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  1. "To Larp, or Not to Larp?" Must Embodiment and Code Deployment Reinforce Systemic Injustice across Larp Platforms?

    Larps are a form of analog game in which participants co-create and collectively inhabit diegeses (Montola 2012, cf. Gennette 1980). Larp may also be thought of as a medium, and codic larps are a type of larp platform that use diegetic code (Steele 2016) to represent parts of the story, allowing conflicts about what happens next to be resolved through contests in which diegetic material has been congealed into code and rendered deployable. Codic larps offer a unique opportunity to teach and study code, and the analog nature of codic larp allows advanced engagements like platform modding to happen with fewer layers of technology to navigate than digital code platforms, ostensibly lowering the barrier of entry to coding, while allowing diegetic code to serve as a "boundary object" (Star and Griesemer 1989, Star 2010) through which scholars and professionals from many backgrounds may develop common language to engage in cross-codic critique.

    Daniel Johannes Flaten Rosnes - 02.06.2021 - 16:19

  2. Portal

    "'Portal' is an interactive net.dance in three parts that follows a traveler passing from the physical world to a virtual world called the Sunset/Sunrise. The work touches on the spatial and aesthetic relationship between virtual and physical spaces, as well as the relationship between user and digital content. Cinematic and kinetic, the traveler uses dance as the main mode of communication and means to travel between worlds. This ambiguity between the real and unreal is reflected in the content: analog footage is mixed with digital resolutions as the figure moves from a New York City street to a digitally created desert landscape. Traditional dance film techniques, as seen in kinesthetic editing and image creation, are combined with interactivity and screen design."--From Turbulence

    Lene Tøftestuen - 05.06.2021 - 13:02

  3. The Dancing Rhinoceri of Bangladesh

    The Dancing Rhinoceri of Bangladesh is described as "an interactive poem with a strong message" and "a surrealist poem." Niss states that her goal was "to make a textually-based work that uses techniques other than ordinary hypertext. So instead of clicking to get to a new part of the poem, all the text is presented on the screen at once. The content is revealed by mousing over a word which highlights words scattered across the field which combine to form a sentence."

    (Source: Blog post by Yen Ooi, on Furtherfield's Website)

    Lene Tøftestuen - 05.06.2021 - 13:36

  4. Tenure Track: A Critical Simulation Game

    Tenure Track is a postmodernist critique of 21st-century academia in the form of a simulation game. In the vein of satirical games like Cow Clicker—a product of “carpentry,” or a strategy for creating philosophical, creative work, according to its designer Ian Bogost—Tenure Track also borrows game mechanics from popular puzzle simulators like Papers, Please, merging the finite potentiality of a critical text with the lightheartedness and non-prescriptiveness of play. Additionally, the simulation game as a genre harkens back to philosophical toys of the 19th century, such as the thaumatrope, the purpose of which was demystification through wonderment. The proposed poster would include imagery from the game, as well as links to interactive components (gameplay footage, demos) and brief descriptions of the mechanics and concept of the game.

    Milosz Waskiewicz - 10.06.2021 - 11:35

  5. c ya laterrrr

    c ya laterrrr is the first in a series of exploratory works by Dan Hett covering his experiences during and in the aftermath of the 2017 Manchester Arena terrorist attack, where his younger brother was one of 22 people killed.

    As summarised by Hett himself:

    This game expresses some of the experience, along with exploring some of the what-ifs of choices I ultimately didn't make. All identifying information is removed, there are no names or locations specified anywhere. There are many choices within this game, and one of the many possible pathways does reflect my actual experience. This isn't marked or confirmed anywhere, and all pathways ultimately lead to the same endpoint. 

    c ya laterrr  garnered press coverage, including articles in UK publications The Guardian and The Big Issue, and later won the New Media Writing Prize 2020.

    Hett released second and third works to the series, The Loss Levels and Sorry to Bother You, in 2018. 

    Tegan Pyke - 11.06.2021 - 13:17

  6. We zijn begonnen

    Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

    David Peeters - 11.06.2021 - 14:19

  7. Survival

    Survival is a serious game that seeks to educate the player about the reality of thousands of people who are facing the tragedy of migration. It puts the player in the shoes of these people, to try to change the focus, the perspective with which this problem is analyzed in our social contexts.

    Survival is the video game experience of thousands of people fleeing war, hunger, and very difficult living conditions, who embark on a dangerous journey to find a better life. Migrants experience the same feelings when they leave their places of origin, when they play their lives crossing the Mediterranean, when they flee on the beaches to try not to be located, when they try to find people who help them to reach their objectives, and when they collide with the legislation and the society to attempt social inclusion. It achieves the goal of overcoming these fears, prejudices, and social barriers by killing the final monster.

    Milosz Waskiewicz - 14.06.2021 - 22:51

  8. Sonnettengenerator

    Deze Nederlandse sonnettengenerator is gebaseerd op een boek van de Franse schrijver, dichter en wiskundige Raymond Queneau (1903 – 1976): Cent mille milliards de poèmes. Het werd in 1961 uitgegeven door Gallimard. In het boek staan 10 sonnetten met dezelfde rijmklanken.

    David Peeters - 02.07.2021 - 14:42

  9. De sonnettengenerator

    Geïnspireerd door W.A. Mozarts Musikalisches Würfelspiel, maakte Olax voor u deze sonnettengenerator. Voor elke regel van dit sonnet zijn veertien mogelijkheden: met een druk op de knop bepaalt het lot welk van de ruim elf biljard (11.112.006.825.558.016) mogelijke sonnetten u te lezen krijgt.

    Het sonnet dat u zo maakt is jambisch, pentametrisch, en volgt het rijmschema abba cddc efe fef.

    Met één druk op de knop, werpt u, bij wijze van spreken, veertien veertienzijdige dobbelstenen. Elk van die digitale dobbelstenen bepaalt één van de regels van het sonnet. Met behulp van de slotjes-iconen voor elke regel, kan u bepaalde regels vastzetten.

     

     

    David Peeters - 02.07.2021 - 15:08

  10. Apart Samen

    Deze VR-ervaring van schrijver-muzikant Micha Hamel en maker Demian Albers voelt zowel groots als intiem. Groots omdat je in deze zogenaamde ‘room scale VR’ vrij rond kunt wandelen door de driedimensionale tekeningen, op het ritme van de woorden. Intiem omdat je in Apart Samen letterlijk in een liefdesrelatie duikt die op de klippen dreigt te lopen. Door de speels getekende tableaus en de intuïtieve interactie beleef je de jeugdherinneringen van de geliefden die tegenpolen blijken. Als volwassenen hebben ze hun eigen gevoelens en verwachtingen, maar welke kies jij om aan te horen of te onderzoeken? Door deze keuzevrijheid en het feit dat je nooit alles kunt meekrijgen, wordt hun liefdesgeschiedenis voor de bezoeker een subjectieve én intuïtieve ervaring.

    David Peeters - 05.07.2021 - 13:46

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