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  1. Katastrofetrilogien

    Katastrofetrilogien is a trilogy centered on themes of how stories of historic disasters impact contemporary conversations and relationships. Collaboratively and organically constructed, these three films call upon histories of deadly volcanic ash, great floods, and the plague to tell stories of present day longing, anxiety, and environmental change.

    "The Last Volcano / Det siste utbruddet"
    A story of a catastrophic volcanic eruption and its aftermath is retold by a woman to a man before the slowly turning image of contemporary urban landscape. Though the story seems to reference events of the distant past, its setting and telling raise anxieties related to cycles of memory and forgetting.

    Direction: Roderick Coover
    Writing: Scott Rettberg
    Translation by: Daniel Apollon, Gro Jørstad Nilsen, and Jill Walker Rettberg
    Voices: Gro Jørstad Nilsen and Jan Arild Breistein

    Eric Dean Rasmussen - 15.06.2012 - 15:50

  2. What They Said... (While We Were Sleeping)

    Flash poem about media and society in the post-9/11 era.

    Scott Rettberg - 16.06.2012 - 13:55

  3. Influencing Machine of Miss Natalija A.

    A video installation.

    Zoe Beloff’s "Influencing Machine of Miss Natalija A." is a Flash adaptation of a multimedia installation of the same name created by Beloff in 2001. This web-enabled version combines video, text, audio, and animation to tell the story of Natalija A., a psychiatric patient who was unable to communicate except through writing. Natalija believed that she was being controlled remotely by an “influencing machine,” a mechanical model of her body created by a doctor in Berlin which could be manipulated to control her telepathically. Based on an actual 1919 account of Viennese psychoanalyst Victor Trausk, Beloff’s work contains passages from Trausk’s notebooks, simulated effects of the “diabolical machine,” surrealist footage of medical procedures, and video clips of the actual broadcast technologies that emerged during the early twentieth century to influence populations worldwide.

    (Source: Davin Heckman's description in the Electronic Literature Directory)

    Scott Rettberg - 16.06.2012 - 22:03

  4. My Summer Vacation

    This haunting narrative about a summer vacation turned tragic uses a slim strip of moving images as the background for a stream of language flowing from right to left as a series of voices tell a piece of the story. The sound of waves on the shore serve as a soothing aural backdrop to each character’s whispered voices, perhaps suggestive of what happens when the sea raises its voice. Each character involved with the tragic turn of events brings a different perspective to the situation, yet they are all so involved in their own affairs, much like the ending of Robert Frost’s poem “Out, Out.” In the final lines of the poem, as the speaker (whisperer) seeks to tie up the events in a neat little package that can provide closure, we realize that closure eludes all the characters in the story, who must continue to live on haunted by their memories and regrets.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    My Summer Vacation was originally published via Adobe Flash in 2008. It was republished via HTML5 in 2020.

    Scott Rettberg - 17.06.2012 - 13:59

  5. Re:Cycle

    Re:Cycle is a generative ambient video art piece based on nature imagery captured in the Canadian Rocky Mountains.  Ambient video is designed to play in the background of our lives.  It is a moving image form that is consistent with the ubiquitous distribution of ever-larger video screens. The visual aesthetic supports a viewing stance alternative to mainstream media - one that is quieter and more contemplative - an aesthetic of calmness rather than enforced immersion.  An ambient video work is therefore difficult to create - it can never require our attention, but must always rewards viewer attention when offered.  A central aesthetic challenge for this form is that it must also support repeated viewing.  Re:Cycle relies on a generative recombinant strategy for ongoing variability, and therefore a higher measure of re-playability.  It does so through the use of two random-access databases: one database of video clips, and another of video transition effects.  The piece will run indefinitely, joining clips and transitions from the two databases in randomly varied combinations.

    Jim Bizzocchi - 20.06.2012 - 18:58

  6. Maybe Make Some Change

    (Author's description.) 

