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  1. Empereur

    Empereur is an interactive and narrative experience in virtual reality, which invites the user to travel inside the brain of a father, suffering from aphasia. It is the story of a man who’s lost his ability to speak, and of the daughter trying to communicate with him. It is the story of a woman, who wasn’t given the chance to know the man behind her father, now obscured by this illness. As she tries to piece together what remains of his language, she discovers that his relationship to words is connected to his memories. The memories of an entire lifetime... Step by step, clue after clue, we will dive alongside her into the inner world of this man, in an attempt to decipher the story he can no longer tell us. In a monochrome aesthetic, close to traditional animation, this personal story is told as a journey with surreal overtones, exploring aphasia as a faraway land.
    Empereur is a poetic experience of the loss of one’s faculties, of the passing of time, and of the bonds that, despite everything, remain.

    Martijn Holtkamp - 15.03.2024 - 14:50

  2. Tulpamancer

    Tulpamancer is a machine learning VR installation that shapes a dreamlike, immersive encounter with the memories and possible futures of each participant. Sitting down at a computer terminal that had been sitting forgotten in a warehouse since 1989, participants first encounter the tulpa through a series of questions about their own lives. They are then invited to meet in a world prepared uniquely for them. Participants put on a VR headset and are led on a journey by their tulpa through a series of uniquely generated virtual scenes that invoke and question the memories of their own past and their potential fates. Ultimately, every interaction produces a unique work that is deleted at the conclusion of its viewing, left only to resonate in the minds of each participant.

    Martijn Holtkamp - 15.03.2024 - 14:54

  3. Songs for a Passerby

    How does one relate to a world of things that are passing? Are we a part of it? Or are we just looking at it? And what about the body—is it something that we are or that we have? There is an ambivalence here that prompts the question: could this be the origin of all melancholy?
    In Songs for a Passerby you will autonomously walk through a musical dreamscape shown in a VR headset. You are following your own 3D mirror image and on the way you will pass by various scenes: a dying horse, a choir of murmuring people, two playing dogs.
    Songs for a Passerby is a meditative quest that allows you to step outside reality for a moment and look at yourself. As a puppeteer of your own body you will be entering a poetic space where the melancholy question arises: is this me passing by moments, or is it rather the moments passing by me?

    Martijn Holtkamp - 18.03.2024 - 08:50

  4. Remember This Place: 31°20’46’’N 34°46’46’’E

    Remember this place: 31°20’46”N 34°46’46”E explores the concept of a fragile home: one that has been continuously threatened in the physical world, yet continues to survive thanks to the determination of local women who fight daily to preserve their rights to the land. The story does not take place in one location. It does not have one protagonist. It is a journey across many homes, communities, and villages, where we encounter powerful Bedouin women who are activists, architects, artists, and poets working tirelessly to preserve their homes, culture, and histories from being erased.
    Along the way, these women became key collaborators in the project. Together we visited various Bedouin communities that have been threatened with demolition or displacement, in order to record personal memories, digitize communities, and homes across the region, so that they can be remembered in the collective imagination. This VR experience weaves together fragments of spaces, personal memories, and visions of the future to create a virtual universe that speaks to the universal longing for “Home”.

    Martijn Holtkamp - 18.03.2024 - 09:08

  5. Letters from Drancy

    Letters from Drancy is a poignant virtual reality experience that illuminates the power of an unbreakable bond between a mother and her daughter during the Holocaust. Filmed on location in Paris and Normandy in France, Letters from Drancy allows audiences to accompany Marion Deichmann on her daring childhood journey across the borders of Northern Europe, her heartbreaking separation from her mother, her escape with help from the French Resistance in Paris, and her vivid memories of the D-Day bombings in Normandy. Marion’s story is full of loss and longing, but also of the persevering love that endures throughout her life. It is a profound story of courage from those who selflessly offer humanity in the face of hatred.

    Martijn Holtkamp - 18.03.2024 - 09:26

  6. Complex 7

    Embark on a captivating journey through a city frozen in time. In this extraordinary realm, robots and animals harmoniously coexist, their lives unfolding in the absence of humans. As you navigate the bustling streets, a sense of wonder consumes you. Every corner holds a new discovery, every interaction with the mechanical and organic inhabitants reveals a fragment of their intriguing story.

    Martijn Holtkamp - 18.03.2024 - 09:33

  7. The Imaginary Friend

    The Imaginary Friend invites you to take part in the vivid imagination of Daniel, a grieving eight-year-old struggling with the line between reality and fantasy.
    Become Daniel’s imaginary friend and let him share his world with you. Discover his joys and anxieties, even help him fight his demons head-on. However, as you spend time together, Daniel’s surroundings don’t quite understand. Why is he talking to himself? Is he crazy? When his father intends to fix him, Daniel needs to figure out his feelings before disconnecting from reality completely...
    With its unique point of view in storytelling and the latest technical developments in VR, The Imaginary Friend presents an intimate experience unmatched in the VR landscape. Daniel sees, talks and interacts with you, allowing you to form a deeply personal bond with the boy.

    Martijn Holtkamp - 18.03.2024 - 09:37

  8. Wallace & Gromit in "The Grand Getaway"

    The Grand Getaway is an interactive, narrative-led VR experience for the Meta Quest which will take fans on a brand-new adventure with much- loved characters Wallace and Gromit.
    A series of mishaps send Wallace and Gromit’s holiday plans hurtling off course. Join the duo and their new contraptions Auto-Caddy and BERYL (beverage employee related logistics contraption) on a holiday adventure to remember!

    Martijn Holtkamp - 18.03.2024 - 09:44

  9. Sen

    Sen is based on the traditional Japanese tea ceremony. The user is immersed in the traditional Japanese ritual, holding a black Raku tea bowl in the tea house called Tai-an, both national treasures of Japan. In the dimly lit room, the user encounters Sen, the spirit of tea born from the tea cup and unrevealing its relationship with the world as such. It is afraid to learn about the world but gradually finds joy in its existence through interacting with the environment and other similar beings. They find comfort in their connection and interaction and start to think about their relationship with others in a self-centred way. One day, their peaceful world is suddenly destroyed by an inferno. Having lost everything, Sen falls back into the tea bowl and dissolves into particles wandering in the universe. Like Sen, the users realise they are one with all beings in this world and are whisked back to the tea house Tai-an, where their nonchalant lives begin again.

    Martijn Holtkamp - 18.03.2024 - 09:48

  10. Comfortless

    In 1969, a brothel was established exclusively for the US military near the US Air Force Base in Kunsan, South Korea. About 500 residential units were built and “American Town” corporation was established with approval and support from the Korean government. The women recruited from all over the country were called “US military comfort women” by the authorities. American Town grew to be a small self-sustaining city that provided US soldiers with whatever convenience they desired: currency exchange, culinary pleasures, and sex. One thousand American soldiers visited every night.
    Shot on the actual site, Comfortless is a 360-3D cinematic immersive experience of American Town during its heyday in the 1980s. The VR film starts in the present time, where the town is empty and silent. When the night falls, however, various sounds from the past begin to fill the space.
    Viewers traverse this uncanny deserted town, guided by a ghost and the ambient sounds and voices from its past.
    Comfortless offers an immersive experience of the daily routine of American Town, creating an essential archive of the past.

    Martijn Holtkamp - 18.03.2024 - 09:57

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