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  1. Disappearing Rain

    Deena Larsen's Disappearing Rain is one of the major works of web-based digital narrative, written in 2000. It is studied in various universities worldwide and has been critically reviewed by scholars in the field of digital fiction. In essence, the plot revolves around the disappearance of Anna and her family’s attempts to piece together what has happened to her: "The only trace left of Anna, a freshman at the University of California, Berkeley, is an open internet connection in the computer in her neatly furnished dorm room." The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the Internet.

    Jill Walker Rettberg - 23.02.2011 - 22:27

  2. l0ve0ne

    L0ve0ne (Eastgate Web Workshop) was first told as an additive social networked story, on the Interactive Conference on Arts Wire, beginning in the fall of 1994. Each lexia was posted as a separate entry on the conferencing system. Portions of L0ve0ne were ported in different forms in servers all over the country, including the Arts Conference on The WELL. The story integrates hacker culture, early Internet technologies, a German "road trip"; and a love story that continues in Malloy's The Roar of Destiny.  The first person is used, as it is in many of Malloy's other works, as a narrative device that not only effects the telling, in that it allows the writer to disclose the details of the main character's life in an intimate way, but also effects the reading, in that it situates the reader directly in the main character's life and environment.

    Eric Dean Rasmussen - 14.03.2011 - 11:37

  3. Girls' Day Out

    This is a work in Flash format. It contains three separate but related sections: the title prose poem, "Girls' Day Out"; the author's note on the poem; and "Shards," a poem composed from phrases found in articles in the Houston Chronicle that covered the events that inspired the poem.
    (Source: Author description, ELC 1).

    from the ELD http://directory.eliterature.org/node/3943
    After opening the piece, there are three different links you can click on to read all parts of Kerry's work. The top link, located on the right side of the page is labeled as "poem." The next link is in the middle of the page on the left side and is labeled "author's note." The final link is centered on the bottom of the page and is labeled as "Shards."

    Eric Dean Rasmussen - 10.05.2011 - 13:09

  4. From Ireland with Letters

    Intertwining Irish history and generations of Irish American family memories in a work of polyphonic literature based on the rhythms of ancient Irish Poetry, the imagined lost Irish Sonata, the madrigal, streams and fountains, and Irish song, From Ireland with Lettersis an electronic manuscript of displacement, survival, and the role of art in the abolition of slavery.

    The central place of Irish music, displacement, disrupted tradition in the work of contemporary Irish authors is paralleled in this polyphonic Irish American electronic manuscript. Each part is separate and written in a different structure and tempo, but the whole is integrated by themes introduced in the opening Prologue. Although the workings of each section are different, as a general rule, the work can be read either by waiting for the text to change on its own (as if watching a film or listening to a piece of music) or by clicking on any lexia, in which case the reader takes control of how the story is explored in the manner of hypertext fiction.

    Judy Malloy - 28.03.2012 - 19:51

  5. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  6. Histoire de la Femme aux Grosses Mains

    Une femme se réveille un matin avec une anomalie biologique : elle interprète le monde environnant au travers des sillons de ses doigts dès qu’elle touche un objet. La science et la médecine l’aident à s’adapter à cette nouvelle captation du monde, qu’elle vit comme une hypersensibilité continue. Ses mains grossissent : c’est la Femme Aux Grosses Mains, la FAGM. Le cédérom est accompagné d’un livre illustré, dont il constitue le dernier chapitre. [Source: http://www.agencetopo.qc.ca/blog/2002/11/12/histoire-de-la-femme-aux-gro... ]

    Dan Kvilhaug - 08.04.2013 - 14:07

  7. Always Tomorrow

    Always Tomorrow is a virtual reality fiction piece for HTC Vive. The viewer/reader is positioned in the centre of an infinite visual galaxy populated by 40 small interactive spheres, suggestive of planets but textured with distorted images that resonate with the stories they hold within. The viewer touches the spheres in any order to activate audio and unfold a time-twisting, fringeaffirming, ether-inflected love story set in Berlin in the Weimar Republic with a tomorrow already speaking itself on the protagonists’ lips. We hope the piece resonates with the contemporary moment, too, somewhere between histories and futures; the objects of our desires and our longing, the periphery of the culture and its centre. It’s also a mediation on the power of poetry.

    Vian Rasheed - 18.11.2019 - 15:49