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  1. Image and Text in Hypermedia Literature: The Ballad of Sand and Harry Soot

    A detailed reading of the relations between image, text, and linkage in Strickland's hypermedia ballad.

    Scott Rettberg - 24.02.2011 - 11:39

  2. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  3. Interferences: [Net.Writing] and the Practice of Codework

    Codework refers to the use of the contemporary idiolect of the computer and computing processes in digital media experimental writing, or [net.writing]. Some of the prominent practitioners include Alan Sondheim, who has given the practice and genre its name, Mez (Mary-Anne Breeze), Talan Memmott, Ted Warnell, Brian Lennon, and John Cayley. These writers also use different terms to refer to work: Mez composes in a neologistic "net.wurked" language that she has termed m[ez]ang.elle; Memmott uses the term "rich.lit"; Warnell names some of his JavaScript poems "codepoetry"; Lennon refers to "digital visual poetics"; and Cayley produces algorithmic, generative texts, or "programmable poetry." Writers and artists who have taken up the general practice of codework heed the mandate - "use the computer; it is not a television" - and strive to foreground and theorize the relations between interface and machine and so reflect on the networked environment that constitutes and is constituted by a digital text. The precise techniques vary, but the general result is a text-object or a text-event that emphasizes its own programming, mechanism, and materiality.

    Rita Raley - 05.05.2011 - 23:09

  4. The Code is not the Text (unless it is the Text)

    An essay considering the nature of "codework" and arguing against the collapse of "code" and "text" into one category. Cayley considers the different modes of reading involved in reading works that may be read both as computational artifacts and as works of literature.

    Rita Raley - 05.05.2011 - 23:14

  5. The Digital Loop: Feedback and Recurrence

    The Digital Loop: Feedback and Recurrence

    Rita Raley - 05.05.2011 - 23:28

  6. Deeper into the Machine: The Future of Electronic Literature

    N. Katherine Hayles's keynote address for the 2002 State of the Arts Symposium at UCLA. Hayles identifies two generations of electronic literature: mainly text-based works produces in Storyspace and Hypercard until about 1995-1997, and second-generation works, mainly authored in Director, Flash, Shockwave and XML in years after that. She identifies second-generation works as "fully multimedia" and notes a move "deeper into the machine." She then reads a number of second-generation works in the context of their computational specificity.

    Publication note: Also published online in Culture Machine Vol. 5 (2003)

    Scott Rettberg - 30.05.2011 - 12:38

  7. "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries

    In this interview with Young-Hae Chang Heavy Industries by Thomas Swiss the duo describes artistic and cultural influences, and discusses web writing.  

    Meri Alexandra Raita - 30.09.2011 - 13:23

  8. Beyond Myth and Metaphor: Narrative in Digital Media

    The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as the storytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck envisions digital narrative as a virtual environment in which the user becomes a character in a plot similar to those of Victorian novels or Shakespearean tragedies. Both of these myths rely on questionable assumptions: that any permutation of a collection of lexias results in a coherent story; that it is aesthetically desirable to be the hero of a story; and that digital narrativity should cover the same range of emotional experiences as literary narrative. Here I argue that digital narrative should emancipate itself from literary models. But I also view narrative as a universal structure that transcends media.

    Eric Dean Rasmussen - 15.05.2012 - 14:07

  9. START HERE> An Interdisciplinary Introduction to Electronic Literature

    The article is a remediation of a group-curated electronic literature exhibition that took place at the Museum of Contemporary Art, Chicago, in April 2002. 

    Scott Rettberg - 02.06.2012 - 20:22

  10. Zeitgenossen: "Yatoo" - Audio-visueller Hypertext als Rollover-Lovepoem

    Zeitgenossen: "Yatoo" - Audio-visueller Hypertext als Rollover-Lovepoem

    Jörgen Schäfer - 07.11.2012 - 16:56

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