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  1. Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres

    While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.

    Patricia Tomaszek - 17.09.2010 - 17:19

  2. Electronic Literature: New Horizons for the Literary

    Hayles’s book is designed to help electronic literature move into the classroom. Her systematic survey of the field addresses its major genres, the challenges it poses to traditional literary theory, and the complex and compelling issues at stake. She develops a theoretical framework for understanding how electronic literature both draws on the print tradition and requires new reading and interpretive strategies. Grounding her approach in the evolutionary dynamic between humans and technology, Hayles argues that neither the body nor the machine should be given absolute theoretical priority. Rather, she focuses on the interconnections between embodied writers and users and the intelligent machines that perform electronic texts.

    Eric Dean Rasmussen - 18.02.2011 - 20:58

  3. New Philosophy for New Media

    In New Philosophy for New Media, Mark Hansen defines the image in digital art in terms that go beyond the merely visual. Arguing that the "digital image" encompasses the entire process by which information is made perceivable, he places the body in a privileged position—as the agent that filters information in order to create images. By doing so, he counters prevailing notions of technological transcendence and argues for the indispensability of the human in the digital era. Hansen examines new media art and theory in light of Henri Bergson's argument that affection and memory render perception impure—that we select only those images precisely relevant to our singular form of embodiment. Hansen updates this argument for the digital age, arguing that we filter the information we receive to create images rather than simply receiving images as preexisting technical forms.

    Scott Rettberg - 26.02.2011 - 15:36

  4. From (W)reader to Breather: Cybertextual De-intentionalization and Kate Pullinger's Breathing Wall

    From (W)reader to Breather: Cybertextual De-intentionalization and Kate Pullinger's Breathing Wall

    Eric Dean Rasmussen - 08.04.2012 - 09:30

  5. Digital Literature: Theoretical and Aesthetic Reflections

    The emergence of a new phenomenon – digital literature – within the field of
    literary studies calls for the reorganization and creation of new theoretical and
    analytical repertoires. As models of communication change, so do
    reception and production processes accompanying these changes. Within these
    altered scenarios, the dissertation Digital Literature: Theoretical and Aesthetic
    Reflections is a response to the aesthetic and theoretical challenges brought on by
    computer-based literature. As a methodological strategy, the dissertation articulates
    recent trends in the theory of digital aesthetics – remediation (BOLTER),
    eventilization (HAYLES), correlations of performativity, intermediality and
    interactivity with meaning-driven analysis (SIMANOWSKI), Medienumbrüche
    (GENDOLLA & SCHÄFER) – with theories of production of presence
    (GUMBRECHT), autopoietic communicative models (LUHMANN) and closereadings
    of digital works. By scripting a dialogue with key theorists from print
    literary theory as well as new media theorists and artists in the burgeoning field,

    Luciana Gattass - 08.05.2012 - 14:38

  6. Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory

    New technologies-- whether used for artistic or scientific ends--require new shapes to speak their attributes. Feminist writers too have long sought a narrative shape that can exist both inside and outside of patriarchal systems. Where like-minded theorists have tried to define a gender-specific dimension for art, Quantum Feminist Mnemotechnics demonstrates that feminist artists have already built and are happily inhabiting this new technological room of their own. This dissertation is an exploration of the architectural shapes of mnemonic systems in women's narratives in the new media (focusing on Shelley Jackson's Patchwork Girl, M.D. Coverley's Califia and Diana Reed Slattery's Glide and The Maze Game as exemplary models). Memory is key here, for, what gets stored or remembered has always been the domain of official histories, of the conqueror speaking his dominant cultural paradigm and body. I explore at length three spatial architectures of the new media: the matrix, the unfold and the knot.

    Carolyn Guertin - 20.06.2012 - 19:00

  7. Embodied Algorithms: On Space and Mobility as Structural Metaphors

    This short paper proposes the concept of "embodied algorithms" to describe the use of models borrowed or derived from other disciplines as structural metaphors in works of art. The models may originate in fields as diverse as phenomenology, linguistics, or computer science, and while they may not themselves be computational or procedural, their cross-disciplinary/cross-modal implementation imbues them with a symbolic dimension that suggests a hermeneutical methodology (hence, “algorithm”) for constructing interpretive narratives. The paper examines the constitutive role played by space and mobility in interpreting a series of the author’s own artworks. For the sake of brevity, it focuses primarily on a single interpretive model derived from the writing of phenomenologist Georg Gadamer, and relates it to a number of digital models, or algorithms, employed in the works.

    Elisabeth Nesheim - 27.08.2012 - 13:42

  8. O Sujeito-Projeto: Metaperformance e Endoestética

    O Sujeito-Projeto: Metaperformance e Endoestética

    Luciana Gattass - 22.10.2012 - 17:02

  9. Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K

    Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K

    Luciana Gattass - 23.10.2012 - 15:37

  10. Bodies in Code

    "Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. 

    Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual."

    (Source: Publisher website)

    Elisabeth Nesheim - 15.05.2013 - 12:18

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