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  1. They Were There When the Noise Started

    How does the human voice haunt our technology? This piece explores the idea of voice as contagion and the “sonic spectre”—a concept connected to how sound has infiltrated our technologies in surprising and magical ways. A path is traced from poltergeist events and the talking dolls of Thomas Edison into the work of Richard Gagnon, inventor of the Votrax text-to-speech synthesizer. The Votrax voice, modelled on Gagnon’s own, spread through electronic music and pop culture, clandestinely weaving itself into the music of Kraftwerk, educational robots, and classic arcade games. The soundtrack makes use of samples recovered from a Votrax speech board and archival recordings discovered within the speech synthesis archives at the Smithsonian Institution. These same samples have also been time-stretched into ambient tones. 

    [Source: The New River]

    Amanda Hodes - 07.06.2022 - 21:33

  2. Julia Sebastien

    "After completing an HBA in Media, Information and Technoculture & Advanced Arts and Humanities, Julia Sebastien decided to pursue another degree in Psychology. Never quite sure if she prefers creating, deconstructing, or experiencing the various media she analyzes, she has dabbled in designing psychological behavioural experiments, data visualization, opera, music production, web design, podcasting, Youtube, and game design. Enamoured by Media and Psychology, she continuously finds—and creates— opportunities to forge the two." (Taken from The New River journal).

    Amanda Hodes - 07.06.2022 - 21:36

  3. Dante's Academia

    Dante's Academia is a web-based narrative game, made by Julia Sebastien. The story follows the protagonist who is trying to reach the Ivory Tower in hopes of making their parents proud. The overall game is filled with metaphors. The ivory tower, as an example, is a metaphorical place where people are "happily" cut of from the rest of humanity. Meanwhile, Dante here is a refference to Dante Alighieri, an Italian poet, writer and philosopher, who is known for his depictions of Hell, Purgatory and Heaven.

    To put it simply, game's protagonist is trying to reach the top of the academy (heaven = the ivory tower). To achieve that, the character has to go through hell, which in this case is a dark forest, a shady club (filled with temptations), a burning maze and a military training ground.

    Amanda Hodes - 07.06.2022 - 21:40

  4. Tiio Suorsa

    Tiio Suorsa

    Amanda Hodes - 07.06.2022 - 21:42

  5. Kinesics of Letters

    Four video letters sent once a month. The letters consist of visual and generative poetry from the trapped situation where we had to find new ways to be humans between virtual and actual reality.

    Poems take a closer look at different intermediate states of everyday life, repetitions and small things that took vague form in isolation.

    Kinesics of Letters mixes the tradition of handwritten letters, text art and divergent aesthetics, made with p5.js and video manipulation.

     

    [Source: The New River]

    Amanda Hodes - 07.06.2022 - 21:44

  6. Mou Peijing

    Mou Peijing

    Amanda Hodes - 07.06.2022 - 21:46

  7. At Nightfall, the Goldfish

    “At Nightfall, the Goldfish” is an interactive digital story, exploring the new possibility of computational technologies to present the nonlinear narrative. This writing applies the first person for each character telling their life experience. Each chapter is closely related to another. There are many symbols of life and death, indicating the topic of metempsychosis in this piece. Readers are provided with full freedom to decide the reading order and to interpret.

    The story applies several narrative strategies, including maze narrative, circular method, and leaping strategy. The author designs the surreal plot with entangled interlinks on purpose. One more layer is set in the digital form with interaction, creating the atmosphere and revealing the underlying implication.

    The interface utilizes code for interaction and a shader based on a jQuery Ripples plugin to create the water wave effect. The author tries to break the limitation of the online reading experience by creating the bridge between vision and tactile sense. The water wave also has multiple meanings as a vital sign of the intervening substance for the circle of life.

    Amanda Hodes - 07.06.2022 - 21:49

  8. Adam Eddy

    Adam Eddy

    Amanda Hodes - 08.06.2022 - 16:26

  9. The New River (Fall 2021)

    The New River (Fall 2021)

    Amanda Hodes - 08.06.2022 - 16:30

  10. Fall 2021 Editors' Note

    Upon opening the Fall 21 issue, you might be surprised to discover its breadth. Although The New River’s issue contents have historically been in the single digits, this season’s comprises 14 individual pieces, including an interview feature with writer and artist Lillian-Yvonne Bertram. Each work is strikingly different from the next, as the genres range from speculative interactive fiction to online sound installations to generative cruft.

    Amanda Hodes - 08.06.2022 - 16:33

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