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  1. "What hypertexts can do that print narratives cannot"

    'In this article, the author situates hypertext fiction readers in a binary relationship with their print counterparts. The hypertext reader is compared to the print reader in terms of the choices each medium allows.' 

    (Source: from Analyzing Digital Fiction by Alice Bell, Astrid Ensslin, Hans Rustad)

    Agnete Thomassen Steine - 22.09.2021 - 10:48

  2. "Toward a Theory of Hypertextual Design"

    "Toward a Theory of Hypertextual Design"

    Agnete Thomassen Steine - 22.09.2021 - 11:27

  3. Reading Digital Fiction: From Hypertext to Timeline

    In the Afterword of Analyzing Digital Fiction Simanowski reflects on how digital fiction has evolved over time as well as how reading practices have changed.

    Kira Guehring - 23.09.2021 - 10:54

  4. The impact of hypertext on processes of reading and writing

    Charney writes about how computers are changing the processes of reading and writing.

    Kira Guehring - 23.09.2021 - 12:16

  5. Ästhetik und Technik. Literaturprojekte der Semiosphäre

    In seinem Text beschreibt Franke einige Literaturprojekte, dabei geht er daraufein wie aus ihnen eine Semiosphäre ensteht. Er bespricht auch die Ausprägung von dem Zusammenhang zwischen Äesthetik und Technik auf die digitale Literatur.

    Kira Guehring - 24.09.2021 - 14:46

  6. Storyspace 3

    Storyspace 3 works with existing Storyspace files and creates new Storyspace documents in a robust, state-of-the-art XML format. Legacy Storyspace work immediately takes advantage of Storyspace 3’s outstanding new typography.

    Storyspace 3 is a tool for writing and reading hypertext narrative, for fictional and nonfictional stories told with links. Long the tool of choice for serious hypertext writers, Storyspace now offers new features, new tools, and unmatched elegance for handling complex stories with ease.

    From the earliest experimental hypertexts, writers have learned that simply linking pages together isn’t enough. What works in small web sites leaves readers wandering and adrift in book-length environments. Storyspace solved the problem back in the 1990s with guard fields that activate and disable links as the reader moves through the document.

    Storyspace 3 supports classic Storyspace guard fields and extends them with a new, easy-to-learn syntax that adds lots of power and flexibility. You can mix old and new guard fields freely.

     

    Ole Kristian Sæther Skoge - 24.09.2021 - 19:13

  7. I Descend into Hypertext

    Bill Bly reflects on hypertext, while referring to school and his own work We Descend and Wyrmes Mete.

    Heidi Haugsdal Kvinge - 26.09.2021 - 18:41

  8. Topographic Writing: Hypertext and the Electronic Writing Space

    The text dives in to the significance of the function and production of hypertext. Looking at different structures and hierarchy, talking about outline, trees and topography. The text addressee both the perspective of writing as well as reading. Some of the subtitles used are “writing places”, “electronic trees”, “hypermedia”, “The first collaborative hypertext” and “Writers and readers of hypertext”.

    Heidi Haugsdal Kvinge - 26.09.2021 - 20:04

  9. A learning support environment: the Hitch- Hiker’s Guide

    The philosopy, realisation and evaluation of a learning support environment for non-formal knowledge domains is described. Emphasis is placed on the need to provide a variety of access structures and on the use of a travel holiday metaphor as a means of helping users understand the system model.

    Mathias Vetti Olaussen - 27.09.2021 - 12:09

  10. "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment

    From the writers: "This paper describes an experiment which looks at how the users of a hypertext document cognitively represent its layout. A document was formed into three different hypertext styles and was presented to the readers, they were then asked a series of questions about information contained in the hypertexts. The way the users found the answers and the time taken was recorded, they were also ask to lay out cards, with reduced versions of the screen on them, on a board and as they thought them to be arranged in the document and also to draw any connecting hypertext links they thought existed between these screens. The users selected for this experiment consisted of 27 university undergraduates 15 male and 12 female with a mean age of 20.5 years with little or no computing experience. They were each assigned one of the three hypertext methods and their performance was recorded. The three methods consisted of a hierarchical, a mixed and an index based method."

    Mathias Vetti Olaussen - 27.09.2021 - 16:00

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