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  1. Reading, Describing, and Evaluating Electronic Literature for Archiving

    In programmierbaren Medien produzierte Literatur erfordert eine Rekonzeptionalisierung des Rezeptionsprozesses sowie die Entwicklung neuer Konzepte zur Bewertung von (elektronischer) Literatur. Dies ist notwendig, wenn kinetische oder vom Computer zufällig rekombinierte und generierte Texte, interaktive Erzählungen, Hyperfictions oder Gedichte, die als bewegte Buchstaben auf dem Bildschirm erscheinen, Analyseobjekte für Archivierungsprozesse darstellen. Erst wenn diese Voraussetzungen erfüllt sind, können tragfähige Verfahren zur Archivierung und Bewertung dieser Literatur entwickelt werden. Es geht daher nicht um die Frage, wie überlieferte Texte digitalisiert und archiviert werden können. Vielmehr geht es bei den laufenden Initiativen der „Electronic Literature Organization“ (ELO), die im Folgenden vorgestellt werden sollen, um „born-digital works“, d.h. um „elektronische Literatur“, „Netzliteratur“, oder „Literatur in neuen Medien“ (um nur drei der zahlreichen Bezeichnungen des aufstrebenden Forschungsfeldes zu nennen).

    Eric Dean Rasmussen - 22.02.2011 - 16:29

  2. Intermediation: The Pursuit of a Vision

    Twenty-first century literature is computational, from electronic works to print books created as digital files and printed by digital presses. To create an appropriate theoretical framework, the concept of intermediation is proposed, in which recursive feedback loops join human and digital cognizers to create emergent complexity. To illustrate, Michael Joyce's afternoon is compared and contrasted with his later Web work, Twelve Blue. Whereas afternoon has an aesthetic and interface that recall print practices, Twelve Blue takes its inspiration from the fluid exchanges of the Web. Twelve Blue instantiates intermediation by creating coherence not through linear sequences but by recursively cycling between associated images. Intermediation is further explored through Maria Mencia's digital art work and Judd Morrissey's The Jew's Daughter and its successor piece, The Error Engine, by Morrissey, Lori Talley, and Lutz Hamel.

    (Source: Project MUSE abstract)

    Eric Dean Rasmussen - 11.03.2011 - 10:27

  3. Elektronisk litteratur i Norden

    Artiklen giver en oversigt over elektronisk litteratur i Norden ved at identificere dens vigtigste karaktertræk og se på, hvorledes disse afspejler udviklingen i den internationale elektroniske litteratur. Man får tillige karakteristikker og analyser af værker, som har haft markant betydning for denne litterære tradition i Norden, for eksempel Karl Erik Tallmo’s Iakttagarens förmåga att ingripa, Anne Bang-Steinsvik’s I mellom tiden og Sonja Thomsen’s Ingen elge på vejen den dag.

    Jill Walker Rettberg - 27.03.2011 - 14:19

  4. Publish and Die: The Preservation of Digital Literature within the UK

    Publish and Die: The Preservation of Digital Literature within the UK

    Eric Dean Rasmussen - 06.04.2011 - 11:23

  5. …ha perdut la veu: Some reflections on the composition of e-literature as a minor literature

    This article has two objectives. One is to give a clear example of the way in which practice and theory, or rather practice-as-research, can exist in a symbiotic relationship – each benefiting and illuminating the other. The second aim is to propose and map out an area of potential further research into the discursive positioning of e-literature. It draws on some of the thinking of Deleuze and Guattari around language and literature, in particular as it is articulated through a reading of them by Jean-Jacques Lecercle. In this respect it should be seen as a point of departure, not a presentation of findings. The article is an extended version of one I gave at Kingston University as part of the From Page to Screen to Augmented Reality Conference. The original article was designed to be delivered in conjunction with a video of a digital text work in performance. For this context I have taken some screenshots of that video and added them to the article. They will at least provide some sense of how the digital text work is displayed and how it functions.

    Source: author's abstract

    Jerome Fletcher - 17.06.2011 - 12:09

  6. Finding a Third Space for Electronic Literature: Creative Community, Authorship, Publishing, and Institutional Environments

    The article addresses topics including creativity as a social ontology, reformulations of the idea of authorship in digital environments, the economics of electronic literature publishing, and the institutional challenges involved in developing academic environments for the teaching of digital writing.
    (Source: Author's abstract)

    Eric Dean Rasmussen - 01.09.2011 - 11:17

  7. Following Paths of Electronic Literature

    Easy manipulation, playfulness, creative and active participation in the progress of society and culture by the development of various (art) projects are essential for the ideal of contemporary culture and society. The aim of the article is to look at the phenomena that play an important role in the field of electronic literature – interaction, materiality, performativity and the dynamics of hic et nunc, playfulness, ludification and the innovative use of platforms. The article follows contemporary trends in the field of electronic literature and simultaneously tries to outline some possible directions that electronic literature could take in the near future. (Source: author's abstract)

    Eric Dean Rasmussen - 01.09.2011 - 11:24

  8. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  9. Collaborations in E-lit

    This essay, a discussion between two esteemed e-poets for whom collaboration is an integral part of their creative practice, appeared in the "The Collaborative Turn" special issue of American Book Review, guest-edited by Davis Schneiderman. In their discussion, Montfort and Strickland survey several common types of e-lit collaboration and provide links to representative examples. Strickland explicitly links the material aesthetics of code poetics to literary theorist Timothy Morton's call for critical thinking that engages the universe's enmeshed interconnectedness, which he dubs "the ecological thought."

    Eric Dean Rasmussen - 29.12.2011 - 11:45

  10. Bones of the Book

    A short essay about the digital future of books that focuses primarily on various e-book formats, constrating the failures of early experiments by publishers such as Voyager Expanded Books with more recent digital-publishing trends -- such as Touch Press's app version of T.S. Eliot's The Wasteland and meta-analytic tools, such as Amazon's X-Ray, which is bundled with the Kindle Touch -- that suggest the promose of expanded e-books. Electronic literature, in this narrative, receives only cursory attention. After noting that the "electronic literary vanguard tends to dislike e-books because they are too much like real books," Moor provides a brief account of electronic literature that, regretably, equates the field almost exclusively with the hypertextualists who built and wrote using StorySpace. While Moor is aware that a multiplicity of e-literary forms exist, he neglects to describe the "dreamy new places" that author-programmers have subsequently built.

    Eric Dean Rasmussen - 07.03.2012 - 14:33

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