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  1. Throwing Exceptional Messages

    ‘Throwing Exceptional Messages’ is a performative work that frames theoretical critique as practice in a gallery setting. The work uses a deconstructive methodology derived from Jacque Derrida’s practice of ‘sous rature’ to perform critique upon a particular moment in the historical formation of the field of ‘codework.’ The term codework was established in 2001 and attempted to describe literary works that were developed from or included elements of computer code. The taxonomy of this field, formalised by Alan Sondheim, was contested by John Cayley on the basis that ‘non-executable’ work should not be included into the field as ‘code’ referred to as ‘executable’ text. By bringing the thesis of this research into the gallery space the performer uses the theoretical methodology as a practical methodology to produce critical artefacts. The thesis is placed under erasure within a system that produces computational ‘exceptions’ or ‘non-executables’ as work.

    Filip Falk - 11.09.2017 - 13:36

  2. Rules that Order the Reading of Clouds

    [Screening] Rules that order the reading of clouds’, 2016 is a screen-based work that explores the process of constructing meaning using line. According to Laurent Jenny, the intention of the artist/writer Henri Michaux’s early graphic work was ‘to reconcile writing and drawing, which after all are both attributes of the same line.’ In this new work, the medium for Sally Morfill’s and Ana Čavić’s dialogue is the nomadic line that traverses visual and literary fields as it moves between drawing and poetry. Our starting point is a single digitised sketch selected from a series of quickly executed line drawings of a landscape with clouds. The image is gradually deconstructed and recomposed as a poem, then in turn, the poem is deconstructed and reconfigured as a drawing, emulating the movements of clouds. We set in motion a call and response between drawing and writing, as each new configuration of lines, conjuring new meanings, emphasisesthe fluidity of communication.

    Source: ELO Conference 2017.

    Ana Castello - 16.10.2017 - 14:57

  3. Memorias y caminos

    [Performance] The idea of this “reading” (traversals) is to present the aesthetic experience of the digital work Memorias y caminos, developed in a collaborative way by Jaime Alejandro Rodríguez (writer) Cecilia Traslaviña (animator), Alejandro Forero (programmer) and Carolina Lucio (sound designer). The work, written in Spanish, offers an expanded autobiographical space that substitutes and intensifies some perceptive experiences for its virtual equivalent, and that have as reference the corporal experience in the dramatic work El hilo de Ariadna (of the Colombian artist Enrique Vargas, 1992): 1) to the opacity of the scenarios in that, follows the opacity of the interfaces here; 2) to the use of other senses to locate and cross the labyrinth in that, follows the requirement of hearing to enter into the interactive objects here (virtual galleries); and 3) the touch was also included in this strategy, because the user, having to use the mouse device to activate some functions of the interface, activates some tactile sensations. On the other hand, user participation is designed so that user interactivity is essential for its updating.

    Ana Castello - 16.10.2017 - 15:24

  4. Peiper (Estimote Bacons)

    „Street Flower” is application designed by Jan K. Argasiński and Piotr Marecki. The technical side of the project is based on the creation of a mobile application that runs in conjunction with iBeacon devices (Estimote Beacons). This technology includes a text generator in a spatial context and action based on the position relative to specified, "electronically tagged" objects. With this combination, dynamically created texts will operate in the context of a specially prepared micro version of the Internet of Things. 

    Piotr Marecki - 27.04.2018 - 15:47

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