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  1. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  2. Radial City

    Processed video, collaboration between artist and poet.

    Scott Rettberg - 02.03.2011 - 22:25

  3. Pulse

    Poem Pulse is an g.a.c.o.i. (Generative, Autopoietic, Collaborative, Open-ended, Intermedial) electronic literary piece.

    G:

    generative is the poem's last stanza of– system picks out one minipulse out of the list of the saved minipulses
    generative is the visual – the leading geometry and thus also the placement of the lyrics
    generative is the composition of the loops of the main melody

    A:

    the concept of its being autopoietic represents the fact, that the final stanza is a minipoem that was created from the words of the whole poem, thus creating a part of it from itself

    C:

    pulse is collaborative because after having read the whole poem, a reader can create her own minipoem by clicking on the projected words of pulse

    O:

    its open-ended nature allows (through reader's submission of the minipoem and its saving) to extend the list of minipoems, out of which generates the stanza of the next pulses

    Zuzana Husarova - 01.09.2011 - 18:00

  4. _:terror(aw)ed patches:_

    _:terror(aw)ed patches:_ is a “collaborative fiction that utilizes through live concurrent editing in Google Wave that results in expressive output[s]”

    (Source: SpringGun Press, v. 2)

    In _:terror(aw)ed patches:_(2009), Shane + Mez create a new method of collaborative “fiction” through _live concurrent editing_ in Google Wave. 

    Meri Alexandra Raita - 28.01.2012 - 13:48

  5. Canticle

    "Canticle" was written for Brown University's CAVE immersive virtual reality environment. Like a concerto, it was composed in three movements and arranged for collaborative performance between a solo user and programmed VR environment. In "Canticle", The CAVE system and its user operate in concert: rendering the world through cooperation and opposition. The tone of "Canticle" plays upon the spectacle of VR by inducing an aesthetic environment that is overly saturated despite its basic composition of greyscale letterforms. Evocative text and audio were used to assist this effect: "The Song of Solomon" and Nico Muhly's MotherTongue. A study of "The Song" resonated with the project's themes: the seduction of spectacle and awareness of a physical body within immersive spaces of illusion. Movements were written in response to spectacles that are native to the CAVE. Description of each movement refers to the specific quality of spectacle it explores: periphery, reactivity, stereoscopy, interface, depth or immersion.

    Stig Andreassen - 20.03.2012 - 15:12

  6. RC_AI

    It was only after I began working with Robert Coover in the Brown Literary Arts program in 1998 that I remembered my father commenting years earlier on Coover's book Pinocchio in Venice. As a foremost Scholar of the Pinocchio story and its appearances throughout history in literature and media, he was impressed with Coover's handling of the archive. My father went on to write about Coover's treatment in a co-authored book, Pinocchio Goes Postmodern: Perils of a Puppet in the United States

    RC_AI consists of texts composed by myself and Dr. Thomas J. Morrissey, my father, along with several generative algorithms and loose grammars in collaboration with a substantial portion of Robert Coover's Pinocchio in Venice. The panoramic text is a printed array (approximately 380,000 pixels long - or 422 feet) of variable content generated by parsing through approximately 1/2 of Coover's novel using the author's name as a search string. 

    Scott Rettberg - 18.04.2012 - 00:14