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  1. Creating: Adventure in Style and The Marble Index in Curveship

    I describe the process of writing and programming the first two full-scale interactive fiction pieces in the new system I have been developing, Curveship. These two pieces, Adventure in Style and The Marble Index, are meant, in part, to serve as examples for authors using this system. More importantly, though, they are initial explorations of the potential of Curveship and of the automation of narrative variation. They were also undertaken to help provide concrete system-building guidance as development of Curveship progressed toward a release. Adventure in Style is a port of the first interactive fiction, the 1976 Adventure by Will Crowther and Don Woods, which adds parametric variations in style that are inspired by Raymond Queneau's Exercises in Style. The Marble Index simulates the experiences of a woman who, strangely disjointed in time and reality, finds herself visiting ordinary moments in the late twentieth century; the narration accentuates this character's disorientation and contributes to the literary effect of incidents.

    Audun Andreassen - 03.04.2013 - 15:56

  2. E-lit context as Records Continuum: the “lost” Michael Joyce’s Afternoon Italian edition and the archival perspective

    Devoted to the study and retrieval of those artifacts of the past for which a disruption in the continuity of preservation occurred, archaeological sciences operate with – and against – historical and cultural fractures. Likewise, computer forensics provides assistance whenever a need to recover data in the event of a hardware or software failure occurs. The textual shifting from page to screen experienced in the past twenty years represented both a cultural fracture (a call for paradigmatic changes in preservation which archival sciences themselves were not prepared for) and an opportunity to test computer forensics practices on text-based digital artifacts (software and hardware failures being named, in this case, “obsolescence”). Our paper draws attention to the fact that both digital archaeology and computer forensics, however, no matter how useful in shaping the current preservation practices and methodologies adopted by scholarly communities operating in the digital field, cannot replace or do without the extensive scholarship developed in disciplines that have traditionally dealt with textual preservation in situations of cultural continuity.

    Audun Andreassen - 03.04.2013 - 16:07

  3. The New-Media Novel: The Intersection of Film, E-Lit & Story

    Advances in authoring tools are allowing a new kind of novel to emerge that resides at the intersection of print, film, and e-lit. I’d like to propose a reading from TOC: A New-Media Novel as its example of the new-media book.

    Often created by a team of collaborators working in sound, animation, and language, these new-media novels involve many of the same challenges and pleasures of working in film, theater or other collaborative arts. And yet, unlike theater or film, these multimedia novels are books: they are read; they offer the same one-on-one personal experience readers have always had through reading traditional novels. The first part of the presentation will be a tour through TOC: A New-Media Novel by Steve Tomasula, with art and design by Stephen Farrell, animation by Matt Lavoy, programming by Christian Jara, and music, art, and other contributions from 13 other artists.

    Audun Andreassen - 10.04.2013 - 13:03

  4. Cave Writing: Reshaping Writing at Brown

    In the spirit of engaging Robert Coover's contributions to the electronic literature field (one of the conference aims) and simultaneously looking at the cutting edge of our field, this panel will discuss the groundbreaking Cave Writing project that Coover has initiated at Brown. It will feature the two primary faculty the project has had over the last eight years (Coover and Cayley), two of the students who have been involved in organizing the project and creating work (Wardrip-Fruin and Gorman), and one of the critics who has looked at this work most seriously (Raley). Topics will include the history of the literary work done in the Brown Cave, the unexpected power of two dimensional typography in three dimensional space, experiences of embodied interaction and spectatorship in combination and tension with literary reading, the role of non-textual images, animation, and sound in the Brown Cave experiments, and others.

    Audun Andreassen - 10.04.2013 - 13:33

  5. Her har man altid med sig

    "Det er, som om litteraturen har gennemgået en udvikling, kritikken kun befinder sig i puberteten af.” Anna Hallberg efterlyser i sit essay (først holdt som oplæg på OEI-seminaret Post-Poesi) en mere åben og prøvende litteraturkritik, der kan matche den slagkraft og opfindsomhed, man finder i Nordens eksperimenterende litteratur i dag. Med udgangspunkt i Lars Mikael Raattamaas visuelle digt “Al-Jazeera” går hun tæt på modstanden og dens retoriske strategier. Dén diskrimination, vi alle til en vis grad er fanget af.

