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  1. Aesthetics and Literature: A Problematic Relation?

    The paper argues that there is a proper for literature within aesthetics but that care must be taken in identifying just what the relation is. In characterising aestehtic pleasure associating with literature it is all too easy to fall into reductive accounts, for example, of literature of merely "fine writing". Bellelettrist or formalistic accounts of literature are rejected, as are to other kinds of reduction, to pure meaning properties and to a kind of narrative realism. The idea is developed that literature - both poetry and prose fiction - invites its own distinctive kind of aesthetic appreciation which far from being at odds with critical practice, in fact chimes well with it.  

    Kristina Gulvik Nilsen - 18.10.2011 - 14:05

  2. Bookend; www.claptrap.com

    Bookend; www.claptrap.com

    Patricia Tomaszek - 29.04.2012 - 15:17

  3. Entre Ville: this city between us redux

    Hypermedia essay about Entre Ville, a work of digital literature created by J. R. Carpenter, commissioned, in 2006, by OBORO, a Gallery & New Media Lab in Montreal, on the occasion of the 50th anniversary of the Conseil des arts de Montreal.

    J. R. Carpenter - 09.05.2012 - 13:34

  4. Ce livre qui n'en est pas un: le texte littéraire électronique

    Un texte littéraire électronique est écrit en code et ne peut exister sous forme imprimée. C’est une forme spécifique qui existe depuis la création dans les années 1970 des jeux d’aventures textuels (Willie Crowther et Don Woods, Adventure). Elle s’est développée de par l’exploitation de liens hypertextuels (Shelley Jackson, Patchwork Girl), d’éléments hypermédias, et s’oriente à présent vers la sophistication croissante des moyens mis en œuvre pour que le lecteur participe à la création de l’œuvre (Stuart Moulthrop, Pax). Le rapport entre jeux et textes reste très fort, au point que certains arguent que les jeux d’ordinateur actuels sont des œuvres littéraires électroniques. La forme est hantée par la fragilité de ses supports, et son économie semble reposer sur la gratuité.

    Jill Walker Rettberg - 02.07.2013 - 15:10

  5. Genre Trouble: Narrativism and the Art of Simulation

    Currently in game and digital culture studies, a controversy rages over the relevance of narratology for game aesthetics. One side argues that computer games are media for telling stories, while the opposing side claims that stories and games are different structures that are in effect doing opposite things. One crucial aspect of this debate is whether games can be said to be "texts," and thereby subject to a textual-hermeneutic approach. Here we find the political question of genre at play: the fight over the games' generic categorization is a fight for academic influence over what is perhaps the dominant contemporary form of cultural expression. After forty years of fairly quiet evolution, the cultural genre of computer games is finally recognized as a large-scale social and aesthetic phenomenon to be taken seriously. In the last few years, games have gone from media non grata to a recognized field of great scholarly potential, a place for academic expansion and recognition.

    Scott Rettberg - 09.07.2013 - 00:24

  6. Once Upon a Tide: An Introductory Essay

    Not quite a short story, not quite a stage play, ‘Once upon a Tide’ is just one of those moments in literature when time … stands … still. When plot advances by simply refusing to budge. One of those waiting times, slack tides, great hollows within which heat intensifies, cold deepens, night thickens, fevers rage, or the sun continues its relentless blaze. Tension builds, and still nothing happens; neither the sight of a sail on the horizon nor the slightest breath of wind. It is within these long stillnesses that sailors’ yarns unravel. In Conrad’s Heart of Darkness (1899), the entirety of Marlow’s tale is recounted in one evening whilst sitting utterly still on the deck of a ship moored on the Thames. In the pitch dark and the heavy night air of the river, the narrator strains to discern meaning: ‘I listened, I listened on the watch for the sentence, for the word, that would give me the clue to the faint uneasiness inspired by this narrative that seemed to shape itself without human lips…’.

    J. R. Carpenter - 24.06.2015 - 11:36

  7. Critical Ecologies: Ten Years Later

    Andrew McMurry looks back on ten years of ecocriticism and identifies
    a “new physiocracy,” whose exclusive interest in technology is no better than the exclusive valuation of property that typified physiocrats of the Nineteenth-Century.

    (source: http://electronicbookreview.com/thread/criticalecologies/ecocritical)

    Malene Fonnes - 16.10.2017 - 10:31

  8. Spring 2020 Editors’ Note

    In some ways, the COVID-19 pandemic brought us closer to the mission of The New River, even as it pushed our meetings apart. Since the beginning, The New River has dedicated a platform to emerging and established artists working at the intersection of digital art and literature. Excellent execution has always been one of our top priorities, along with innovative ideas and user-friendly engagement. We aim to challenge passive readership—a symptom of overindulgent screen time and existential Googling. The artists we have selected for the Spring 2020 issue of The New River compliment this vision and complicate the questions “what is art?” and “who is it for?”

    Lucila Mayol Pohl - 08.10.2020 - 11:03

  9. Fall 2020 Editors' Note

    Last March, halfway through assembling the Spring 2020 issue of The New River, we had to adjust to a fully online mode of collaboration. Between then and now, though a tremendous amount has changed, our mission has remained the same. Since its foundation, The New River has devoted its platform to emerging and established artists exploring the intersection of digital art and literature. The COVID-19 pandemic has shed new light on what it means to run a digital journal, especially at a time when so many of our daily interactions and responsibilities have, by necessity, shifted to the digital realm.

    The work we have selected for our Fall 2020 issue helps us come into a deeper understanding of how this current period of crisis strips bare long-standing inequities and injustices, calling us to exercise a cache of empathy and compassion we might have never known before. These pieces demonstrate how art can be a guiding force through even the most turbulent times, pushing us beyond our private quarantine bubbles and back into the world, where art and creativity persist.

    Amanda Hodes - 07.06.2022 - 20:46

  10. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0

    This experimental essai is written in performative awareness of the challenges of tone in electronic literature. It is a developing piece and will appear in writethroughs, readthroughs, playthroughs (the sous rature mark seems appropriate) elsewhere.2

    Shanmuga Priya - 28.06.2022 - 00:18