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  1. 10% borger / 10% citizen

    10% er en våt finger i været. Det kunne ha vært 28 eller 7%. I hvor stor grad føler du deg som borger i et samfunn? Hva er det å være en borger? Hva utgjør et samfunn? Når føles det som en maskin og når føles det som en organisk modellérbar form? 43 utvalgte spørsmål fra befolkningen danner et portrett av det norske samfunnet anno 2005. Det kan virke som alle er sin egen subkultur. Men når de bringer den til torgs, danner de et samfunn. Hommage aux bibliothécaires «Finnes det noen sider som sier litt om varmheving og kaldheving innenfor heimkunnskap? Setting av gjærdeig liksom.» «Hvilke reflekterte spørsmål og svar burde jeg skrive i et intervju med Karl Marx?» Spørsmålene er sendt inn til bibliotekenes elektroniske spørrekasse. Dette er ikke Google! Det er Jan Tore, Berit, Karen, Jørn Helge, Asgeir og 195 andre. Elipesi Stoffet er utvalgt, redigert, komponert og forkortet, men ikke språkvasket. Det er levendegjort med lyd, foto, video og programmering. Dette krever litt lastetid på svake nettforbindelser, så lav puls anbefales. Source: Author's home page

    Patricia Tomaszek - 12.02.2015 - 12:34

  2. Grita

    It is a digital poem that can only be read by screaming to the screen. Once the user screams the verses of the poem appear and when the user stops, the words are not longer seen. It is an interactive sound poem. It can be related to Loss of Grasp by Serge Bouchardon and Vincent Volckaert and Zang Tumb Tumb by Filippo Tommaso Marinetti. Aburto is a Peruvian poet and professor at the PUCP. Having worked in Communicative Arts has permitted him use different formats for his poetry: oral, written and digital. His Peruvian origin can be seen in the way his work relates to other 2000s writers from Peru: vindication of publication of poetry and interest for combining conceptual, textual and visual aspects. In this work, the use of the screen, the microphone and the appearing and disappearing letters permit a communicative situation between poet and reader, the reader becomes a creator of the poem because his participation is essential for watching the words. The effort of crying out loud that the work demands to the reader increases the effects of the messages of desperation and vindication

    (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 20:28

  3. Chinese Cocklepickers

    The subject of this interactive story is the tragedy of the chinese migrant workers who died in Morecambe Bay, in Feb 2004. There are many separate and interconnected strands to this story: the experience of the workers who drowned, the bosses exploiting their cheap work, the reactions and feelings of the local people, the families in China and their reactions, and the media/ political reactions and economics behind the story. These strands are parallel narratives through the story. Each one is small view of the bigger picture, giving a different perspective. Users choose path through the separate strands, so that they can affect, choose or change the plot. The intended result is that each user experiences the story in a different way, and gains a unique perspective of the story.

    Dave Miller - 10.11.2016 - 16:11

  4. "Whom the Tellling Changed"

    Author description: In this interactive short story, author Aaron A. Reed explores what storytelling meant to the earliest civilizations and what it will mean in the 21st century. The player takes the role of a villager thousands of years ago whose people have gathered to hear their storyteller tell part of the epic of Gilgamesh. As the player traverses the mostly linear plot, he or she accumulates a history based on decisions both important and trivial that ultimately impact the outcome and significance of the frame story. Hypertext-like keywords allow the player to raise points in the interior story, persuading the crowd and other characters to corresponding points of view, while a more robust interactive fiction parser allows the player to interact extensively with the frame story.

    Pål Kjelkenes - 05.12.2016 - 02:24

  5. Encyclopedie van de grote woorden

    Encyclopedie van de grote woorden

    Hannah Ackermans - 07.12.2016 - 14:51

  6. Shandean Ambles

    "Laurence Sterne’s Tristram Shandy is the 18th century’s answer to Douglas Adams — irreverent, funny, and surprisingly hypertextual. Shandean Ambles (drafted at the Shandy Hall under Sterne’s imposing nose) parodies this work of nine volumes in nine short steps. [It] explore[s] indecent ghosts and sexual harrassment, quills and LCD screens, marbled papers and marble halls where the sauce and the plot never thicken" (ELO).

    Rebecca Anderson - 09.06.2017 - 00:49

  7. CODE STORY

    CODE STORY is a visual and literary arts project, which includes nine digital code portraits. Which includes nine static, physical photographs, and nine dynamic, virtual Web pages. 

    The Digital code are compromised of standard codes with values ranging from 0 to 255. It is the value, sequence, and most importantly the interpretation of these codes that determine what information is represented. The Codestory project investigates possibilities for a creative interpretation of digital code. 

    sondre rong davik - 12.09.2018 - 14:50

  8. Bone: Out from Boneville

    Bone: Out from Boneville is an episodic adventure game by Telltale Games. It was Telltale's first adventure game, and their second game overall, following Telltale Texas Hold'em. On October 13, 2006, a Mac port of the game was released, ported by Vanbrio.

    At the beginning of the game, Fone Bone, Phoney Bone, and Smiley Bone have been run out of their hometown of Boneville due to one of Phoney Bone's schemes of robbing. They find themselves lost in the desert with only a mysterious map to help them figure out where they are. The cousins are separated when a swarm of locusts descends upon them. The player must then help Fone Bone and Phoney Bone explore a mysterious valley to find their cousin Smiley. In the process, they make friends with a tiny bug named Ted, a beautiful girl named Thorn, her energetic grandmother Gran'ma Ben, and a trio of playful 'possum kids. The sinister rat creatures are always on their tails but the enigmatic Red Dragon keeps them at bay.

    (Source: Wikipedia)

    Daniel Venge Bagge - 06.11.2019 - 17:16

  9. Amor de Clarice

    Textual engine, with sound, text created from the short story "Amor", by Clarice Lispector, with lexicon from the book "Laços de Família", by the same author. Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2008)

    Rui Torres - 21.02.2021 - 17:04

  10. Carrizo Parkfield Diaries

    Carrizo Parkfield Diaries

    Jeremy Hight - 07.03.2021 - 02:11

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