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  1. Ink After Print

    Ink After Print is a digital literary installation exhibited in public settings such as libraries. The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader). AS -- Ink After Print is an interactive, participatory, digital literary installation made in a collaboration between PIT-researchers, CAVI/Tekne Productions and Roskilde Libraries initiated during the Literature Takes Place (Litteraturen Finder Sted) project and first exhibited in 2012. Ink is designed to make people affectively engage with, and reflect on, the ergodic qualities of digital literature in public settings such as libraries and events. Through their engagement with Ink, people can – individually or collaboratively – produce poems by interacting with three books embedded with a custom-made sensor system, the DUL Radio. The interactive books let people control a floating sentence in an ocean of words toward a sheet of paper to produce a poem, all visualized on a large display. The sentences, written by Danish author Peter-Clement Woetmann, are retrieved from a database.

    Alvaro Seica - 04.12.2014 - 12:19

  2. You're On

    “You’re On” explores the relationship and particularly the gap between the types of expressions we use and understand and what technology can "read". Technology has rapidly begun to both produce human-like performances, including speech synthesis in products such as Alexa, synthetic artwork based on deep neural networks as well as reproductions of human performers trained on recorded videos.

    In this work, the interactor sits in front of a simple screen and is provided instructions and interacts with the work entirely through reading the text on the screen and expressing emotions. It takes advantage of the facial recognition toolkit "OpenFace: open source facial behavior analysis toolkit" which analyzes facial action units in real time and Google's text to speech service. These are used as input into an interactive narrative built using the open source interactive narrative scripting language "Ink" by Inkle Studios. The story and role were inspired by Neal Stephenson's novel The Diamond Age, or, A Young Lady's Illustrated Primer and Terminal Time by Michael Mateas, Steffi Domike, and Paul Vanouse.

    Samuel Brzeski - 10.09.2018 - 13:24

  3. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53

  4. HeartBeats

    Many academics experience severe levels of stress and anxiety, but we do not address these issues in scholarly contexts. Instead, we cast stress as a personal matter, even though it is a shared experience in our profession. I would like to propose an installation for this year’s ELO Media Arts Festival that asks interactors to be mindful of the gap we have created between our academic lives and our mind-bodies. My installation, “HeartBeats,” prompts interactors to experiment with breathing techniques derived from Buddhist mindfulness mediation with a pulse sensor attached to their wrist. The sensor is connected to an Arduino Uno R3 board, which processes the analogue pulse signal to light up 60 NeoPixel LEDs based on the interactor’s heart rate. Depending on the frequency of the pulse, the LED lights blink in different colors. A color key allows interactors to interpret their heart rate. The installation displays instructions for breathing techniques alongside quotations taken from traditional Buddhist texts such as the Mediation Sutra.

    Jane Lausten - 26.09.2018 - 14:53

  5. Wuxia le renard

    Sensitive to the idea of ​​reconnecting children to their environment using a paper book, the designers wanted to make the experience more stimulating through technology. "I first wanted to encourage my daughter to enjoy slow, contemplative reading, because I observed that this kind of reading made her able to invent stories with a richer imagination," says Jonathan Belisle, author of Wuxia the Fox and partner at SAGA. This children's story, uniting the paper book with an iPad application, features speech recognition technology that is animated by reading aloud and triggers musical patterns, sound effects and interactive scenes.

    Carlos Muñoz - 26.09.2018 - 15:19

  6. Salt Immortal Sea 2

    An explosion sends you, the reader, from your boat in the Mediterranean into what Homer called the salt immortal sea only to be rescued by a mysterious ancient watercraft. Aboard this boat, you encounter allegorical characters from ancient and modern times, locked in a dangerous power struggle, passing secrets, currying favor, creating enemies, and fostering unrest. In this interactive story, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. The story of the refugee is a harrowing reality reimagined here in terms of sirens and cyclops, not to make the horrors of war fanciful but to render the tale of the most abject and disenfranchised of global citizens in epic terms. 

    Nina Kolovic - 26.09.2018 - 15:22

  7. Sacrosanct

    Sacrosanct is a parser-based work of interactive fiction set in the bare halls of MIT.
    Originally written for Nick Montfort’s class on Interactive Narratives, it invites players on a surreal, metaleptic quest to hand in an overdue final project. Taking playful liberties with conventional notions of narrator, narratee, and narrative, Sacrosanct explores the theme of transgression in many forms.

    Jane Lausten - 26.09.2018 - 15:26

  8. The Winnipeg : The Poem That Crossed the Atlantic

    The Winnipeg: The Poem that Crossed the Atlantic consists of a website with information about these interdisciplinary research project and the poetic space of “The Poem that Crossed the Atlantic”; an interactive, multilinguistic transatlantic sea of stories fed by the uploaded posts gathered in the website. The main inspiration has been a personal story rooted in historical events of the Spanish Civil War and the Spanish and Chilean Historical Memory, due to the involvement of the Chilean poet Pablo Neruda in the evacuation and rescue of 2,200 Spanish civil war exiles from French concentration camps. The author worked with Alexandre Dupuis-Belin as creative programmer.

    Jane Lausten - 26.09.2018 - 15:35

  9. Audiographe In Situ #1

    First the Audiographe computes the poet’s voice waveform in order to let the voice draw itself a geolocalized itinerary in Montreal. Once anchored in a geolocalized soundscape, the text comes to life according to the intensity and the rhythm of the voice. Realtime video exhibited here in a video capture form. Length : 21 minutes divided in 7 chapters.

    Susanne Årflot Løtvedt - 26.09.2018 - 15:53

  10. Blocked Connections

    Using visual QR codes embedded into combinations of traditional quilt blocks drawing on piecing and applique, the reader will discover fragments of a quilter’s story using any QR-reader capable smart phone. The primary object of installation is an original quilt, designed using high-contrast panels of fabric to allow the QR reader to decode additional meaning in what will appear to the human eye as an abstract piece steeped in traditions of pieced and quilted textile art. This installation thus combines two traditions of meaning: one analog, the language and traditions of quilt blocks, and one digital, the interconnected hypertext trails of communication unlocked through finding the QR codes. By providing a tangible interface to a re-imagined, oft-forgotten, and somewhat "broken" era of the web, the quilt tells the story of its imagined creator, a quilter working during the “early” days of the web in 1999.

    Carlos Muñoz - 26.09.2018 - 15:55