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  1. Whisper Wire

    Whisper Wire is an unheimlich poem, a code medium sending and receiving un-homed messages, verse fragments, strange sounds, disembodied voices, ghost whispers, distant wails and other intercepted, intuited or merely imagined attempts to communicate across vast distances through copper wires, telegraph cables, transistor radios and other haunted media. The source code of Whisper Wire is based on Nick Montfort’s elegant javascript poetry generator, Taroko Gorge, and the content is drawn from the early history of electromagnetic telecommunication technologies.

    J. R. Carpenter - 24.12.2011 - 20:54

  2. TRANS.MISSION [A.DIALOGUE]

    TRANS.MISSION [A.DIALOGUE] is a computer-generated dialogue, a literary narrative of generations of transatlantic migration, a performance in the form of a conversation, an encoded discourse propagating across, beyond, and through long-distance communications networks. One JavaScript file sits in one directory on one server attached to a vast network of hubs, routers, switches, and submarine cables through which this one file may be accessed many times from many places by many devices. The mission of this JavaScript is to generate another sort of script. The call “function produce_stories()” produces a response in the browser, a dialogue to be read aloud in three voices: Call, Response, and Interference; or: Strophe, Antistrophe, and Chorus; or Here, There, and Somewhere in Between.

    J. R. Carpenter - 27.03.2012 - 10:43

  3. Text-n-FX: A Reading Machine

    Text ‘n FX is a DJ mixer for text. It is a prototype machine developed in the 80’s for the emerging practice of Hip-Hop. Instead of a DJ mixing two records together, the designers of the device proposed the idea of a Text-Jockey (TJ). The TJ acted as a machine-assisted poet mashing up lyrics read from two floppy disks in real-time using statistics, Natural Language Processing (NLP) and cut-up techniques from experimental literature. The product never made it to market but it exists today as a media-archaeological curiosity.

    (Source: ChercherLeTexte website)

    Elisabeth Nesheim - 18.10.2013 - 12:59

  4. Kuryokhin: Second Life

    Kuryokhin: Second Life is a (meta)simulator of Sergey Kuryokhin’s afterlife, an IF loosely based on the bio of the avantgarde composer and the legendary leader of Leningrad’s cultural life in the 1980s and early 1990s. (Meta)simulator allows you to earn scores in health, knowledge and madness, while giving you opportunities to rethink the paths of the post-Soviet culture and politics. At a certain point one discovers that the unfolding story is just an attempt of media-archaeologists from the far future to reconstruct the lost simulator of Kuryokhin (therefrom the concept of metasimulation). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:48

  5. The Gathering Cloud

    This hybrid print- and web-based work work aims to address the environmental impact of so-called ‘cloud’ computing through the oblique strategy of calling attention to the materiality of the clouds in the sky. Both are commonly perceived to be infinite resources, at once vast and immaterial; both, decidedly, are not. Fragments from Luke Howard’s classic “Essay on the Modifications of Clouds” (1803) as well as more recent online articles and books on media and the environment are pared down into hyptertextual hendecasyllabic verses. These are situated within surreal animated gif collages composed of images materially appropriated from publicly accessible cloud storage services. The cognitive dissonance between the cultural fantasy of cloud storage and the hard facts of its environmental impact is bridged, in part, through the constant evocation of animals: A cumulus cloud weighs one hundred elephants. A USB fish swims through a cloud of cables. Four million cute cat pics are shared each day.

    J. R. Carpenter - 09.11.2016 - 11:03