    Sissel Hegvik - 16.04.2013 - 22:55

  6. Arabisk og asemisk kalligrafi

    Den arabiske skrift er omgærdet af mystik og uforståelighed, måske fordi den er udspændt mellem den største betydning og den rene abstraktion - gennemsyret af metafysisk betydning og fuld af ærefrygt. Samtidig har forbudet mod det figurative og repræsentationen avlet en ustyrlig vækst af mønstre og arabesker. Karen Wagner introducerer en række moderne kalligrafer: mellemøstlige, ofte eksilerede kunstnere, som skaber forbindelse til fortidens tradition, såvel som vestlige “asemikere”, for hvem kalligrafien åbner en alternativ indgang til skriftbilledet, oplevelsen af sproget, ja måske endda selve tanken.

    Sissel Hegvik - 20.04.2013 - 17:03

  7. Kjærstad, hyperroman og hieroglyffer

    Jan Kjærstads seneste roman Tegn til Kærlighed handler om at finde de magiske skrifttegn, som fører til kærlighedens lige så magiske kraftfelt. Bogen går amok i bogstavernes taktile verden og deres religiøse betydningsindhold. Samtidig er romanens sætninger fyldt med ladede detaljer, hvor næsten hvert ord rummer en “linkmulighed”. Karen Wagner trækker i sit essay tråde til Kjærstads egne overvejelser om romanen i internettets tidsalder - og til den netop udkomne danske udgave af Nøgle til de ægyptiske hieroglyffer.

    Mer av Wagners skrivning om hieroglyffer: http://www.afsnitp.dk/aktuelt/12/hieroglyffernesg.html

    Sissel Hegvik - 29.04.2013 - 00:20

  8. Learning to Throw Like Olympia: E-Lit and the Art of Failure

    Viewed next to print literature, e-lit appears as a poor copy, a replica(nt) lacking both the genius agency of modernism and the abject subjectivity of postmodernism. In this talk, I will use the concepts of re-territorialization (Deleuze and Guattari) and “the open” (Giorgio Agamben) to show how, like Hoffman’s automaton, the “born digital” is powerful precisely because it fails to deceive. Neither preserving nor directly opposing the conventions of print-lit, e-lit functions as a reflecting apparatus that unmasks language and meaning-making as machines through the revelation of its own machine-works. Using multifarious examples from the work of Alan Bigelow, Mez Breeze, Emily Short, Jason Nelson, and others, I will show how these re-inscribe obstruction, glitch, error, randomness and obsolescence as potentiality. In doing so, they repurpose the productive and reproductive functions of writing not for some finite end or product, but for play.

    (Source: author's abstract)

    Jill Walker Rettberg - 19.06.2014 - 20:09

  9. Interview with Michael J. Maguire

    In this interview Michael J. Maguire also known as clevercelt writes about his development in the field of electronic literature both as creative writer and academic scholar. He gives some insights into the work of programming, his interest for computer games and the Phd thesis. The interview stands out for the many references to other authors.

    Daniele Giampà - 12.11.2014 - 20:31

  10. E-Lit for Children

    Children seem to get e-lit long before their parents do. The idea that books might become magical or that poems might leap to life just makes sense to kids. So why not help them write it? One reason that is obvious to anyone who has written an unfinished overly ambitious branching narrative is that's it's easy to create a combinatoric nightmare or to end up with a terrible tangle of branches, leaving no time to create the text. Another reason is building these magic books takes a bit of technological knowledge that these digital-natives for some reason don't have from the womb (no fault of the womb). In this workshop, aimed at children, educators, and adult children, I will walk a group through the making of a choice-based micro-adventure using either Undum or Inkle. The goal will be to dive straight into the e-lit waters by writing a shared narrative within some tight constraints that ensure we will produce a story within the allotted time.

    (Source Authors Abstract)

    Sumeya Hassan - 17.02.2015 - 15:43

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