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  1. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2011)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2011)

    Scott Rettberg - 22.02.2011 - 12:24

  2. Electronic Literature Explained

    Electronic Literature Explained

    Scott Rettberg - 26.03.2011 - 12:06

  3. Technologies of Text (GENS 410, Spring 2012)

    Technologies of Text (GENS 410, Spring 2012)

    Eric Dean Rasmussen - 05.01.2012 - 05:37

  4. Digital Poetry and the Limits of Interpretation (ENGL 5559)

    Digital Poetry and the Limits of Interpretation (ENGL 5559)

    Eric Dean Rasmussen - 07.02.2012 - 09:51

  5. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012)

    Patricia Tomaszek - 13.04.2012 - 15:14

  6. Electronic Literature (DIKULT 203, Fall 2012)

    Electronic Literature (DIKULT 203, Fall 2012)

    Scott Rettberg - 25.08.2012 - 12:25

  7. FILE SP 2012

    The thirteenth edition of the FILE - Electronic Language International Festival was held from July 17 to August 19 in the Art Gallery of SESI-SP, located in the Centro Cultural FIESP - Ruth Cardoso, on Paulista Avenue, 1313, in São Paulo. FILE SP 2012 encompasses a series of festivais such as the FILE Installation, Tablet, Games, Hypersonica, Machinima, Media Art and Anima+..

    (Source: website)

    Luciana Gattass - 18.10.2012 - 16:24

  8. Grand Text Auto Exhibition at the Krannert Art Museum

    Many blogs have spawned books over the last few years, but grandtextauto.org is the first to become an art exhibition. This blog about computer mediated and computer generated works of many forms—including net.art, hypertext fiction, and computer games—is collaboratively written by Mary Flanagan, Michael Mateas, Nick Montfort, Scott Rettberg, Andrew Stern, and Noah Wardrip-Fruin. In this exhibition, the bloggers put their ideas into practice by displaying a variety of cutting edge works of digital art of their own creation.

    (Source: Krannert Art Museum)

    Scott Rettberg - 06.12.2012 - 13:01

  9. Ejercicio analítico basado en la lectura de una obra de literatura electrónica hispánica

    La duración de este ejercicio es una sesión de dos horas en el aula de informática de la universidad. También puede llevarse a cabo como una actividad de educación a distancia o semipresencial. En tal caso el alumno seguiría el proceso de la actividad leyendo las instrucciones publicadas en el campus virtual de la universidad y manteniendo contacto una comunicación online con el instructor. En primer lugar el profesor o profesora explica brevemente con ayuda de un Power Point qué es la literatura electrónica y los tres géneros principales que pueden distinguirse dentro de ella:
    1. La narrativa hipertextual
    Subgéneros: A) Escritura colaborativa B) Narrativa hipermedia
    2. La ciberpoesía
    3. El ciberdrama

    En segundo lugar se presenta a los alumnos la página web de libre acceso de Literatura Electrónica Hispánica: http://www.cervantesvirtual.com/bib/portal/literaturaelectronica/present...

    Maya Zalbidea - 25.01.2014 - 12:03

  10. Seminario de literatura electrónica en lengua española

    Maya Zalbidea will present the Spanish Electronic Literature Collection from Elmcip project. She will explain the different genres of electronic literature made by Spanish and Latin authors. The audience will read/see and analyze some recent works of Spanish electronic literature.

    Maya Zalbidea - 20.04.2014 - 21:23

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