra musical open work.

    Eirik Tveit - 03.10.2016 - 12:34

  2. All Hands Meeting

    “All Hands Meeting” is a live performance that uses aestheticized speech to engage conceptually with human/ machine entanglement. The piece consists of a monologue delivered by a semi-synthetic boss to an audience of interns. Three new strategic initiatives are presented: an app, a poem, and a political movement. This version of “All Hands Meeting” is site-specific to ELO 2017.

    (Source: ELO 2017 Book of Abtracts and Catalogs) 

    Alvaro Seica - 24.08.2017 - 15:56

  3. Common Spaces

    Common Spaces is an experimental performance that translates spatial poetry into a multidisciplinary collaborative environment that gathers the physical and the virtual spaces. This performance mixes in realtime distinct types of media in a sort of multi-modal orchestrate. A multi-sensorial performance based on our hand gestures (Leap Motion), vision (camera) and voice (microphone).
    The common-space derives from the notion of common ground as the medium and the process of communication. It can be understood as a mutual understanding among interactors – as the iterative process of conversation for exchanging evidences between communicators – as an interface.

    (source: http://www.grifu.com/vm/?cat=74

    Malene Fonnes - 25.08.2017 - 12:30

  4. Pocket Poetry

    Pocket Poetry presents poetic texts as electronic objects. Each object is a poem. It has a sensor, a four line text display and an Arduino microcontroller. Each object reacts on the particular aspects of the environment: sounds, movements, light or sometimes smell even. Spectator can drive some objects by handling tumblers changing the generated poetry inside it. Some objects react on the spectator presence unexpected for her/him. After each interaction text on the screen is changed. Each object has tripod or alternatively it is possible to hung it on the wall or put on the pedestal. The objects are self-sufficient and only need electricity (220V). At the moment several sub serials including one with the Soviet time underground poetry are done. Here the “DADvA” serial with the texts of DADA poets is presented.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Lisa Berwanger - 28.08.2017 - 14:04

  5. 101, Performance with a Mediapoetry Beads

    101 performance is a collective reading of a human performer with a mediapoetic instrument. 101 is a mediapoetry instrument that counts the sonic beads of the 99 names of Allah. It is based on the use of built in camera as a movement sensor (Isadora), databases of musical sounds and text (Abelton Live). The sound is triggered with the movement of hand. The work reflects on the possibilities of relationships with the other: be it a parent, a colleague, a teacher, a spouse, or a god. The names avoid nomination, rather mark a universal catalogue of qualities of an other: superior, generous, only one, but at the same time torturer, killing, humiliator, reducer. In Islamic world these 99 names are used as a prayer. In the piece a pronoun “my” replaces the traditional definite article and male gender. This can bee seen as an act of both personalisation and desacralisation: the reducer – my reducer, the extender – my extender. The “my” is also a l’hommage to the Charles Bernsein poem My/My/My that was remediated by Nick Montfort and Anna Tolkacheva. Performer reads the list of names in choir with the machine.

    Gyurim Lee - 31.08.2017 - 05:45

  6. Image fantôme

    Working with Nicolas Sordello, Lucile Haute posted square images to Facebook with the date, and then deleted it. The image would still exist for some time, accessible trough a direct link to the Facebook server. After this time, only text remained (comments and image text). This started Haute and Sordello's digital ghost hunt. The project started April 17th 2010 and ended September 14th 2011. Users may still access it through the project's website.

    This performance was done in French.

    Lena Silseth - 31.08.2017 - 12:41

  7. Dark Matter

    Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In this context, employing multi-agent interaction, people are proposed as emergent 'co-readers' within the context of a dynamic assemblage. The artwork employs the metaphor of dark matter; not only that of a physical character but also cultural. Just as dark matter is believed to bind the universe together it can be proposed that our society is bound by cultural 'dark matter'. In 'Dark Matter' textual material directly linked to events at Abu Ghraib and, specifically, Guantanamo Bay, is employed to explore the nature of the things we "don't know we know", representing a kind of cultural dark matter. Readers physically interact with the textual fragments (within a full physics simulation), their bodies revealed in the subsequent actions and interactions of the text objects.

    Malene Fonnes - 31.08.2017 - 15:40

  8. Breathe

    Breathe is a prototype for a networked installation that is connected to a proposed mindfulness phone application Compos(ur)e. The application is inspired by Buddhist monk and poet Thich Nhat Hanh’s practices of incorporating mindfulness into everyday experiences, in particular the practice of turning elements of the world we encounter into ‘bells of mindfulness’.

    Compos(ur)e will be a mobile phone application that enables a social network of people to create technological bells of mindfulness for one another. When a user breathes into their phone they ring a bell for themselves and send a bell to someone else in the network. The users in the network are linked anonymously; the users share an intention to transform the way they hear the bells that call out from their mobile device. This interconnection is materialised in a mobile phone installation, composed of the connections made in the application. The mobile phone application sends notifications between the application users and also to the artwork.

    This work was supported by The Awesome Foundation (Sydney) and the College of Fine Arts.

    Mona Pihlamäe - 31.08.2017 - 15:54

  9. Ten

    Ten is an electronic literature piece emerges organically from my very digital life as a ten-year-old. Every day I make a lot digital art and interventions - from simple selfies to more complicated stories and most are about presenting myself as a girl who is ten or imagining who I want to be. some are about conforming to how others think i should be... or how I hope they see me. My friends and I exchange and circulate our representations every day... like a networked memoir. For the ELO, Ten will be a carefully curated collection 365 small digital moments from among thousands, set up on a computer using a simple calendar interface. You can select a date and you’ll see a photo or short video, a musical.ly, snapchat photo, an Instagram picture or a storify. To me it’s like a time capsule digital memoir and on my 11th birthday I will do a one minute video about all the things I learned being ten and making these things and sharing them and about this being my world. And advice I would give a ten year old.

    Presented on a Desktop PC.

    Pål Alvsaker - 05.09.2017 - 15:46

  10. The Multiple Lives of Walter B.

    An artwork realized as a physical installation, “The Multiple Lives of Walter B.” invites participants to explore how a number of interrelated decisions change a character’s biography. The participants engage with the piece by physically interacting with objects and locations, thus creating a sensory experience. Inspired by motives from the life of media theorist and philosopher Walter Benjamin (1892-1940), the work is simultaneously an exploration of history, through the lens of an individual character. Benjamin’s multifaceted life provides ample motives for an interactive treatment. Simultaneously, the many junctures in his biography open up a space for speculation – what would have become of him, if he had taken a different turn? At different points in time, he could have stayed in Sweden, in Ibiza or in Moscow. And what would have happened as a consequence? If he would have chosen Moscow, would he have returned to Germany as a Communist party functionary and ended his life as Minister for Culture? If he would have stayed in Ibiza, would he have been known as the first Hippie and a symbol of counterculture later?

    Filip Falk - 06.09.2017 - 16:36

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