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  1. From Ireland with Letters

    Intertwining Irish history and generations of Irish American family memories in a work of polyphonic literature based on the rhythms of ancient Irish Poetry, the imagined lost Irish Sonata, the madrigal, streams and fountains, and Irish song, From Ireland with Lettersis an electronic manuscript of displacement, survival, and the role of art in the abolition of slavery.

    The central place of Irish music, displacement, disrupted tradition in the work of contemporary Irish authors is paralleled in this polyphonic Irish American electronic manuscript. Each part is separate and written in a different structure and tempo, but the whole is integrated by themes introduced in the opening Prologue. Although the workings of each section are different, as a general rule, the work can be read either by waiting for the text to change on its own (as if watching a film or listening to a piece of music) or by clicking on any lexia, in which case the reader takes control of how the story is explored in the manner of hypertext fiction.

    Judy Malloy - 28.03.2012 - 19:51

  2. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  3. speculat1on.net

    Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

    Scott Rettberg - 27.04.2013 - 22:55

  4. ...and by islands I mean paragraphs

    "...and by islands I mean paragraphs" casts a reader adrift on a sea of white space extending far beyond the horizon of the browser window, to the north, south, east and west. Navigating (with mouse, track pad, or arrow keys) reveals that this sea is dotted with islands... and by islands I mean paragraphs. These paragraphs are computer-generated. Their fluid compositions draw upon variable strings containing fragments of text harvested from a larger literary corpus - Deluze's Desert Islands, Shakespeare’s The Tempest, Defoe’s Robinson Crusoe, Bishop's Crusoe in England, Coetzee's Foe, Ballard's Concrete Island, Hakluyt's Voyages and Discoveries, and lesser-known sources, including an out-of-date guidebook to the Scottish Isles and an amalgam of accounts of the classical and possibly fictional island of Thule. "Individually, each of these textual islands is a topic – from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing islands. In this constantly shifting sea of variable texts one never finds the same islands twice... and by islands, I do mean paragraphs."

    J. R. Carpenter - 28.09.2013 - 13:51

  5. A Modern Harvest

    Drive a thousand miles from the left/right coasts and you reach the sporadically populated plains, the supposed heart of the United States. But this flatland organ is sick and leaking, the young are fleeing, and consumerism, the addiction to purchase, has replaced the pride of working the land, growing crops and communities. And exploring these small American towns, reaching into the houses and malls and streets, is a modern harvest. This interactive digital poem harvest those objects from the living room gardens, the acres of shopping centers, picks the gaudy attachments of our lived environments. Through five sections, the living room, the bedroom, the kitchen, the garage and the mall, readers can harvest these modern croplands, the trinkets and objects filling our surroundings. And in the heart of the US, “to purchase” replaces “to create”, a crippling harvest of plastic and ceramic. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 14:03

  6. 11 Ways to Escape the Symbolic Field

    11 Ways to escape the Symbolic Field is a hybrid work consisting of various Internet accessible pieces in which texts found on the Internet are combined with original digital art works. The texts are presented on the screen in different, mostly hermetic ways, to emphasize the eroding effects the internet has on the literacy of the ‘general audience’. The author intends to question the ‘authority’ of the found texts by deforming them and to render them illegible. Together with each – projected–piece is a sound track with recordings of spoken poetry in English and Dutch from the artist. The poems juxtapose each piece with political driven subjectivities. This series of work is building upon previously created works such as Semantic Disturbances (2005) and La Resocialista Internacional (2011) by the same author. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 15:12

  7. Tube Lines

    Tube Lines is a set of overlapping multimedia narratives – personal and historical, passengers and staff – revealed through a reworking of the Central London underground map. Readers may choose to follow the linear love story by tracing a particular journey around the 78 stops and lines. Alternatively they may access the nodes randomly in a kind of dadaist reading of the tale ; or instead follow their own particular personal journey in the form of a digital labyrinth.

    (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 16:41

  8. Post-memoires

    Post-mémoires est un projet d'autoportrait littéraire et graphique. Les post-mémoires sont des souvenirs condensés en micro-récit, inscrits sur un post-it, qui s'affichent sur différentes interfaces. Ces feuillets sont ici réunis dans une application tridimensionnelle où se dessine mon visage. Par ses mouvements dans l’espace d’exposition, le visiteur peut survoler cette surface et parcourir ainsi des visions de mon enfance. Face projette le temps dans l'espace en modelant mon visage avec mes souvenirs. Façade est une interface d'écriture pour moi, et de lecture pour vous. Facettes mélange mes souvenirs enfouis pour révéler l'inatendu du surgissement. Le galerie facebook ouvre un espace discutable. La préface explicite mon intention de partager une expérience intime. Ainsi, le projet Post-mémoires relève autant de l'entreprise autobiographique que de la recherche d'une forme singulière de langage. Mémoire Une entreprise autobiographique est un travail de sélection et d’organisation de souvenirs qui vise à recomposer une mémoire dans un sens chronologique afin d’apporter un témoignage personnel ou historique.

    Alex Belov - 18.11.2013 - 18:07