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  1. Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller

    Franco Moretti's notion of “distant reading” as a complementary concept to the “close reading”, which emerged alongside the computer based analysis and manipulation of texts, finds its mirror image in a sort of “distant” production of literary works – of a specific kind, of course. The paper considers the field, where literature and new media creativity intersect. Is there such a thing as literariness in “new media objects” (Manovich)? Next, by focusing on the three web sites that generate texts resembling and referring to sonnet form the paper asks the question about the new media sonnet and, a more general one, about the new media poetry. A mere negative answer to the two questions doesn't suffice, because it only postpones the unavoidable answer to the questions posed by existing new media artworks and other communication systems. Teo Spiller's Spam.sonnets can be viewed as an innovative solution to the question, how to find a viable balance between the author's control over the text and the text's openness to the reader-user's intervention.

    Eric Dean Rasmussen - 30.08.2011 - 11:59

  2. Comparative Analysis of the Cyberfeminist Hyperfiction and New Media Art work: Francesca da Rimini’s Dollspace

    Comparative Analysis of the Cyberfeminist Hyperfiction and New Media Art work: Francesca da Rimini’s Dollspace

    Eric Dean Rasmussen - 30.08.2011 - 12:36

  3. The Presumed Literariness of Digital

    This presentation will challenge the current, too quickly determined relationship between
    the ‘literary’ and digital media. The presumed literariness of digital art--these days, anything
    from performance art to virtual sculpture work--muddles the already confused and meandering
    genre of electronic literature, leading away from acts of reading and remarking on text and its location in new media. Electronic literature began as a study of literary writing produced and
    meant to be read on a computer screen, opening up new possibilities for interactive and dynamic
    storytelling, utilizing the new medium’s ability for linking lexias. The literariness of this work
    is manifest: the work was primarily textual, the centrality of reading paramount. Textuality was
    at the heart of the work, thus the term electronic literature was appropriate and uncontested.
    Lately, ‘electronic literature’ is an umbrella-term for all things digital. A spectrum of genres
    and forms are included, among them video games, interactive fiction, digital art, and (virtual)

    Eric Dean Rasmussen - 19.06.2012 - 14:41

  4. Anti-Spam: Reinventing Data

    Today, where information is continually transferred in the form of data, the word “information” has all but been exchanged for the word “data.” This shift of terms has aided in effectively transforming the world into a network-world of data. In many areas, and for many professionals, condensing information has become an almost exclusive preoccupation. This need to condense information through selecting and summarizing events—via the use of statistics, infography, visualization software, reports, databases, and animations—has dominated our mental landscape; it dominates the way we structure our perception of reality. Therefore, it is important to rethink what this phenomenon represents and how artists are responding to it. In this network-world of data, spam (which is unsolicited e-mail or electronic data sent en mass) has become one of the symbols representing the flux of disinformation, and/or unsolicited, information. Anti-spam is, therefore, a method of eliminating and screening the source data, a tool I call impedance. If we apply this point of view to contemporary art, we could consider the works of Pavel Braila, R.

    Jill Walker Rettberg - 15.02.2013 - 13:56

  5. Art and Electronic Media

    Art and Electronic Media is part of the Themes and Movements series published by Phaidon Press. This book demonstrates the formidable history of artistic uses of electronic media, a history that parallels the growing pervasiveness of technology in all facets of life. Over 200 artists and institutions from more than 30 countries are represented. The centrality of artists as theorists and critics is reflected in the focus on artists’ writings. The goal is to enable the rich genealogy of art and electronic media to be understood and seen – literally and figuratively – as central to the histories of art and visual culture.

    Elisabeth Nesheim - 07.03.2013 - 15:18

  6. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59

  7. Arte Digital: Pixel, Algoritmo, Código, Programação e Dados

    In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.

    Alvaro Seica - 26.09.2014 - 11:23

  8. Punkto 0

    The coordinates are deceptive! Doesn’t matter the position of the point, but the force that it produces, the space that it opens in the landscape of the real. This issue zero aims to contribute to a non-cartesian idea of point. Thinking its meaning from four anti-geometrical hypotheses. The point as a beginning (a space opening); the point as force and disturb (maybe creative); the point as network (points that aggregate other points), but most of all, the point as something that takes place, that supervenes in the unquiet landscape of the real, a singularity.

    The contributions presented here, depart from those coordinates and destroy them:

    // They reflect on the creative nature that the point represents/identifies in the architectonic/artistic production landscape: Álvaro Seiça Neves, Pedro Bismarck.

    // They identify strategies of thought/construction that evolve the connective and communicative singularity of the point: Pedro Oliveria, André Sier,

    // They understand the role of the critic as (re)production and (re)cognition of creative points: André Tavares, Bernardo Amaral.

    Alvaro Seica - 26.09.2014 - 13:51

  9. Early Digital Art and Writing

    Decades before digital art and writing became widely transmitted and accessed online, pioneers in these expressive fields relied predominantly on sponsored exhibitions of their work. Prior to the emergence of the World Wide Web (WWW), computer-based practitioners desiring to share their compositions - and audiences interested in these contemporary developments - depended on a small number of sympathetic museums and galleries that promoted such innovations. In the 1960s and early 1970s, these exhibits tended to unite experiments produced by both digital writers and artists. Gradually, as electronic arts expanded in a way that digital writing would not until the proliferation of personal computing and global networks in the 1990s, subsequent exhibitions in the 1970s and 1980s predominantly featured graphical rather than language-oriented works. The arts, historically familiar with formal shifts in media in ways that literature was not, quickly responded to the calling of computerized machinery; writers more gradually adapted to digital possibilities.

    (Source: Author's introduction)

    Thor Baukhol Madsen - 06.02.2015 - 12:30

  10. Trust, representation and use of storytelling in online scams

    Andreas Zingerle, from the University of Linz, visited Digital Culture at the University of Bergen on an Erasmus teacher exchange in week 8 of 2015. Zingerle presented his research on February 16 and also gave a workshop on February 18.

    Zingerle writes:

    My work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling. Since 2010 I collaborate with Linda Kronman as the artist group 'kairus.org'. We have worked with the thematic of internet fraud and online scams, constantly shifting our focus and therefore approaching the theme from a number of perspectives like: data security, ethics of vigilante communities, narratives of scam e-mails, scam & technologies. Research subjects are online scammers, vigilante communities of scambaiters and their use of storytelling and technology.

    Alvaro Seica - 17.02.2015 - 14:46

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