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  1. Califia

    Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

    One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

    Eric Dean Rasmussen - 22.02.2011 - 16:04

  2. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  3. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  4. Deeper into the Machine: The Future of Electronic Literature

    N. Katherine Hayles's keynote address for the 2002 State of the Arts Symposium at UCLA. Hayles identifies two generations of electronic literature: mainly text-based works produces in Storyspace and Hypercard until about 1995-1997, and second-generation works, mainly authored in Director, Flash, Shockwave and XML in years after that. She identifies second-generation works as "fully multimedia" and notes a move "deeper into the machine." She then reads a number of second-generation works in the context of their computational specificity.

    Publication note: Also published online in Culture Machine Vol. 5 (2003)

    Scott Rettberg - 30.05.2011 - 12:38

  5. The Many Voices of Saint Catarina of Pedemont

    This work employs animation, sound, graphics, and navigation as semiotic components working together with words to create multiple interpretive layers focusing on the spiritual preactices of a fictional medieval mystic, Saint Caterina. As the different voices offer varying perspectives, the user is immersed in a richly imaged and layered topography where the church hierarchy, academic scholars, the mass of believerss, and the female saint contest for the meaning and significance of her mystical experiences

    (Source: N. Katherine Hayles, "Deeper into the Machine: the Future of Electronic Literature", State of the Arts)

    Scott Rettberg - 30.05.2011 - 13:57

  6. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  7. Maskiner og parabler

    En diskusjon av Steve Tomasula and Stephen Farrells TOC: A New Media Novel.

    Scott Rettberg - 25.03.2012 - 23:41

  8. Time and the Machine: Steve Tomasula and Stephen Farrell’s TOC

    English version of the review published in Norwegian as "Maskiner og parabler" in Vagant 3/2010.

    A review of Steve Tomasula and Stephen Farrell's TOC: A New Media Novel.

    Scott Rettberg - 26.03.2012 - 00:46

  9. Maybe Make Some Change

    (Author's description.) 

    “maybe make some change” merges parser-based interactive fiction with textual and multimedia layering to produce a confrontational exploration of a true event. Inspired by the trial of Adam Winfield, a whistleblower soldier accused of murder, the piece freezes a single battlefield moment and replays it from half a dozen violently conflicting perspectives.

    “change” questions the trust we place in narrators, and explores the fine edge between moral and immoral acts in a war zone. Juxtaposing its text narration with both footage of first-person shooters set during contemporary wars and online social networking pages of the accused soldiers, the piece also challenges the representation of and engagement with current events in mainstream interactive media.

    “change” was part of the jury-award-winning “‘what if im the bad guy’ and other stories” exhibition at the 2011 UC Santa Cruz Digital Arts & New Media MFA show.

    Aaron Reed - 20.06.2012 - 19:39

  10. After 391: Picabia's early multimedia experiments

    This essay attempts to answer a simple question: why did Francis Picabia stop publishing 391? By October 1924, when the final issue was published, 391 was the longest running magazine related to dada and the burgeoning surrealist movement, and Picabia was well established as one of the premiere avant-gardists in Paris and beyond, with literary, artistic and personal connections to all the major players in the movements that had turned the art world upside down for almost a decade. What caused him to suddenly cease publication of his provocative (but well respected) journal?

    (Source: author's abstract.)

    Chris Joseph - 27.06.2012 - 07:34

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