    “maybe make some change” merges parser-based interactive fiction with textual and multimedia layering to produce a confrontational exploration of a true event. Inspired by the trial of Adam Winfield, a whistleblower soldier accused of murder, the piece freezes a single battlefield moment and replays it from half a dozen violently conflicting perspectives.

    “change” questions the trust we place in narrators, and explores the fine edge between moral and immoral acts in a war zone. Juxtaposing its text narration with both footage of first-person shooters set during contemporary wars and online social networking pages of the accused soldiers, the piece also challenges the representation of and engagement with current events in mainstream interactive media.

    “change” was part of the jury-award-winning “‘what if im the bad guy’ and other stories” exhibition at the 2011 UC Santa Cruz Digital Arts & New Media MFA show.

    Aaron Reed - 20.06.2012 - 19:39

  7. Re:Cycle - A Computationally Generative Ambient Video System

    Ambient video art is designed in the spirit of Brian Eno's ambient music - it must never require our attention, but must reward our attention whenever it is bestowed. It comes in many forms, ranging from the kitsch of the Christmas yule log broadcast to more mature moving image art created by a number of contemporary video artists and producers. The author has created a series of award-winning ambient video works. These works are designed to meet Eno's difficult requirements for ambient media - to never require but to always reward viewer attention in any moment. They are also intended to support viewer pleasure over a reasonable amount of repeated play. These works are all "linear" videos - relying on the careful sequencing and meticulous transitioning of images to reach their aesthetic goals. Re:Cycle uses a different approach. It relies on a computationally generative system to select and present shots in an ongoing flow - but with constant variations in both shot sequencing and transition choice. The Re:Cycle system runs indefinitely and avoids any significant repetition of shots and transitions.

    Eric Dean Rasmussen - 21.06.2012 - 12:57

  8. My Nervous Breakdown

    This piece takes us inside the brain and mind of a speaker in the midst of a nervous breakdown. Bigelow roughly maps the initial four parts of the poem on a superior view of a human brain: “My Brain Is” on the frontal lobes, “What My Therapist Said” on the parietal lobes, “The Metaphor Room” on the temporal lobes, and “How to Dream a Suicide” on the occipital lobes. The final section (verse? movement?) focuses on different types of treatment: religion, medication, therapy, and exercise. Overall, the work is richly layered with video clips, language, sound, and minimalist interactivity to examine the speaker’s mindset as a biological, psychological, and social subject. The combination of fact, dream imagery, and creative exploration of suicide all showcase Bigelow’s expert hand in crafting blended metaphors and balancing the tone with delicately understated humor.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    eabigelow - 28.06.2012 - 03:48

  9. Corporate Text Cannibal

    The work presented a remix of academic texts devoted to creative cannibalism championed by scholars such as Roberto Simanowski and Chris Funkhouser; another scholarly topic remixed was remixology in reference to Mark Amerika. All textual sources together with lyrics by Grace Jones ("Digital Cannibal") were cannibalized into a poem written by the author. It was performed timely filling Jones' refrain, while a number of minimized browser-windows scattered over the projected wall screened the music-video upon deferred-activation.

    Patricia Tomaszek - 03.09.2012 - 16:52

  10. C()n Du It

    C()n Du It is a volume of poetic audio-videoclips, presenting the most important phenomena of visual culture and asking questions about a man’s place in the online sphere and about identity in the era of avatars. Intense, expressive and ironic pictures, show in an epigrammatic form our daily internet ‘rituals’, like clicking, posting, chatting. References to animation, film, advertisement or video games create dynamic, expansive clips. No ‘dry bones’, using a metaphor from ‘logical poem’, but a truly ‘fleshy’ poetry, precise and firm. The style of the whole volume may be described as a ‘post-Atari’, with green color reminding of system commands and simple font expressing nostalgia for the uncomplicated, 8-bit world. The spectator is forced to simultaneously cope with the picture and sound and experiences a true stereophonic reality. In so uncertain 20th century a man is a constantly reborn avatar, a pixel or just a printed circuit on the motherboard of society.

    Patricia Tomaszek - 04.10.2012 - 16:19

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