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  1. DNA: A Digital Novel

    Taking the concept of identity theft to its logical conclusion, DNA is an interactive, Web-based novel set in the year 2075, in a future where genetic clones are commonplace and the unique identity of any individual is protected only by tacit consent. Detailing a year in the life of a clone who begins plotting to take on the identity of one of his "code partners," the novel includes a series of hyperlinks to real and fictional Wikipedia entries that provide a peek into the dystopic future of economic, agricultural, cultural, social, and political systems. Influenced by a range of electronic and experimental literary works published over the last fifteen years, DNA presents a non-linear narrative that allows each reader to select his or her own narrative path though the novel and to explore the text's connection to other fictional and non-fictional texts published on the Web. The networked architecture of the project enables the reader to not only construct and engage with the narrative world of the novel itself but with other narrative worlds that exist outside of the novel.

    Jill Walker Rettberg - 12.06.2013 - 13:38

  2. Mrs. Wobbles and the Tangerine House: The Mysterious Floor

    Mrs. Wobbles & the Tangerine House is an interactive story about a mysterious foster home, taking in children who need her special kind of magical love. "The Mysterious Floor" is the first story in this collection. Mrs. Wobbles and the Tangerine House was written by Mark C. Marino in collaboration with his two children, his daughter (age 10) and his son (age 8) with art by Brian Gallagher. The piece was built on the Undum platform.

    Mark Marino - 19.12.2013 - 12:40

  3. ScareMail

    ScareMail is a web browser extension that makes email "scary" in order to disrupt NSA surveillance. Extending Google's Gmail, the work adds to every new email's signature an algorithmically generated narrative containing a collection of probable NSA search terms. This "story" acts as a trap for NSA programs like PRISM and XKeyscore, forcing them to look at nonsense. Each email's story is unique in an attempt to avoid automated filtering by NSA search systems. One of the strategies used by the US National Security Agency's (NSA) email surveillance programs is the detection of predetermined keywords. Large collections of words have thus become codified as something to fear, as an indicator of intent. The result is a governmental surveillance machine run amok, algorithmically collecting and searching our digital communications in a futile effort to predict behaviors based on words in emails. ScareMail proposes to disrupt the NSA's surveillance efforts by making NSA search results useless. Searching is about finding the needles in haystacks.

    Alvaro Seica - 19.06.2014 - 17:25

  4. AUTHENTIC IN ALL CAPS

    AUTHENTIC IN ALL CAPS is a web audio adventure about the meaning of death. It draws audio drama, audio tours and alternate reality gaming. The use of audio is an attempt to create a sense of unity in a highly fragmented experience. I see the techniques and experience of audio tours as a way to bring disparate elements together. Just as an audio tour involves guiding a listener to different places, this audio experience guides players to different websites. I include both custom and existing sites, and so this project continues my interest in pervasive design: where the players’ world is part of the fictional world. The story is born out of the pain of suddenly losing my mother, and facing the meaninglessness of my life. I got past heaviness of the subject matter by drawing on my early days in sketch comedy theatre, unifying the disparate times of my life.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 05.02.2015 - 15:16

  5. Motions

    Motions by Hazel Smith (text), Will Luers (image and coding), and Roger Dean (sound) is conceived as a multimedia web book, and optimized for swiping and scrolling on tablets and computers. It is also a performance piece. It is programmed in HTML 5/Javascript. Motions takes human trafficking and contemporary slavery as its focus. Human trafficking is an accelerating form of crime and is a world-wide problem. It is one of the darker outcomes of globalization, the breakdown of the nation-state, and increasing ease of travel. Static and moving, variable and sequential, the piece presents image and text fragments from different genres: documentary, journalism, poetry and narrative. These fragments are programmed to evoke the subjective experience of enslavement in motion. The sound is constructed as an interactive mosaic. It includes musical transformations of train and plane journeys. It also features two compositions that use instrumental, timbral, rhythmic and harmonic devices characteristic of very different parts of the world. These materials are compositionally transformed with electroacoustic music techniques, including a range of algorithmic compositional devices.

    Elias Mikkelsen - 05.02.2015 - 15:53

  6. SpeidiShow

    SpeidiShow was LiveTweeting about an imaginary reality TV Show. It’s a creative social media game and a transmedia narrative that spanned Twitter, Facebook, Instagram, and QuickenLoans. The project included a cast of barrel of writers including: Spencer Pratt, Heidi Montag, Cathy Podeszwa, Jean Sramek, Betsy Boyd, Skye McIlvaine-Jones, Davin Heckman, Jeff T. Johnson, Claire Donato, Ian Clarkson, Sarah-Anne Joulie, Chloe Smith. The logo was designed by Rick Valicenti, 3st, and the site was designed by Rob Wittig and Matt Olin. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 06.02.2015 - 11:05