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  1. Cambridge Scholars Press

    Cambridge Scholars Press

    Hazel Smith - 03.09.2021 - 09:48

  2. Encounter

    Encounter was a literary magazine founded in 1953 by poet Stephen Spender and journalist Irving Kristol. The magazine ceased publication in 1991. (source: Wikipedia)

    Jill Walker Rettberg - 12.09.2021 - 18:50

  3. Peter Engstler Verlag

    Peter Engstler Verlag

    Mathias Vetti Olaussen - 16.09.2021 - 11:59

  4. Dtv

    Dtv

    Kine-Lise Madsen Skjeldal - 16.09.2021 - 12:02

  5. Number None Inc.

    An independent game developer. The company is headed by Jonathan Blow.

    Ana Isabel Jimenez Sanchez - 21.09.2021 - 21:43

  6. Reader: Essays in Reader-Oriented Theory, Criticism, and Pedagogy

    Reader is a semiannual publication that generates discussion on reader-oriented theory, criticism, and pedagogy. 

    The journal is owned and published by Lafayette College with support from the English Department and the Provost.

    (Source: From the journal homepage) 

    Agnete Thomassen Steine - 22.09.2021 - 10:40

  7. The Adventure Company

    The Adventure Company was a Canadian video game developer and a former publishing division of DreamCatcher Interactive. It was sold to THQ Nordic GmbH in 2011 following DreamCatcher's parent assets being sold after entering administration. (Source: Wikipedia)

    Caroline Tranberg - 22.09.2021 - 11:27

  8. Microïds

    Microïds is a French video-game developer and publisher based in Paris. The company was founded by the french developer Elliot Grassiano in 1985. (Source: Wikipedia)

    Caroline Tranberg - 22.09.2021 - 11:31

  9. New Riders

    New Riders

    Caroline Tranberg - 22.09.2021 - 11:56

  10. Simulation & Gaming

    'For more than five decades, Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research. It appraises academic and applied issues in the expanding fields of simulation, computer- and internet-mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies.'

    (Source: from journal website) 

    Agnete Thomassen Steine - 22.09.2021 - 12:09

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