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  1. Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media

    This paper proposes a typology for studying Chinese text-based playable media (e.g. interactive installations, screen-based works, computer games) in terms of the freedom of user interaction with the Chinese characters. In the last two decades, various typologies/models/categories have been proposed to systematize the research of electronic literature and text-based digital art (Seiça, 2012). These classifications focus on different aspects of digital works, including but not limited to: visual experience of users, aesthetic principles, interactive features, technologies applied and structure of codes (Campas, 2004; Hayles, 2008; Strehovec, 2015). Although dissecting electronic literature with such diverse angles, these classifications are all based on examples of alphabetical languages and pay little attention to the abilities (freedom) of the user deconstructing and manipulating the basic linguistic units in the works. 

    June Hovdenakk - 12.09.2018 - 15:18

  2. Video Poetry by Mohamed Habibi: Report from Dubai

    The first ever conference focusing on Arab electronic literature was held last February in Dubai, United Arab Emirates. Until this conference, little was know of efforts in the Arab world to create and share electronic literature. This presentation introduces one author, Mohamed Habibi, and some of his works of video poetry, that, as argued here, are grounded more in sound than vision.

    June Hovdenakk - 12.09.2018 - 15:46

  3. A Project Gutenberg Poetry Corpus

    In this paper, I present the Gutenberg Poetry Corpus: a corpus of over three million lines of poetry (in annotated JSON format) automatically curated from Project Gutenberg. Project Gutenberg, a collection of machine-readable texts in the public domain, was originally instigated in the early 1970s with a hand-typed copy of the US Declaration of Independence. More recently driven by the volunteer efforts of a decentralized group of proofreaders, Project Gutenberg now consists of more than 54,000 texts, mostly English- language literature from the 18th and 19th centuries. Researchers in the humanities and in computational linguistics have made use of Project Gutenberg for decades, and more recently its use in data-driven computational creativity has grown. I relay the methodology used to automatically filter and identify lines of poetry from the larger Gutenberg corpus, discuss the potential of this corpus for research and creative work, and then present a series of my own experiments that use this corpus as their primary source material.

    Susanne Årflot Løtvedt - 26.09.2018 - 14:15

  4. Making PIE: Closing the gap between story and experience

    “Making PIE: Closing the gap between story and experience” elaborates and expands on existing relationships between story and experience, using e-lit and game examples to demonstrate the importance of PIE environments for creative and scholarly communication.

    sondre rong davik - 03.10.2018 - 15:24

  5. Hybrid Praxis and Collaborative Culture in an E-Lit Classroom

    In this paper, I share my experiences and some strategies developed while teaching my first E-lit course at a small urban liberal arts college. Mills College at that moment, had no campus digital curricular resource center for faculty or students and the English department’s approaches to digital humanities were, by necessity, hyper local and “small batch.” As the first E-lit course offered at Mills it was designed to be both an introduction to E-literature and criticism, and to literary critical practices and it was also to have a creative component that allowed students to develop their own born-digital projects. 

    The course drew students from literature and creative writing majors and non literature majors and enrolled both graduates and undergraduates. It was an exuberant group who brought a tremendous range of skills to the table. Figuring out how to teach this cohort and this material was a creative-critical challenge of its own. E-lit as topic and medium invited me to think in new ways about my pedagogy. 

    June Hovdenakk - 05.10.2018 - 12:55

  6. Seduced by the Gap: Writing (E-Lit) Criticism into Crisis

    This paper invites the “dangerous vertige” once brought on by the “endless oscillation of an intersubjective demystification” at the heart of the crisis of literary criticism famously illuminated by Paul de Man in 1967. I investigate two conventions of writing e-lit criticism (and digital art criticism). The first utilizes the figure of the participating observer/reader in a phenomenological narrative that serves as a textual or formal analysis of the primary object. The conjuring of such a figure is often necessary to the articulation of e-lit’s capacity to deliver us from a finite and single text, in a way that hearkens back to critiques of the fallacy of a finite and single interpretation.

    June Hovdenakk - 05.10.2018 - 13:22

  7. CELL Project Meeting

    A project meeting with members of CELL.

    Hannah Ackermans - 28.11.2018 - 14:59

  8. Diffractive Reading in the Reading Club

    Annie Abrahams discusses, referring to Karen Barad, Donna Haraway
    and Iris van der Tuin among others, how the Reading Club can be considered an example of a diffractive reading and writing practice.

    Annie Abrahams - 15.09.2019 - 16:35

  9. Preserving, Curating and Visualizing Latin American Digital Literature and Art

    Digital literature and art are currently being produced right across the globe. However, some digital works are more visible than others, depending on where in the world they are being produced, who is producing them, and how they are being circulated. The works that this panel will address are from Latin America, a region that has usually occupied a peripheral place in terms of global geopolitics, and whose digital cultural production, and its theorization, has typically been less visible than that produced and analyzed in the Global North. Furthermore, some of the works featured in the panel are produced by marginalised communities even within a Latin American setting (eg. indigenous communities).

    Jorge Sáez Jiménez-Casquet - 14.11.2019 - 14:20

  10. CELL Roundtable on Naming Authority and Interoperability

    At meetings in Siegen (2009), Sydney (2010), Provincetown ( 2010), Bleckinge (2010), Bergen (2011), and Morgantown (2011), the editors of the Electronic Literature Directory have established and developed a Consortium on Electronic Literature (CELL). The related database projects originating in each of these locations, is committed to the development of bibliographic standards, interoperability, and data-sharing to ensure the broad reach and wide range of literature and criticism that new media literary scholars are obligated to document and cultivate. In Paris this year, present members will meet to discuss the achievement of interoperability across our various platforms. First on our agenda, will be a report on progress toward the establishment of a "naming authority" for authors and works in the field of electronic literature, and we will continue towards our goal of institutionalizing basic bibliographic practices consistent with the emerging norms of the field.

    Ole Samdal - 25.11.2019 - 14:47

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