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Design Decisions and Concepts in Licensed Collectible Card Games
Eric Lang (with Pat Harrigan) explains the advantages writers have in crafting adaptations of literary franchises into collectible card games. Lang maintains that, while attempting to remain true to the original, when turning narratives into games, one must "respect the medium."
The source is the essay-review on www.electronicbookreview.com written by Eric Lang
Kristina Igliukaite - 11.05.2020 - 23:02
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Enlightening Interactive Fiction: Andrew Plotkin's Shade
Jeremy Douglass evaluates Shade within the history of interactive fiction, and considers how light is represented in the code structure of scene descriptions, arguing that "[w]ithout vision there is no agency."
The source is the essay-review on www.electronicbookreview.com written by Jeremy Douglass
Kristina Igliukaite - 14.05.2020 - 21:51
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Fretting the Player Character
Nick Montfort argues that the contentious notion of the "player character" usefully constrains and makes possible the player's interaction with the gameworld. He considers the possibility that in interactive fiction one plays the character (like an actor plays a role) rather than playing the game.
The source is the essay-review on www.electronicbookreview.com written by Nick Montfort
Kristina Igliukaite - 14.05.2020 - 22:30
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Deikto: A Language For Interactive Storytelling
Chris Crawford walks through Deikto, an interactive storytelling language that "reduce[s] artistic fundamentals to even smaller fundamentals, those of the computer: addition, subtraction, multiplication, and division."
The source is the essay-review on www.electronicbookreview.com written by Chris Crawford
Kristina Igliukaite - 15.05.2020 - 13:18
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GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System
D. Fox Harrell considers what is computational about composition, and describes the GRIOT system for generating literary texts.
The source is the essay-review on www.electronicbookreview.com written by D. Fox Harrell
Kristina Igliukaite - 15.05.2020 - 13:21
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"Do you want to hear about it?' Exploring possible worlds in Michael Joyce's hyperfiction, afternoon, a story"
"Do you want to hear about it?' Exploring possible worlds in Michael Joyce's hyperfiction, afternoon, a story"
Agnete Thomassen Steine - 22.09.2021 - 10:59
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Will Computer Games Ever Be a Legitimate Art Form?
Ernest Adams, a veteran of the videogames industry, discusses the art of the videogame and the extent to which videogames themselves are — or can — art. His article explores various working definitions of art and applies these to videogame, noting both points of similarity and divergence. He draws parallels with the film industry, but also highlights the limitations of such comparisons and the problems that the videogame industry has faced previously in imitating too-closely the structures and techniques of the film industry.
Ana Isabel Jimenez Sanchez - 23.09.2021 - 12:11