Search

Search content of the knowledge base.

The search found 116 results in 0.011 seconds.

Search results

  1. Academy as Network

    Guest lecturer by Greg Niemeyer at the University of Bergen, May 02, 2018. As the University of Bergen develops a new strategy to become a leader in innovative approaches to digital media and culture, the Berkeley Center for New Media provides a compelling model of cross-campus engagement.

    The University of Bergen program in Digital Culture, the departments of Media, Art, Design, and Media City Bergen are pleased to welcome Greg Niemeyer, the co-founder of the Berkeley Center for New Media, to UiB. Professor Niemeyer will give a presentation on BCNM's innovative interdisciplinary approach to critical and artistic engagement with new media.

    Scott Rettberg - 02.05.2018 - 23:24

  2. Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Alex Saum - 25.05.2018 - 20:48

  3. Electronic Literature Translation : Translation as Process, Experience and Mediation

    Electronic Literature Translation : Translation as Process, Experience and Mediation

    Søren Pold - 01.06.2018 - 15:25

  4. Small Screen Fictions

    Small Screen Fictions is a collection of works that reflect some of the key trends within current electronic literature and digital fiction research. This incudes children’s e-literature, gaming fictions, networked narratives and old/new aesthetics for the small screen. This publication celebrates the lively and diverse forms of digital narrative that e-lit welcomes within its fold, and identifies important trends, tendencies, and overlapping interests as the field continues to evolve.

    The various essays in the book analyse the fluid and increasingly dynamic relationship between media, narrative, authors and audiences. Specifically, the shift to small screens including laptops, tablets and mobile phones has reinvented conventions for immersive storytelling. This impacts how users interact with narrative meanings in tangible and intangile ways. These works detail how pervasively digital technologies change the way stories are made, disseminated, consumed, and understood.

    Small Screen Fictions 

    Introduction

    Part 1: E-Lit for Kids

    Part 2: Gaming Fictions

    Astrid Ensslin - 05.06.2018 - 22:59

  5. On Memory, the Muse, and Judy Malloy's its name was Penelope

    This chapter is a contribution to the book, Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It documents Judy Malloy's generative hypertext work, its name was Penelope, a remediation of Homer's Odyssey, which has so far appeared in four editions: (1) the original 1989 version ("exhibition version"), created with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk; (2) a substantially revised Narrabase version, published in 1990; (3) the "Eastgate version" published on floppy disk and CD-ROM in 1993 and 1998 respectively; and (4) the "Scholar's version," which is a DOSbox emulation created under the auspices of the Critical Code Studies Working Group in 2016.

    Astrid Ensslin - 06.06.2018 - 00:46

  6. Saying Something about "I Have Said Nothing"

    This essay offers an in-depth analysis of the themes that dominate the work, "I Have Said Nothing." It also provides reference materials, both creative and critical, instrumental for a better understanding of the work. 

    Mouannes Hojairi - 06.06.2018 - 18:47

  7. Contextualizing the King of Space

    This chapter assesses the science fiction e-literature work King of Space (KoS) by Sara Smith. It includes a brief biography of Smith, a recounting of how KOS came to be written, a list of critical references, and links to:

    • Traversal of the the work by Dene Grigar;
    • An interview with the KOS author Sarah Smith;
    • Social Media Content for KOS;
    • Photos of of KOS materials
    • A critical essay on KOS by Dene Grigar; and
    • Scholarly Resources about KOS.

    Mark A Horney - 06.06.2018 - 18:51

  8. Love and Loss in Robert Kendall's "A Life Set for Two"

    The sixth chapter in Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media (2018) about Robert Kendall's narrative poem, A Life Set for Two, contains Dene Grigar's essay, entitled "Love and Loss in Robert Kendall's A Life Set for Two.

    The essay is descriptive and takes the reader through the story, like a "walkthrough". Throughout the text there is very detailed descriptions of how the different scenes look and what's happening in the scene, making it possible for the reader to imagine the setting the story takes place in. It also allows for more immersion. As the users of A Life Set For Two can interact with the work by clicking through different options along the story, Dene Grigar also explains what happens when clicking these as she progress through the story. Along with this the essay also provides general information about the production of the work, the essay also analyzes the poem from the perspective of the themes of love and loss. 

     

    Ewan Matthews - 06.06.2018 - 18:52

  9. Introduction to Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1

    This work is an introduction to the book Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It has three parts: an introductory section, “Expanding the Pathfinders Methodology: Capturing Live Stream Traversals & Social Media Conversations”, and “About the Electronic Literature Lab and Its Library of Electronic Media.” The introductory section gives a brief overview of the texts selected for the project, the methods of documentation, and the research team. “Expanding the Pathfinders Methodology” details the ways in which Grigar and Moulthrop’s Pathfinders methodology was extended for this project. The extended methodology includes real-time streaming of Traversals and audience engagement through social media. “About the Electronic Literature Lab and Its Library of Electronic Media” gives an overview of the lab and how it came to be. The ELL houses obsolete hardware and software to facilitate access to born digital works so that they can be experienced in the format in which they were produced.

    Robyn Stobbs - 06.06.2018 - 18:54

  10. Untangling the Threads of the Labyrinth in David Kolb's "Socrates in the Labyrinth"

    This esssays contains biographical information on the US philosopher, David Kolb and bibliographic, hypertext and other media pertaining to Kolb's ground-breaking essay, "Socrates in the Labyrinth."
     

    Marta Deyrup - 06.06.2018 - 18:58

Pages