Search

Search content of the knowledge base.

The search found 48 results in 0.007 seconds.

Search results

  1. Cybermountain Colloquium

    This focused event is designed to push both texts and tools to new levels through collaborative interaction, review/reaction, and usability testing 24/7 (if desired) in a scenic setting. Colloquium findings will be reported online.

    Colloquium participants will be limited to the first thity (30) invited participants who can confirm their attendance. We will strive for a balance of hypertext content creators, system developers, and researchers. If you know of others who should be invited, please forward this message to them and advise organizer Deena Larsen.

    Others who cannot participate in the colloquim are welcome to participate in a simultaneous face to face/MOO conference.(Source: description from website)

    Jill Walker Rettberg - 21.09.2010 - 10:58

  2. Officina di Letteratura Elettronica/Workshop of Electronic Literature

    Officina di Letteratura Elettronica/Workshop of Electronic Literature

    Patricia Tomaszek - 12.01.2011 - 16:09

  3. ELMCIP Electronic Literature and Pedagogy Workshop

    ELMCIP Electronic Literature and Pedagogy Workshop

    Eric Dean Rasmussen - 13.06.2011 - 08:55

  4. International Workshop on Databases and Bibliographic Standards for Electronic Literature

    This Consortium for Electronic Literature (CELL) workshop presents international projects that document, curate, and present research on electronic literature: born-digital literary forms such as hypertext fiction, kinetic poetry, interactive drama, location-based narrative, multimedia literary installations, and other types of poetic experiences made for the networked computer.

    Since June of 2010, as part of the HERA-funded ELMCIP Project, the University of Bergen's Electronic Literature Research Group has been developing the ELMCIP Knowledge Base (http://elmcip.net/knowledgebase), a platform positioned to become one of the leading research tools in this area of the digital humanities.

    The primary goal of the workshop is to bring together members of several international projects working on the documentation of electronic literature. Representives of projects from the United States, Canada, Portugal, Germany, Spain, Australia, and Norway will gather to pubicly present work on their projects, and to discuss how to best establish an international research infrastructure for the field.

    Eric Dean Rasmussen - 13.06.2011 - 09:48

  5. E-Learning und Literatur

    Workshop at the "5th e-Learning Fachtagung Informatik DeLFI 2007"

    Jörgen Schäfer - 28.06.2011 - 14:03

  6. Literatur im Netz

    Workshop of the research group "Literatur in Netzen/Netzliteratur" at the University of Siegen.
    Organized by: Peter Gendolla, Jörgen Schäfer
    Participants: Friedrich W. Block, Heiko Idensen, Ursula Hentschläger, Gisela Müller, Zelko Wiener

    Jörgen Schäfer - 28.06.2011 - 15:26

  7. HyperKult: Computer als Medium, Workshop Series

    HyperKult: Computer als Medium, Workshop Series

    Jörgen Schäfer - 29.06.2011 - 11:05

  8. Workshop on Computational Approaches to Linguistic Creativity

    It is generally agreed upon that "linguistic creativity" is a unique property of human language. Some claim that linguistic creativity is expressed in our ability to combine known words in a new sentence, others refer to our skill to express thoughts in figurative language, and yet others talk about syntactic recursion and lexical creativity. For the purpose of this workshop, we treat the term "linguistic creativity" to mean "creative language usage at different levels", from the lexicon to syntax to discourse and text (see also topics and references, below). The recognition of instances of linguistic creativity and the computation of their meaning constitute one of the most challenging problems for a variety of Natural Language Processing tasks, such as machine translation, text summarization, information retrieval, question answering, and sentiment analysis. Computational systems incorporating models of linguistic creativity operate on different types of data (including written text, audio/speech/sound, and video/images/gestures). New approaches might combine information from different modalities.

    Patricia Tomaszek - 22.07.2011 - 18:37

  9. Literature and the Digital Society

    There is no doubt today that computer science impacts strongly on literature. New forms have been created, works are abundant, and dynamic university has built a strong, specific field of research. The complexity of the field requires a multidisciplinary approach involving specialists in literature, communication, hypermedia, and the art.

    Along with the development of this field, innovative educational activities to teach this literature are being developed. Thecomputer also offers powerful tools to transcribe and transmit in digital form works originally intended for other media. More generally, the relationship between computers and literature creates social benefits by offering new ways to read and write,a new "being together" around a work.

    All these activities have been changing rapidly in recent years and the European workshop "Literature and Digital Society" aims to bring together researchers operating in different contexts and to federate them in a European network.

    (Source: Philippe Bootz, Laboratoire Paragraphe)

    Scott Rettberg - 06.10.2011 - 10:24

  10. Getting Started in the Digital Humanities with DHCommons

    Digital methodologies and new media are changing the landscape of research and teaching in modern languages and literatures. Scholars can now computationally analyze entire corpora of texts or preserve and share materials through digital archives. Students can engage in authentic applied research linking text to place, or study Shakespeare in a virtual Globe Theater. In the face of all the digital humanities buzz--from the MLA to the New York Times to Twitter--where can scholars interested in the field turn to get started? This three-hour preconvention workshop welcomes language and literature scholars who wish to learn about, start, or join digital scholarly projects for research and/or teaching. Representatives of major digital humanities projects and initiatives will share their expertise on project design, available resources and opportunities, lead small-group training sessions on technologies and skills to help participants get started, and be available for follow-up one-on-one consultations later in the day.

    Eric Dean Rasmussen - 17.01.2012 - 11:06

Pages