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  1. Palimpsest

    “Palimpsest” is an audiovisual work exploring the space between sound and image through collaboration. Two distinct narratives, audio and visual, collide to find alternative paths and perspectives around a virtual light sculpture. The piece reinterprets one of a series of photographic light paintings taken during a drive at night [see image 1]. The photographs were experiments: improvisations with long exposures, motion and gesture. As images in themselves however, the collaborators found them to be engaging both visually and conceptually. Visually they bring to mind the poetic: the camera has captured ethereal light trails drawn by the motions of passing traffic in mid-air, giving them an almost sculptural quality. They suggest contours, energies, volumes and spaces that are open to further exploration and interpretation. Conceptually, their contradictory nature seems to suggest ideas of the interstitial - the space or place in-between things - or what Duchamp termed the “infrathin”. The light-forms captured in the image, exist in-between the real and the virtual, brought together in a moment by the camera.

    Meri Alexandra Raita - 18.06.2012 - 19:22

  2. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

  3. Queers in Love at the End of the World

    Queers in love at the End of the World is a hypertext game in which the reader experiences fleeting intimacy in a ten-second narrative. In the upper left of the browser window, a timer counting down the seconds prompts the reader to move quickly, advancing the narrative by clicking highlighted action words with little time to deliberate or savor the moments chosen before "Everything is wiped away."

    Anthropy writes of the work, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."

    The work was inspired by a game competition, Ludum Dare, whose theme was "ten seconds." It was built with Twine, and makes use of a modified version of Stefano Russo’s timer Twine extension. It was made with support from the crowdfunding site patreon.

    Carlos Muñoz - 19.09.2018 - 15:35