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  1. 'Scape the Hood

    'Scape the Hood

    Anders Løvlie - 21.09.2010 - 11:05

  2. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  3. Arteroids

    Author description: Arteroids is a literary shoot-em-up for the Web, a work of software art and various odd literary devices. You use the arrow keys to drive your blood-red id-entity word ‘poetry’ or ‘desire’ (or whatever word you choose) around the full screen and use the ‘x’ key to shoot blue and green texts that assail you at various velocities and densities as you play. It is the battle of poetry against itself and the forces of dullness. 

    There are at least three versions of this work: 

    • Version 2.02 was published in Turbulence in 2002
    • Version 2.03 was published in the Museum of the Essential and Beyond That in 2004, but it was produced in 2002 and includes a Portuguese translation by Regina Celia Pinto
    • Version 2.5 was published in Poems That Go in 2003

     

    Jill Walker Rettberg - 04.03.2011 - 22:08

  4. FILMTEXT 2.0

    FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel.

    (Source: Author's abstract at narrabase.net)

    "FILMTEXT" is a digital narrative created for cross-media platforms. It is has appeared as a museum installation, a net art site, a conceptual art ebook, an mp3 concept album, and a series of live A/V performances. In the initial 1.0 iteration of the net art site, commissioned by PlayStation 2 in conjunction with Amerika's "How To Be An Internet Artist" retrospective at the Institute of Contemporary Art in London, Amerika referred to "FILMTEXT" as "the third part of my new media trilogy," following his two other major works of Internet art, "GRAMMATRON" and "PHON:E:ME." 

    (Source: Description for the 2008 ELO Media Arts show)

    Scott Rettberg - 16.03.2011 - 16:51

  5. Frankenstein; or, The Modern Prometheus

    Frankenstein; or, The Modern Prometheus

    Scott Rettberg - 25.03.2011 - 11:14

  6. Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints

    The 2012 Electronic Literature Organization Conference will be held June 20-23, 2012 in Morgantown, WV, the site of West Virginia University. In conjunction with the three-day conference, there will be a juried Media Arts Show open to the public at the Monongalia Arts Center in Morgantown and running from June 18-30, 2012. An accompanying online exhibit will bring works from the ELO Conference to a wider audience.

    Eric Dean Rasmussen - 19.08.2011 - 13:45

  7. The Future of Literature in an Age of Digital Media

    Michael Joyce, author and professor at Vassar College, Steve Tomasula, author and professor at University of Notre Dame, and Jay David Bolter, Ian Bogost, and Maria Engberg from Digital Media/LCC spoke about how the literary arts respond and relate to an age of digital media culture. Some of the issues included:

    • What is the function of literature in a digital culture? 
    • How does our immersion in digital practices affect our reading and appreciation of literary texts? 
    • Has literature changed in response to a new digital aesthetic?

    Maria Engberg - 13.10.2011 - 20:56

  8. The Broadside of a Yarn

    The Broadside of a Yarn is a multi-modal performative pervasive networked narrative attempt to chart fictional fragments of new and long-ago stories of near and far-away seas with naught but a QR reader and a hand-made map of dubious accuracy. This project may perhaps be best understood as an assemblage of interrelated narrative elements mediated across a continuum forms - a collection of stories, a folio of broadsides, or an unbound atlas of impossible maps composed of a combination of historical sources, interspersed with "found" images, quotations from well known sailors’ yarns, and my own drawings and photographs, and fiction. These printed maps are embedded with QR codes link mobile devices to computer-generated narrative dialogues which may then serve as scripts for poli-vocal performances, and/or suggest a series of imprecise pervasive performative walks. This project is, in a Situationist sense, a wilfully absurd endeavour. How can I, a displaced native of rural Nova Scotia (New Scotland), perform the navigation of a narrative route through urban Edinburgh (Old Scotland)?

    Elisabeth Nesheim - 24.08.2012 - 12:09

  9. The Policeman's Beard is Half-Constructed

    With the exception of this introduction, the writing in this book was all done by a computer. The book has been proofread for spelling but otherwise is completely unedited. The fact that a computer must somehow communicate its activities to us, and that frequently it does so by means of programmed directives in English, does suggest the possibility that we might be able to compose programming that would enable the computer to find its way around a common language "on its own" as it were. The specifics of the communication in this instance would prove of less importance than the fact that the computer was in fact communicating something. In other words, what the computer says would be secondary to the fact that it says it correctly.

    (Source: from Bill Chamberlain's introduction at Ubuweb)

    Scott Rettberg - 25.08.2012 - 14:13

  10. AutoSummarize

    The top 100 most downloaded copyright free books summarized using Microsoft Word 2008’s AutoSummarize 10-sentence function and organized alphabetically.

    “Word has examined the document and picked the sentences most relevant to the main theme.” - Word 2008

    (Source: Project description)

    Scott Rettberg - 05.11.2012 - 16:19

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