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  1. Echelon

    This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.

    Whenever a user moves their mouse over a text it will automatically re-write itself as a new text. It will then e-mail that text to a random e-mail address (this last e-mailing component of the work is currently disabled, but will be enabled by the artist at the appropriate time - the effect will be to flood the net with echelon sensitive messages at the rate of hundreds per minute, depending on user interaction).

    Echelon is the worldwide signals intelligence network run by the US National Security Agency and the UK Government Communications Headquarters in collaboration with Canada, Australia and New Zealand. Echelon uses large ground-based radio antennae in the United States, Italy, the UK, Turkey, New Zealand, Canada, Australia, and several other countries to intercept satellite transmissions and some surface traffic, as well as employing satellites to tap transmissions between cities.

    Simon Biggs - 21.09.2010 - 11:39

  2. This is Not a Hypertext

    Web based interactive generative language artwork

    Simon Biggs - 21.09.2010 - 11:40

  3. Halo

    Halo is composed of four interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures. Each figure is individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques.

    Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity well forms around each viewer, attracting flying figures into their orbit. When the viewer approaches the screen the figures are 'pulled' down to earth, where instead of flying they walk in direct interaction with the viewer. A number of interactive texts using generative grammars, based on the textual works of William Blake, are visible on each screen.

    (Source: Project description from Biggs's site)

    A book about the work is available (essays by Jim McLellan, Sean Cubitt, Steven Bode and Stuart Jones) from Film + Video Umbrella

    Simon Biggs - 21.09.2010 - 12:00

  4. AlletSator

    “Alletsator” is a hypermedia work that is best defined as a quantum opera, or perhaps in the final analysis a game – interactive, three-dimensional – where the present and the virtual intersect and mix. A hybrid hypermedia, therefore, in which the “spectactor” (immersed in an environment that is intended to be cosmic, magical, fantastic, dreamlike ...) is challenged to traverse the surface of a sequence of drawings. The work is a journey without ending. “Alletsator” is a computer generated narrative that allows an infinite potential of combinations. It is also an object of the new media art. It is a product and agent of the cyber culture that promises to revolutionize the world as we know it. The dramaturgy it needs is already anticipated in the metaphor that better explains the work itself: a spacecraft of dispersed paths, of multilinear unexpected pathways.

    Scott Rettberg - 30.01.2011 - 18:22

  5. string-code

    This poem, together with 'Square 01', is part of an ongoing series of interactive, experimental and generative poetic texts to generate visual compositions, which fill the viewable space in time, with a growing pattern triggered by sound and silence. If the sound is loud the letters become thicker and bigger. As in many of my pieces, the poems don’t exist until the viewer interacts with them. String_code is the visual representation of the code in Square 01, this is why I am presenting both as a pair. In all poems, the three communication systems converge: image, writing and code. Square 01 is formed by the western alphabet. All the letters appear lineally, in rows, superimposed over each other, until they eventually become an indistinguishable blob. It was my intention to explore the tradition of concrete poetry, its formal representations and production processes using the programming language of Processing. Taking model in Hansjorg Mayer’s alphabetenquadratbuch poem, its minimalist visual form of multiple layers, the desire to escape from the linguistic through the obliteration of the letters and the encapsulation in it by the square.

    Scott Rettberg - 22.09.2011 - 15:17

  6. Generative Poems

    This work is part of an ongoing series of interactive, experimental and generative poetic texts using Processing to generate visual compositions which fill the viewable space in time, with a growing pattern triggered by sound and silence.These particular poems developed with Szekely were inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). In all the experiments, three communication systems are coming together: image, writing and code.

    It is my aim to stretch the possibilities of programming to produce generative texts activated by sound and rooted in the tradition of concrete poetry, its formal representation, production processes and progression with technological advances. As a research project, the work will have a valuable input in provoking discourses and bringing knowledge and understanding into the different explored disciplines.

    (Source: Author's description on her website)

    Scott Rettberg - 22.09.2011 - 15:44

  7. New Directions in Digital Poetry

    As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era.

    Scott Rettberg - 24.01.2012 - 13:52

  8. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  9. Speaking Clock

    A HyperCard stack that generates poetry (from an existing list of terms) based on the computer's internal time.  In addition to a static text around the edges of the clock (which can cycle with clicking), a dynamically-generated text appears in the center.

    For more technical and literary information, please see Christopher Funkhouser's analysis at: arts.brunel.ac.uk/gate/entertext/5_3/ET53FunkhouserEd.doc

     

    Alexander Duryee - 22.07.2012 - 01:38

  10. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

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