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  1. Between Page and Screen

    Coupling the physicality of the printed page with the electric liquidity of the computer screen, Between Page and Screen chronicles a love affair between the characters P and S while taking the reader into a wondrous, augmented reality. The book has no words, only inscrutable black and white geometric patterns that—when seen by a computer webcam—conjure the written word. Reflected on screen, the reader sees himself with open book in hand, language springing alive and shape-shifting with each turn of the page. The story unfolds through a playful and cryptic exchange of letters between P and S as they struggle to define their turbulent relationship. Rich with innuendo, anagrams, etymological and sonic affinities between words, Between Page and Screen takes an almost ecstatic pleasure in language and the act of reading. Merging concrete poetry with conceptual art, “technotext” with epistolary romance, and the tradition of the artist’s book with the digital future, Between Page and Screen expands the possibilities of what a book can be.

    Scott Rettberg - 12.06.2012 - 13:29

  2. Between Treacherous Objects

    This sequence of poems arranged on three dimensional environments explore conceptual spaces between words. Each poem begins with a sequence of two words which are then represented pictorially on a virtual space, one in the front and another at the end of an open 3D tunnel, similar to the first version of Dreamaphage. As the reader navigates the diverse, visually engaging, and occasionally dizzying environments she encounters poetic texts, e-mail addresses, and passwords that provide access to short videos. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 16.06.2012 - 01:51

  3. JB Wok

    Hello world, this is J B Wock, and this is my blog!
    Actually, I am a PHP script , and (almost) every night
    I write a short phrase about whatever comes to my mind.

    My method is:
    - I find a phrase that I like on the Internet.
    - I twist the phrase until I'm pleased with it.
    - When everything's ready, I publish my post.

    (Source: Description on the project site)

    Scott Rettberg - 16.06.2012 - 11:39

  4. Because You Asked

    An autobiography in the form of a Flash web poem. The user selects icons that launch textual and spoken poetic phrases, and gradually fill in the portrait of the author.

    Scott Rettberg - 16.06.2012 - 12:30

  5. Radio Salience

    "Radio Salience" is an image-text-sound instrument with certain game-like features.  The player (user? listener? reader?) watches an array of four image panels, showing component slices from various larger images.  When any two slices match, slot-machine style, a click will initiate a poetastic moment.  There is no score, so no way to win, lose, or escape.  Radio is all.

    --

    "I have known that which the Greeks do not know -- uncertainty" (Borges).

    Just another entry in the Babylon Lottery, this project explores indeterminacy, accident, and resonance, taking as its muse the breathless voice of the airwaves, or radio.   What did those Greeks know, anyway?

    Some may ask, are we yet reading?  Well, somebody had to, but in most cases they weren't human. No sirens were harmed, and no one is like to drown.  Also, this is once again not a game. Though what you will see is certainly playable, there is no real contest, no score, no leveling.  Let's play Twister, let's play Risk.

    --

    Stuart Moulthrop - 20.06.2012 - 19:10

  6. Argot, Ogre, OK!

    All of the prior remixes of Nick Montfort's _Taroko Gorge_ rewrote the text, while leaving Nick's code unchanged or almost so. I thought that was a shame. I also thought it was an opportunity! Since they all essentially consisted of word-lists plugged into a schema, I was able to remix them together on two axes at the same time:

    * Combining the word-lists of any two poems;
    * Mutating the stanza schema.

    I also took the opportunity to randomize the color schemes of the pages. (But not the font choices or the background imagery that some of the poems indulged in. Optima for everybody, I'm afraid.)

    Nick's original poem generates a constant ABBA-C pattern, with some extra B's thrown in. This page essentially invents a new pattern (for example A-, or BC-BA, or CCC, or so on) for each block. The code for the pattern is on the left, and the generated output is on the right.

    To answer the obvious question: Yes, this page really does execute the code that's displayed in the left column, and it really does generate the text in the right column.

    Scott Rettberg - 24.06.2012 - 15:09

  7. Archetypal Africa

    In this work, Bigelow takes everyday objects (stapler, chair, spoon) and elevates them to archetypal status through several strategies:

    * short, looping background videos (with audio) of natural scenes, usually focused on animals or plants, intercut with brief images of the object being discussed.

    * A poetic description of the object, using metaphor, personification, and other figurative language to highlight their function or role.

    * A scheduled set of fake historical events involving the object, often absurd and hilarious, including the location and the date in which they happened.

    This level of attention to everyday objects is parallel to Gertrude Stein’s Tender Buttons, but with a different approach to its language choices. While Stein chooses language that belongs to the same semantic frame of the objects she describes, Bigelow breaks (or blends) the frames to take a twist towards the absurd. These objects become archetypal because they are presented as tools that shape their creators as much as the world around them, connecting them to nature and humanity at a global level.

    eabigelow - 28.06.2012 - 03:41

  8. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  9. Poëzie loont (Poetry pays off)

    Onder dat credo ontwikkelden dichter Arnoud van Adrichem en grafisch ontwerpers Cox & Grusenmeyer de mobiele browser 'Geld', waarmee hardwerkende belastingbetalers hun belastingcenten kunnen terugverdienen door gedichten te lezen. Hoe werkt het? Alle banken in Amsterdam zijn voorzien van duidelijk herkenbare stickers die kunnen worden gescand met een smartphone of tablet. De gedichten die dan zichtbaar worden leveren elk 0,11 euro op; een bedrag dat ongeveer overeenkomt met het belastinggeld dat iemand met een gemiddeld jaarkomen dagelijks kwijt is aan cultuur. 'Money is a kind of poetry', stelde Wallace Stevens ooit. Deze applicatie bewijst eens te meer zijn gelijk.

    (Source: www.poezieloont.nl)

    Marije Koens - 25.07.2012 - 10:49

  10. Welkom Vreemdeling (Welcome Stranger)

    Welcome stranger is ontworpen voor wachtruimtes en bestaat uit een animatie van dansende letters die steeds nieuwe verbanden vormen. Het geheel is gebaseerd op de uiteenlopende namen waarmee het spel ‘stoelendans’ in verschillende talen wordt aangeduid. Het werk kwam tot stand in het kader van het project Poëzie op het scherm, dat eens in de twee jaar gezamenlijk door het Nederlands Letterenfonds en het Mondriaan Fonds (voorheen Fonds BKVB) is georganiseerd.

    Marije Koens - 25.07.2012 - 11:19

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