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Magpiiie
Magpiiie is a work of digital poetry that explores the pursuit of 'success' and other materialistic things.
Written and developed by Andy Campbell and Judi Alston, the piece uses photo-scanned twigs and branches fused with repeating lines of poetry and spoken word audio to create a tightly-woven 'nest' that can be explored using the mouse and your mouse’s scroll wheel. Uncover the shiny objects wedged into the surface of the nest to release the poem.
The piece also works on high-end mobile devices (phones, tablets) and Windows touch-enabled laptops/monitors.
Andy Campbell - 15.07.2020 - 12:43
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Eddie Lohmeyer
Eddie Lohmeyer is currently an Assistant Professor of Digital Media at the University of Central Florida. He received his Ph.D. from North Carolina State University in Communication, Rhetoric, and Digital Media. His research explores aesthetic and technical developments within histories of digital media, with an emphasis on video games and their relationship to the avant-garde. Additionally, his art explores processes of play and defamiliarization that unveil normal attitudes and perceptions of technologies. Using deconstructive approaches such as glitch, physical modifications to hardware, assemblage, etc., his installations, sculpture, and video have been exhibited both nationally and internationally, most recently at 1308 Gallery at the University of Wisconsin-Madison, Ground Level Platform (Chicago, IL), Visual Art Exchange (Raleigh, NC), and the Yeltsin Center in Yekaterinburg, Russia.
Iben Andreas Christensen - 02.09.2020 - 10:38
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In the Middle of the Room
In the Middle of the Room came about as a live sampling improvisation with composer, vocalist, and poet Elisabeth Blair during a residency at the Atlantic Center for the Arts. In my live sampling improvisations, I partner with one or more acoustic musicians and I bring software I created, which cannot make sound on its own: it can only capture sounds from my partner in improvisation, live in the moment of performance, and transform them into something new, to reintroduce to the performance. This highlights the liveness of the listening experience, as the audience recognizes the mediated copy of sounds the human performer just made, at once noticing how the copy lacks aura (after Benjamin) and also adding value, retrospectively, to the original moment now past. Listeners can then hear the sampled sound gain a new aura of its own as it transforms and acts as an independent voice in the improvisation, influencing the performance and the human performer in turn.
hkv014@uib.no - 02.09.2020 - 10:39
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WHY ARE WE LIKE THIS? (WAWLT)
Why Are We Like This? (WAWLT) is an AI-augmented digital story construction and collaborative, improvisational writing game in which two players write a story in a pastiche of the cozy mystery genre, with support from a simulation-based AI system that operationalizes character subjectivity.
Anika Carlotta Stoll - 02.09.2020 - 10:42
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Scrolling Landscapes
Scrolling Landscapes (2020) is a three-channel work of net art that explores the relationship among nostalgia and our perception of technologically mediated landscapes. For the virtual iteration of the ELO 2020 conference, the work will be presented in a web format with three continuously running video channels. Each film in the series was created by appropriating footage of speedruns of older 8-bit video games and then editing together their scrolling landscapes to produce unfolding Rorschach patterns of gameworlds. These landscapes have then been corrupted using glitch techniques to generate psychedelic abstractions that rapidly accelerate through two-dimensional space. With each film in the series, the same landscape is multiplied and arranged so that the scrolling patterns become increasingly complex. Through the viewer’s interfacing with these retro visions of technology, the web version serves to challenge the knowledge that underlies our perception of scrolling motion.
Iben Andreas Christensen - 02.09.2020 - 10:50
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Daniel King
Daniel J. King is a PhD student at UCF's Texts & Technology program who is interested in serious design for casual games.
Martin Li - 02.09.2020 - 10:57
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Kenton Taylor Howard
Kenton Taylor Howard is a PhD Candidate in the University of Central Florida's Texts and Technology program. He studies video games, digital media, writing, and critical theory. In his dissertation, he explores the video game modification and the intersection between teaching, representation, and game design.
Kenton is also a full-time game design instructor in University of Central Florida's Games and Interactive Media program.
Martin Sunde Eliassen - 02.09.2020 - 11:03
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Field of Cures
Field of Cures is a vibrant, thoughtful game that raises awareness of ethical issues in science, while also raising funds for science advocacy. It is designed as a casual puzzle game where you develop medicines by cross-breeding flowers and directing clinical-trial research. At the micro-level of gameplay, the player will learn how to manipulate a simple model of genetic inheritance to breed-specific species of medicinal plants. At the macro level, the player will have to choose between ethical and unethical research practices in conducting clinical trials to get new drugs to market. On a macro level, the player will face trade-offs between increasing profits, fostering public health, and protecting the natural biodiversity. Two NPC will give you two different progress advice. The NPC business advisor will urge the player to take such shortcuts in the name of expediency, while an NPC science advisor advocates instead for research integrity.
Martin Li - 02.09.2020 - 11:14
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Maxime Coton
Maxime Coton (1986) is a writer and media artist living and working in Brussels. He devotes himself to literature in different forms and media. In his artistic work he aims to find balance between poetic and political topics.
Sebastian Soleng Borge - 02.09.2020 - 11:24
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Retelling The Tell-Tale Heart
Retelling The Tell-Tale Heart is an interactive audio / touch game based on Edgar Allan Poe’s original short story The Tell-Tale Heart, a first-person narrative that describes a murder. The installation is a recreation of Poe’s story that questions ambiguities inherent in the classic story. The exhibition highlights how interactive artists can reconstruct original story elements to create a new work as well as ways to encourage interaction with digital games without using screens, controllers, headsets, or other common interface elements.
Martin Sunde Eliassen - 02.09.2020 - 11:48