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  1. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  2. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  3. lala

    Extracts from Artist's Statement:

    In this piece, I use my childhood doll as an interface for engaging with text projected on a screen. The text is inspired by the types of behaviors a child attributes to her doll or imaginary friend, such as "It wasn't me! Lala was the one who broke the vase." The doll has a sensor inside of her that can detect position, which I use to control the speed of text filling up the screen.

    I used open-source code from Jared Tarbell's site as the basis for the text display. After I figured out how to read values from an accelerometer into Flash, I found a way to control the speed of the text based on the position of the sensor. Simple up-down motion wasn't so exciting, and I hit upon the idea of shaking the doll to "shake" the words out onto the screen - so I needed to capture the rate of change of the sensor's position (thanks Daniel Howe!). mouse-triggered demo page:

    Patricia Tomaszek - 06.03.2011 - 00:30

  4. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  5. No matter

    No matter

    Giovanna Di Rosario - 22.09.2011 - 17:21

  6. Imposition

    imposition was presented in an installation version at e-poetry 2007 in Paris. imposition was set up in amphiX of Université Paris VIII during the lunch-time intermission of the e-poetry symposium on 22 May from about 11.30 am until 2.00 pm.

    Those visiting the installation were invited to take along a QuickTime and wireless-enabled laptop. They downloaded a 'listening' movie of their choice - one of the 'demons of imposition' - that was networked with the main installation. The main installation ran continuously at the venue and the viewer-participants played their downloaded movies and so, together, constituted a distributed, extensible, networked installation, manifested in literal and sound art, with some correlative imagery.

    Simon Biggs, who participated in e-poetry 2007, wrote the following notice of the imposition installation:

    Scott Rettberg - 03.02.2012 - 13:44

  7. Astres / Stars

    This e-poetry project, is based on a poetic body of work of the Canadian-Welsh author Childe Roland and the images of the Canadian photographer Susan Coolen.

    Scott Rettberg - 30.01.2013 - 01:45

  8. nam shub web

    nam shub web is a website processor. it takes the textual content of external websites and applies user defined rules to generate visual poetry out of it. these rules consist of operations that change the text or modify the visual appearance.

    each set of rules can be stored and published for others to view and alter. however nam shub web does not store any actual content. it only records commands of how to alter the external website content. in case of a dynamic website as the source the visual and textual results change with the dynamic content.

    according to Neal Stephenson's novel Snow Crash, the ancient sumerian nam shub of Enki was a neurolinguistic hack aimed against the standardarization and unification of society and human life through verbal rules and laws. therefore nam shub web can be seen as a computerlinguistic hack targeted against a global unified culture and empire.

    (Source: Author's description on the project site)

    Scott Rettberg - 30.01.2013 - 11:05

  9. Odyssée 3 min 50

    Le point de départ "d'Odyssée, 3mn50" est un film d'une traversée d'un pont d'une durée de 3mn50. A partir de ce point de départ l'espace cinématographique se déploie dans sa temporalité, offre des ouvertures. Ce film délivre bifurcations: il ouvre des cheminements vers une structure plus profonde, secrète, qui se révèle au spectateur.

    (Source: http://www.epoetry2007.net/)

    Marthin Frugaard - 11.04.2013 - 10:40

  10. Ream

    A 500-page poem written in one day and printed on a ream of paper, which was adapted in a number of different analog and digital formats and translated into French.

    Marthin Frugaard - 11.04.2013 - 11:08

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